Dude500X Posted March 1, 2013 Posted March 1, 2013 Just wondering as BOSS only sorted half of these and I had to do the rest myself. Game loads fine, but yeah.. just wondering if anyone sees anything glaringly obvious that is wrong. FalloutNV.esm Active DeadMoney.esm Active HonestHearts.esm Active OldWorldBlues.esm Active LonesomeRoad.esm Active GunRunnersArsenal.esm Active ClassicPack.esm Active MercenaryPack.esm Active TribalPack.esm Active CaravanPack.esm Active Advanced Recon Tech.esm Active Interior Lighting Overhaul - Core.esm Active Primary Needs HUD.esm Active Project Nevada - Core.esm Active Project Nevada - Equipment.esm Active Clean-Deluxe FNV.esm Active Project Nevada - Rebalance.esp Active Project Nevada - Cyberware.esp Active Project Nevada - Extra Options.esm Active Sexout.esm Active SexoutCommonResources.esm Active Mission Mojave - Ultimate Edition.esp Active Mission Mojave - Ultimate Edition Plus.esp Active Project Nevada - Rebalance Complete.esp Active Project Nevada - Cyberware Additions.esp Active Project Nevada - All DLC.esp Active MMUE-CP-PNALLDLC.esp Active MMUE POP.esp Active DarNifiedUINV.esp Active The Mod Configuration Menu.esp Active MMUE-CP-PNCore.esp Active MMUE-CP-PNRebalance.esp Active MMUE-CP-PNEquipment.esp Active OCD-Cass outfits.esp Active SaveCass.esp Active Advanced Recon Gear.esp Active Advanced Recon Tech.esp Active Advanced Recon Desert Ranger Helmet.esp Active Advanced Recon Riot Gear Helmet.esp Active Advanced Recon Gear - Project Nevada.esp Active merccustom.esp Active NVWillow.esp Active SexoutWillow.esp Active SunnyCompanion.esp Active EVE FNV.esp Active EVE FNV-[GRA Patch for EVE 1.3].esp Active Project Nevada - EVE.esp Active MMUE-CP-EVE.esp Active Fellout.esp Active Fellout-OWB.esp Active Interior Lighting Overhaul - Ultimate Edition.esp Active MMUE-CP-ILO.esp Active Clean-Deluxe FNV Merge - All DLC.esp Active Clean-Deluxe FNV Merge - ILO.esp Active SexoutTrade.esp Active SexoutAffairs.esp Active SexoutFadeToBlack(10.01.2013 UPDATE).esp Active BetterGamePerformanceV4.esp Active merged.esp Active
RitualClarity Posted March 2, 2013 Posted March 2, 2013 I always as a default place the MCM on the bottom of the list. Just in case I forget later and load a mod that uses that. I don't want it to be below the configuator. It's just what I do don't believe it has to be there. Just has to be below the last mod that it is controling. Wait.. does Project Nevada - EVE require MCM? If any of these mods need to be controled by MCM you might want to move it below that one. I also check using FOMM for any commuication r/t dependances and compaire my list manually. Sometimes I find things that BOSS misses. It is a little time consuming but worth it. I am not familar with some of those mods so I cannot be 100% certain but from what I see it looks good Some of those mods look interesting.. might need to start adding some more mods...
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