KageDovahkiin Posted December 19, 2021 Posted December 19, 2021 4 hours ago, KageDovahkiin said: Not at the moment. Gotta get my skyrim fixed and then will be able to jump back on trying to figure this out Was testing FG in game, and figured it'd be a good time to dig for some info. So I don't quite (yet) understand it fully, but xider actually provided a way for people to add anims to FG and FG - BDSM. Based on what I read, it seems it'll work for both?  Understanding how to actually add them may take a while for me, so I'm linking FG - BDSM incase you figure it out before i do, or have more time to dig into it.  It would be lovely if someone with understanding of this came along and provided some walkthrough, but that's in a perfect world. ?Â
soulpeen Posted December 19, 2021 Posted December 19, 2021 7 hours ago, KageDovahkiin said: Not at the moment. Gotta get my skyrim fixed and then will be able to jump back on trying to figure this out alright, I will try doing what I can 1
soulpeen Posted December 22, 2021 Posted December 22, 2021 On 12/19/2021 at 6:34 AM, KageDovahkiin said: Was testing FG in game, and figured it'd be a good time to dig for some info. So I don't quite (yet) understand it fully, but xider actually provided a way for people to add anims to FG and FG - BDSM. Based on what I read, it seems it'll work for both?  Understanding how to actually add them may take a while for me, so I'm linking FG - BDSM incase you figure it out before i do, or have more time to dig into it.  It would be lovely if someone with understanding of this came along and provided some walkthrough, but that's in a perfect world. ? I hit a wall, you have any luck?
KageDovahkiin Posted December 23, 2021 Posted December 23, 2021 9 hours ago, soulpeen said: I hit a wall, you have any luck? Nope. With family, so probs won't be able to dig into this until after the new year, and even that's no guarantee for progress with my extremely limited knowledge on code
Tonutoukemonu Posted January 15, 2022 Posted January 15, 2022 So is it normal that when I uninstall this animation pack I start getting "savegame is corrupt" message when trying to load my game?
soulpeen Posted January 15, 2022 Posted January 15, 2022 6 hours ago, Tonutoukemonu said: So is it normal that when I uninstall this animation pack I start getting "savegame is corrupt" message when trying to load my game? surely not thats new to me
Spunk Meister 69 Posted January 17, 2022 Author Posted January 17, 2022 On 12/19/2021 at 11:34 PM, KageDovahkiin said: Was testing FG in game, and figured it'd be a good time to dig for some info. So I don't quite (yet) understand it fully, but xider actually provided a way for people to add anims to FG and FG - BDSM. Based on what I read, it seems it'll work for both?  Understanding how to actually add them may take a while for me, so I'm linking FG - BDSM incase you figure it out before i do, or have more time to dig into it.  It would be lovely if someone with understanding of this came along and provided some walkthrough, but that's in a perfect world. ?  You can copy my method for adding anims, including categorising them. I'm not sure that all my anims are playing however.  If you open up the right script file for this mod (can't remember exactly which one) you should find a list of animations under different categories. The syntax is copied directly from the original FG mods.  You then need to get the animation files, convert to either LE or SSE using a guide on the nexus and create a FNIS behaviour doc. You can read mine or Xider's to see how to format it.  And an update on SSE - I don't have a legal copy of SSE and as such I can't access the relevant SSE CK to backport the ESP file. That being said, remember you have to convert all animation files (including making a new behaviour havok file), meshes and maybe sounds/textures. It shouldn't take too long. Â
Spunk Meister 69 Posted January 17, 2022 Author Posted January 17, 2022 On 1/15/2022 at 9:44 PM, Tonutoukemonu said: So is it normal that when I uninstall this animation pack I start getting "savegame is corrupt" message when trying to load my game? Never had that issue - even though I've uninstalled mine.
