RealGesichtsfelsen Posted October 6, 2020 Posted October 6, 2020 Hello there, I'm going to dig out an old topic again because I wasn't able to find a good solution for me: I'm using SexLab Actor scaling, which works great, aside from when having sex with a Chaurus. In this case my actor gets scaled to 0.97 (is 1.0 by default) and the chaurus to ~1.4-1.5 (is also 1.0 by default). The scales would be fine if both actors would just remain at 1. Solutions proposed in other threads that did not work for me: Disabling actor scaling: Fixes this issue in this case, but when actually having sex with actors that need scaling, the animations no longer line up. I need this setting. setscale 1 on both actors: Works for a split second, then the game resets the scales, also this gets annoying really fast so that's not really a solution for me too Moving the actors using SexLab: Not a fully statisfying solution. Yes, I can make both sexual organs line up, but then the hands, feet, etc... are not where the animation expects them to be. What would be ideal for me, is either a way to tell SexLab to always scale Chaurus to 1.0, or a second mod that would automatically setscale 1 on every chaurus every second or so. The former would obviously be preferred Or is there another way to do it? Did I configure something incorrectly? Thanks for everyones time!
jaaldabaoth Posted November 18, 2021 Posted November 18, 2021 I have exactly the same problem, but no longterm solution at this point
Meeps Posted February 7, 2023 Posted February 7, 2023 (edited) Sorry for the necro but yeah this is still an issue without clear fix for it... Edited February 7, 2023 by Meeps
Guest Posted May 13, 2023 Posted May 13, 2023 (edited) Might be an issue with Billyy's animations? like he left a line of code that says "setscale x1.5" and just kinda forgot about it? EDIT: no idea what i did wrong at first, but I did a fresh install of MoreNastyCritters and a few other things and it works now. I might have had an outdated version (according to Billyy's FAQ), but I have no idea why i would have that, unless there are multiple near-identical mod pages on this site, with different versions of the mod. Edited May 14, 2023 by The Real Slim Shady Issue solved
MadMansGun Posted July 28, 2023 Posted July 28, 2023 my version of MNC rescales all bugs to 1.0 and then uses a edited skeleton to scale them back to there original size, this was done to bypass problems with the even actor heights system (Eg: it would turn all spiders into scale 1 and no animations exist for a spider of that size) but however if you use any mods that edits the stock bug races/npcs, replaces the mnc/abc skeletons, or adds new bugs, then you may see scaling issues.
no_way Posted May 16, 2025 Posted May 16, 2025 Sorry for the necropost. I have this issue cropping up where it wasn't an issue before. I went and reinstalled XMPSE, MNC, ABC in that load order and left pane install and it persists. Any thoughts
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