ikarn15 Posted April 12, 2021 Posted April 12, 2021 Okay so I have a 300+ mod oldrim, but in the past few years I've done so much trial and error that the game is messy and crashes a lot, so I've decided to mod SE from zero. I've started yesterday, there's lots of things I still need to do but there's one that I can't figure out. Whenever a sex animation starts (via either Defeat or the Sexlab debug spell) my characters aren't the same height. NPC character is ~5cm above PC, like if it's a handjob animation, the penis is just above the hand. Now I've had this issue in oldrim as well but it was many years ago and I've completely forgot how to fix it. I know there's a "even actors height" in Sexlab, but it seems to be doing nothing.
Fotogen Posted April 12, 2021 Posted April 12, 2021 1 hour ago, ikarn15 said: "even actors height" I don't use that, because in some rare cases it can cause a CTD. It's rare, but can happens. Its way its an "option". Better to move, align actors manualy. Use keyboard. Go to MCM for SL, check which keys you have assigned for this, start a scene and move/align actors. SL will then remember this new positions, and use them next time. SL remembers this positions on per animantion and per race base. Its the same for LE and SE. Its very possible that you have done this for LE, but have forgotten. Also. Not all animations have been created equally. Some are better pre-aligned then others. Its a bit anoying. But its one-and-done job.
ikarn15 Posted April 12, 2021 Author Posted April 12, 2021 5 minutes ago, Fotogen said: I don't use that, because in some rare cases it can cause a CTD. It's rare, but can happens. Its way its an "option". Better to move, align actors manualy. Use keyboard. Go to MCM for SL, check which keys you have assigned for this, start a scene and move/align actors. SL will then remember this new positions, and use them next time. SL remembers this positions on per animantion and per race base. Its the same for LE and SE. Its very possible that you have done this for LE, but have forgotten. Also. Not all animations have been created equally. Some are better pre-aligned then others. Its a bit anoying. But its one-and-done job. I'll try that out, thank you!
TopDogCat Posted April 19, 2021 Posted April 19, 2021 I'll also note here that people using VR can use VRIK gestures to adjust the actors. You just have to set the thumb press to use "mod" and that's it. You need the latest dev build of VRIK and SL VR patch.
蔡威汉 Posted August 22, 2024 Posted August 22, 2024 Aligning manually doesn't really work unless the other actors are of the same height. For example if you adjust it for DB + Bosmer, with the same scene but actors are DB + Altmer the alignments will be off again. Maybe set it at Nord/Redguard height since it's like the average height. Even actors height used to work for me in 1.6.640, but after I forgot to turn off auto update, well, it doesn't work anymore... I'm here to look for a fix too
libertyordeath Posted August 22, 2024 Posted August 22, 2024 (edited) You want this: LOD Racetweaks + MNC: All vanilla human races and creatures are scale 1.0. No SL Autoscale needed anymore. Align once, works everywhere for everyone. Modern Animpacks like Billy won't even need manual offset corrections: They will align near perfect out of the box. 3rd-party races will still need manual patches (load mod into xedit, change male and female scale of the race to 1.0) Edited August 22, 2024 by libertyordeath
蔡威汉 Posted August 22, 2024 Posted August 22, 2024 Do you think it's possible to fix autoscale for SL without changing all the base scales of all actors to 1.0? A tall bosmer is unheard of XD
libertyordeath Posted August 22, 2024 Posted August 22, 2024 (edited) 4 hours ago, 蔡威汉 said: Do you think it's possible to fix autoscale for SL without changing all the base scales of all actors to 1.0? It hasn't happened in 10 years. Do you want to hold your breath? Okay, go knock yourself out. This is a by the book example of users having a choice to either go "I want to believe" (wishful thinking over reality), or settle for what actually works. The former path leads to endless tinkering and troubleshooting. The later path leads to just playing the goddamn game. When i returned to skyrim after ragequitting the first time and deleting my skyrim install, i swore that i would never be a type 1 user again. I would settle for what just works, so i can actually play the game. Edited August 22, 2024 by libertyordeath
蔡威汉 Posted August 25, 2024 Posted August 25, 2024 Bruh. I don't know if it's even possible in the first place. I just wanna see if there actually is a path to get what's intended. Then I'll weigh the options and decide. If I already knew there was no other way and I still insist on making it 'immersive' or shit, then by any rights, go call me whatever you want. "wishful thinking over reality" bah. Even asking a genuine question is considered delusional these days.
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