KageDovahkiin Posted January 23, 2022 Posted January 23, 2022 On 1/16/2022 at 11:32 PM, dustmagic11197 said:  You can copy my method for adding anims, including categorising them. I'm not sure that all my anims are playing however.  If you open up the right script file for this mod (can't remember exactly which one) you should find a list of animations under different categories. The syntax is copied directly from the original FG mods.  You then need to get the animation files, convert to either LE or SSE using a guide on the nexus and create a FNIS behaviour doc. You can read mine or Xider's to see how to format it.  And an update on SSE - I don't have a legal copy of SSE and as such I can't access the relevant SSE CK to backport the ESP file. That being said, remember you have to convert all animation files (including making a new behaviour havok file), meshes and maybe sounds/textures. It shouldn't take too long.  I truly appreciate you responding.  I've had a hard time finding motivation to work on anything, but once I do, I'll try the method you put in the comment.  That being said, I'm still a novice at coding, so finding the right script to duplicate will take some time for me, but that's more or less what I've been doing so far anyways....I think...  Will try to get back to it soon....hopefully...
soulpeen Posted February 25, 2022 Posted February 25, 2022 On 1/22/2022 at 11:41 PM, KageDovahkiin said: I truly appreciate you responding.  I've had a hard time finding motivation to work on anything, but once I do, I'll try the method you put in the comment.  That being said, I'm still a novice at coding, so finding the right script to duplicate will take some time for me, but that's more or less what I've been doing so far anyways....I think...  Will try to get back to it soon....hopefully... You ever get back to it?
KageDovahkiin Posted February 26, 2022 Posted February 26, 2022 On 2/24/2022 at 7:02 PM, soulpeen said: You ever get back to it? I've been kind of off and on with modding and other stuff in general, so no progress as of yet.  I'm working my way back into my coding lessons, which should also prompt me to get back to this. No estimated time of completion just yet though
RagnarTolletson Posted April 2, 2022 Posted April 2, 2022 On 9/30/2021 at 6:23 PM, Grumpy_OM said: Very nice mod! It's working just fine in SE, sorta, The dead do have an unfortunate habit of reincarnating when the player "engages" them though. In that case you get to kill them again when your'e done!  Â
DarkcrownIII Posted August 1, 2022 Posted August 1, 2022 anyone had luck yet with converting this to SE?
soulpeen Posted August 9, 2022 Posted August 9, 2022 On 7/31/2022 at 7:11 PM, DarkcrownIII said: anyone had luck yet with converting this to SE? I have the same question
Atise Posted October 1, 2022 Posted October 1, 2022 mine is working on SSE 1.5.97 Â but it will resurrect the dead body after event lol FlowerGirls Necro Animation Fix Revived NPC.7z 1
lcplroguespear Posted October 16, 2022 Posted October 16, 2022 Thank you, the animations are working fine but the resurrection is a pain lol. Now to figure out how to fix that...
JustPandas64 Posted January 10, 2023 Posted January 10, 2023 (edited) I've been trying to edit the code to kill off any non player actors after a scene, but trying to get the edited .psc file compiled isn't working. I'm posting this in case anyone wants to compile it into a .pex file and post that? I'm not certain the code will work as I am new to Papyrus, in which case you can edit 677 to 687 and 715 to 725 with the correct functions, references, syntax, etc. The main idea is to find and compare the references of each participant with the player reference and kill any npcs involved after a scene using the 'kill [actor name]' function. You can find your version of this .psc file in [mod folder/source/scripts]. Â dxnecroscenethread.psc Edited January 10, 2023 by JustPandas64 Typo 1
arabeta Posted December 18, 2023 Posted December 18, 2023 On 8/25/2023 at 1:32 AM, shimafeiyan said: So, did anyone ported it to SE yet? Watching this my self, any one willing to finish the job? ... pleaseÂ
SerOstrich Posted April 7, 2024 Posted April 7, 2024 Anybody have any luck on this? Sorry for the *necro* post  Heh
Asian78 Posted March 31, 2025 Posted March 31, 2025 hi evveryone; so what this mod does exactly? i use se 1.5.97
Count Chocula Posted March 31, 2025 Posted March 31, 2025 3 minutes ago, Asian78 said: hi evveryone; so what this mod does exactly? i use se 1.5.97 I think it's fair to say it's a sex animation framework like SexLab and OStim (and its various iterations). I'm sure some people still use it, but I'm not one of them.
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