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My Fallout 3 Load Order is Causing Crashes - Help Needed


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I'm not sure what it is, but after I load up my Fallout 3, the game crashes like 10 seconds every time.  Ill post my load order in case that has to do with the problem.

 

Fallout3.esm
Anchorage.esm
BrokenSteel.esm
PointLookout.esm
ThePitt.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Cotozic's Vault Home.esm
DCInteriors_ComboEdition.esm
RRCompanionVault.esm
RR5MoreFemales.esm
RRGuards.esm
RH_IRONSIGHTS.esm
FWE - Combat Overhaul_Core.esm
Sharing and Caring Companions.esm
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
DarNifiedUIF3.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - ThePitt.esp
WeaponModKits - Zeta.esp
FWE - Combat Overhaul_Equipment.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_RemoveReticule.esp
RH_WMK_Bridge.esp
Animal Friend-Radscorpions.esp
CaveHideout02.esp
Comp_dont_steal_xp_hereticus.esp
Cotozic'sVaultHomeGlobalPatch.esp
Fellout-Full.esp
Fellout-Zeta.esp
Fellout-PointLookout.esp
Fellout-pipboylight.esp
Fellout-BrokenSteel.esp
Fellout-Anchorage.esp
RRWastelandPosters.esp
RR Companions 300 Follow Distance.esp
ScavengerHideoutGER.esp
ScavengerHideoutENG.esp
VDSP-01.esp
MMM - FWE_Combat Overhaul Master Release.esp
FWE weapons pack.esp
Fawkes Essential.esp
MrSlackPants-NightVisionGogglesNoModel.esp
MrSlackPants-NightVisionGogglesShades.esp
SaveHotKey.esp
CASM.esp
AnimalFriend-Insects-All.esp
AnimalFriend-Insects-Exclusions.esp
Mart's Mutant Mod - Increased Increased Spawns.esp
MergedPatch22.esp

Total active plugins: 82
Total plugins: 109
 

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would be helpful if we knew the system you use, like windows, graphics card etc.

 

a long way to check, what is the reason for the crashing: turn off the mods, one by one and start the game again and again

i guess the listed mods are the active ones? have you checked if there are some mods that require other mods to run that you dont have? (like example only: gardengnome army.esp requires gardengnome kingdom.esm or something)

 

another possible thing:

if you use win 7 or vista, heres what helped me out:

locate your fallout.ini in your "my games" file in "my documents" (my documents\my games\fallout3)

copy the fallout.ini to your desktop (as a backup)

make sure the original one is not write protected because you'll add some lines to it

 

open the ini file and press strg+f

 

search for "bUseThreadedAI" if the value =0 change it to bUseThreadedAI=1

 

after this go to "iNumHWThreads" and set the value to 2, so your game will be forced to use 2 cores (if the game still crashes, try to use 1 instead of 2)

 

save the ini file, rename your backupfile like "falloutBKPdate" or so and place it somewhere you can find it, if you ever need to make any settings and screw up it will come in handy

 

now let's hope it will work

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would be helpful if we knew the system you use, like windows, graphics card etc.

 

a long way to check, what is the reason for the crashing: turn off the mods, one by one and start the game again and again

i guess the listed mods are the active ones? have you checked if there are some mods that require other mods to run that you dont have? (like example only: gardengnome army.esp requires gardengnome kingdom.esm or something)

 

another possible thing:

if you use win 7 or vista, heres what helped me out:

locate your fallout.ini in your "my games" file in "my documents" (my documents\my games\fallout3)

copy the fallout.ini to your desktop (as a backup)

make sure the original one is not write protected because you'll add some lines to it

 

open the ini file and press strg+f

 

search for "bUseThreadedAI" if the value =0 change it to bUseThreadedAI=1

 

after this go to "iNumHWThreads" and set the value to 2, so your game will be forced to use 2 cores (if the game still crashes, try to use 1 instead of 2)

 

save the ini file, rename your backupfile like "falloutBKPdate" or so and place it somewhere you can find it, if you ever need to make any settings and screw up it will come in handy

 

now let's hope it will work

 

I figured out that it was just the area that caused the crashing, but my game still crashes frequently after about 20 minutes.  I am almost positive that it is the mods now though, because the game runs quite well without mods.

I am running windows 7 professional and my graphics card is the AMD 7870 hd or something.  16 GB of RAM.

 

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You have a merged patch I noticed. So you shouldn't have any load order issues. Try lowering the settings on the graphics to something lower.

 

See if that helps the response and time running before the crashes. Best way to see if some basic settings might be out of wack. If it does help then you can focus on graphic fixes. Driver updates. etc. If it doesn't then you need to start removing one mod at a time until you find the one that is making the game unstable.

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