merryMalfunctioning Posted March 12, 2021 Posted March 12, 2021 Hoping to find someone who is good with FNIS or Nemesis to help with some animation work. Specifically, I'd like to convert a killmove into a paired idle. Hopefully the hkx file can be reused, and all that's necessary is a correctly written FNIS.txt file. If there's a way to do it with DAR, that would be good to, perhaps by setting the animation as a replacement for PA_Hug under certain conditions.
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