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8 hours ago, sarsha043033 said:

Back_hands_tied R_Shiranui_Base_Common_V1.00 by sarsha043033

The R Shiranui by aspidiske500 is versatile and easy to combine tattoos and swimwear.
I remaked Back_hands_tied mod based on R Shiranui.
Thank you aspidiske500.

 

Plz DL from top

 

DOAX-VenusVacation_220420_220659.jpg.dc5615d1a08cb245712662d4711f5e20.jpg

 

anyone know if this work on steam or DMM only?

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Back_hands_tied R_Shiranui_Base_Common_V2.00 by sarsha043033

Also, Dummy of Ver.2, it is the rehash of aspidiske500's idea (R.Lily.),

But I wanted to try and made it. I thought this MOD is needed for my work
PLZ DL from top.DOAX-VenusVacation_220427_000614.jpg.11bdc95ff9394c950e45d32082684796.jpg

 

Edited by sarsha043033
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On 2022/4/25 at 午前7時14分, qsmt26 said:

 

XDの報告に戻ってください。テディのd3dx.iniを使用してこの問題を修正しました。これは機能し、このmodで布が奇妙に表示されることを発見した人にとっても解決策だと思います。

I just disabled the conflicting mods.

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thank you sarsha, the R.Lily.Marie mod is the best mod i have ever seen!

 

but how did you weight-paint the man behind Marie?

 

for experiments, i have created a similar open-leg Marie mod by painting Waist bone's weight to hips and legs, and it's success.

but i can't imagine how to weight-paint the man.

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3 hours ago, violetta3ds said:

thank you sarsha, the R.Lily.Marie mod is the best mod i have ever seen!

 

but how did you weight-paint the man behind Marie?

 

for experiments, i have created a similar open-leg Marie mod by painting Waist bone's weight to hips and legs, and it's success.

but i can't imagine how to weight-paint the man.

Hi violetta3ds

R.Lily.Marie is not my mod. it was aspidiske500 making.

 I diverted his idea. Perhaps

 

First, prepare four models.
The upper and lower body of the girl. The upper and lower body of a man.

(The man's model poses in XNALARA and is loaded and used in Blender)

Paint the original weights on the girl's upper body and the man's lower body.

The lower body of the girl and the upper body of the man are fixed with the waist position of the original weight as the center of gravity.

The pose is fixed by weight-painting the reduced model and returning it to its original size.

The rest is the integration of the upper and lower body of the girl、 and the upper and lower body of the man.

Display two models at the same time or you're done.

 

If you are Japanese, it may be easier to understand the "nininbaori" "二人羽織"

https://www.google.com/search?q=二人羽織&sxsrf=ALiCzsYeTIKK54FD15oWcA0IinD4I7-13g:1651314910933&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjIrba1y7v3AhWXPXAKHa4GBXMQ_AUoAnoECAIQBA&cshid=1651314982071172&biw=1920&bih=975&dpr=1

 

 

image.png.638ece8916c2a44596eba7238786981e.png

image.png.7ec9480a38cbfad13c6ba7a644a621c4.png

 

Edited by sarsha043033
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15 minutes ago, lhk93006 said:

 

@sarsha043033

Thank you for the great mod.

Can you make the position of the dummy's hand like the picture below?

 

image.thumb.jpeg.19c1f627e83f258ad2d56acefd53eae2.jpeg

This is very difficult.
The man's upper body and arms are fixed, and only his palm moves with the girl's crotch.
I can't imagine the pose of such a man.

It is possible if the whole body of the man is completely fixed and it is centered on the crotch of the girl.

Men are swayed around girls.

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1 hour ago, sarsha043033 said:

Hi violetta3ds

R.Lily.Marie is not my mod. it was aspidiske500 making.

 I diverted his idea. Perhaps

 

First, prepare four models.
The upper and lower body of the girl. The upper and lower body of a man.

(The man's model poses in XNALARA and is loaded and used in Blender)

Paint the original weights on the girl's upper body and the man's lower body.

The lower body of the girl and the upper body of the man are fixed with the waist position of the original weight as the center of gravity.

The pose is fixed by weight-painting the reduced model and returning it to its original size.

The rest is the integration of the upper and lower body of the girl、 and the upper and lower body of the man.

Display two models at the same time or you're done.

