TestuserF Posted March 11, 2021 Share Posted March 11, 2021 Hi Everyone, Is there anyway to port texture from other 3d software such as daz or Blender to TK 17? Link to comment
vascosnts Posted March 18, 2021 Share Posted March 18, 2021 Its tricky,size and the place of body is diferent,with good photoshop skills you can do it,but its a lot of work 1 Link to comment
Arse22 Posted March 19, 2021 Share Posted March 19, 2021 Would be cool if it was easy, to paint on a 3d program like Zbrush, and then have the result be output as a TK skin, but I dont think it's ever that simple unless someone coded specific converter or tool. Whatever is output, even if you are using the game body object to paint on, probably needs manual adjustment after the fact. Link to comment
EJAX Posted March 19, 2021 Share Posted March 19, 2021 The game uses only a handful of generic body meshes, that it then stretches into whatever character you've created. So whatever you did manage to import from a 3D program isn't likely to look anything like what it started out as. The easiest way I know to paint faces and bodies is just take an existing ActiveMod texture and paint on it until you get the results you're looking for (ALT+R to refresh). Example: To get from this guy: to this guy: I had to turn this: into this: And I still think he looks more like Vinnie the Butcher than Vito Corleone. 3 Link to comment
Recommended Posts