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FNIS / Nemesis help


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Hoping to find someone who is good with FNIS or Nemesis to help with some animation work. Specifically, I'd like to convert a killmove into a paired idle. Hopefully the hkx file can be reused, and all that's necessary is a correctly written FNIS.txt file.

 

If there's a way to do it with DAR, that would be good to, perhaps by setting the animation as a replacement for PA_Hug under certain conditions.

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