sheno1346 Posted August 9, 2020 Posted August 9, 2020 Is it possible to change the costume slot of a mod? I have tried changing the costume slot in the mod.ini file but that did not work.
arvent Posted August 10, 2020 Posted August 10, 2020 Of course, you can. Just add work="XXX_COS_nnn" of mod.ini. For example, if you want to change Tina's Wedding Dress (COS_010) to default costume(COS_004) slot, edit as below [General] type = costume [Costume] slot = TIN_COS_004 work = TIN_COS_010 This method works on everything (vanilla or mod). Good Luck! 1
XClockwork Posted August 11, 2020 Posted August 11, 2020 Thank you Arvent! This may be a dumb question, but is there a way to redirect a default costume to a slot that will allow the application the 'breakable' feature to non-breakable costumes? Basically is there a way to add a mod .ini. file to default replacements?
arvent Posted August 12, 2020 Posted August 12, 2020 13 hours ago, XClockwork said: Thank you Arvent! This may be a dumb question, but is there a way to redirect a default costume to a slot that will allow the application the 'breakable' feature to non-breakable costumes? Basically is there a way to add a mod .ini. file to default replacements? Maybe I don't get it perfectly to your question. I assume you want to semi-permanently change the default costume to other costume(such as other mods?) not to add. For example like this? (Monkeygigabuster's DOA6 Tamaki Extra Costume Pack. Thank you, Monkeygigabuster!) If it is right, just place the files to right place. - Meshes (ex : XXX_COS_nnn.g1m ) : > YOUR_DOA6_DIRECTORY\REDELBE\CharacterEditor\ - Textures (ex : MPR_Muscle_Character_~~.g1t ) > YOUR_DOA6_DIRECTORY\REDELBE\MaterialEditor\ 1
sheno1346 Posted August 13, 2020 Author Posted August 13, 2020 what about changing a costume slot AND making it default? For example, I have Ayane Destructible Deluxe Costume mod which is assigned to COS_003 But I want to make it the default costume for COS_007 so that it replaces COS_007. How would I do that? Thanks!
arvent Posted August 13, 2020 Posted August 13, 2020 On 8/13/2020 at 9:28 AM, sheno1346 said: what about changing a costume slot AND making it default? For example, I have Ayane Destructible Deluxe Costume mod which is assigned to COS_003 But I want to make it the default costume for COS_007 so that it replaces COS_007. How would I do that? Thanks! Same method as I wrote. First, rename the files' costume number to the slot number to change. > In this case, AYA_COS_003~~~.~~~ ==> AYA_COS_007~~~.~~~ Second, place the files to right place. -Mesh related files (=the files in the "Character" folder. such as .g1m, .grp, ...) > YOUR_DOA6_DIRECTORY\REDELBE\CharacterEditor -Texture related files (=the files in "Material" folder. such as .g1x, .ktid, ...) > YOUR_DOA6_DIRECTORY\REDELBE\MaterialEditor\ However, if you also want to DESTRUCTIBLE fuction, then you should consider the slot. As I studied so far, not all costumes have chagable function (=destruction). Tested Video same destructible mod with Tina C002, C004 (imgur link) Back to Ayane case, if you also want to destructible function, you should choice within 003, 004, 030, 033. You can check if there's XXX_COS_nnna.~~ files then its slot is supported changable function. 1
sheno1346 Posted August 14, 2020 Author Posted August 14, 2020 Gotcha. Is there a list of which file types are Mesh vs Texture files? Like ".g1m = Mesh", etc. I don't know them.
arvent Posted August 15, 2020 Posted August 15, 2020 On 8/14/2020 at 10:10 AM, sheno1346 said: Gotcha. Is there a list of which file types are Mesh vs Texture files? Like ".g1m = Mesh", etc. I don't know them. I also exactly don't know but, I can assume with folder. I assume file type as below. -Mesh related files > files which are in CharacterEditor.rdb > In mods, files which are in Character folder. -Texture related files > files which are in MaterialEditor.rdb > In mods, files which are in Material folder.
fgh1t6 Posted August 15, 2020 Posted August 15, 2020 5 hours ago, arvent said: I also exactly don't know but, I can assume with folder. I assume file type as below. -Mesh related files > files which are in CharacterEditor.rdb > In mods, files which are in Character folder. There, *.g1m is the model file, *.grp is "group" file counting the number of different types of meshes in g1m file. *.ktid is a list of all texture files for this slot *.mtl is the texture index file mapping the texture number used in g1m file to actual file name *.oid / *.oidex is the bone index file *.rigbin unknow *.sid additional special effect file (*.g1s) list added to Charactor.sid If the slot is a breakable slot, the set files end with "a" is the broken model files 5 hours ago, arvent said: -Texture related files > files which are in MaterialEditor.rdb > In mods, files which are in Material folder. There, as I known, may not be true *.ktid TextureID of texture files *.kts settings of texture files *_kidsair.g1t "air" map *_kidsalb.g1t texture (diffuse/Albedo map) *_kidsnmh.g1t normal map *_kidsocc.g1t occlusion mapocc *_kidsrfr.g1t specular map *_kidsshl.g1t gloss map *_kidswtm.g1t sweaty specular map 2
RenoSV Posted August 15, 2020 Posted August 15, 2020 I tried to move all the nude mods to the high society costumes slot, but in some of them I got this (see Hitomi's boobs) Is there a way to fix it?
esn23 Posted September 2, 2022 Posted September 2, 2022 Was trying to do this with a mod but i can't seem to get it to work... [General] type = costume [Costume] slot = "KOK_COS_001" work = "KOK_COS_007" when i do this it makes the mod stop working...
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