 

If you are Japanese, it may be easier to understand the "nininbaori" "二人羽織"

https://www.google.com/search?q=二人羽織&sxsrf=ALiCzsYeTIKK54FD15oWcA0IinD4I7-13g:1651314910933&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjIrba1y7v3AhWXPXAKHa4GBXMQ_AUoAnoECAIQBA&cshid=1651314982071172&biw=1920&bih=975&dpr=1

 

 

image.png.638ece8916c2a44596eba7238786981e.png

image.png.7ec9480a38cbfad13c6ba7a644a621c4.png

 

 

thank you for detailed explanation!

I also enjoy your great mods and misunderstood that it's yours.

regarding your painting method, that's the good trick! I had hard fight with high-poly painting, I will try it, thanks!

 

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On 4/24/2022 at 11:39 PM, sarsha043033 said:

Back_hands_tied R_Shiranui_Base_Common_V1.00 by sarsha043033

The R Shiranui by aspidiske500 is versatile and easy to combine tattoos and swimwear.
I remaked Back_hands_tied mod based on R Shiranui.
Thank you aspidiske500.

 

Plz DL from top

 

DOAX-VenusVacation_220420_220659.jpg.dc5615d1a08cb245712662d4711f5e20.jpg

 

Is there a steam version? T_T

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33 minutes ago, Tiger Panther said:

Quite likely, but doesn't explain why those of us who don't use that patch are having the exact same issue.

There are many versions of d3dx.ini due to personal arrangements, and the hidden pattern cannot be grasped.
The remake based on R_Shiranui is to solve this problem.
I will create honoka and marie sequentially if I have time.

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Back_hands_tied R_Shiranui_Base_Common_V2.02 by sarsha043033

Add Very Wet Mode.

Fixed a bug where the skin wouldn't be asymmetric.

 

Note: VERY WET MODE may affect the faces of other mods. 
In that case, disable commonWET.ini and use common.ini.

 

I'm sorry to have you download a large file every time.

 

Plz DL from top page.

DOAX-VenusVacation_220501_143036.jpg.1778775f8f8ea2b2b6d3c50eb7c04930.jpg

DOAX-VenusVacation_220501_140029.jpg.b61820b2a289375fd58b25833d10fa80.jpg

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4 hours ago, sarsha043033 said:

Back_hands_tied R_Shiranui_Base_Common_V2.02 by sarsha043033

Add Very Wet Mode.

Fixed a bug where the skin wouldn't be asymmetric.

 

Note: VERY WET MODE may affect the faces of other mods. 
In that case, disable commonWET.ini and use common.ini.

 

I'm sorry to have you download a large file every time.

 

Plz DL from top page.

DOAX-VenusVacation_220501_143036.jpg.1778775f8f8ea2b2b6d3c50eb7c04930.jpg

DOAX-VenusVacation_220501_140029.jpg.b61820b2a289375fd58b25833d10fa80.jpg

 

@sarsha043033

Thank you very much.

UV Mapping problem still exists.

I knew this problem before, but I didn't say it.  :)

Please fix this problem.

 

image.jpeg.bcd47b17fee0820bc5906bb723a5df40.jpeg

image.jpeg.141599d9c9afde396d69d299c6257896.jpeg

Edited by lhk93006
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2 hours ago, lhk93006 said:

 

@sarsha043033

Thank you very much.

UV Mapping problem still exists.

I knew this problem before, but I didn't say it.  :)

Please fix this problem.

 

image.jpeg.bcd47b17fee0820bc5906bb723a5df40.jpeg

image.jpeg.141599d9c9afde396d69d299c6257896.jpeg

 

 

I tried to solve this problem before, I downloaded the latest CC from the introduced HP and introduced COMMON BODY, but the problem was not solved.

I have also tested many other COMMON BODY nude models, but I can't find any that have no joints. It's difficult to fix with my skills.

If you can tell me the perfect model, I may be able to fix it.

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17 minutes ago, sarsha043033 said:

 

 

I tried to solve this problem before, I downloaded the latest CC from the introduced HP and introduced COMMON BODY, but the problem was not solved.

I have also tested many other COMMON BODY nude models, but I can't find any that have no joints. It's difficult to fix with my skills.

If you can tell me the perfect model, I may be able to fix it.

 

@sarsha043033

Sorry. I'm not mod creator.

Just in case you don't know, please refer to the post below.

When exporting, you can set the Active UV Map to TexCOORD.zw.

 

 

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