Jump to content

[Q]LoversCreautres skeleton?


d2002081

Recommended Posts

Well, as one might imagine, the answer is: "it depends".  Some of the creatures skeletons can be found in the original bsa files.  Others can be found in creatures folder where their body mesh and animations are. 

 

As to what I think you are asking, you are going to need 3 things in total:

1. skeleton

2. mesh of creature (including head if separate)

3. then import the animation (kf file)

 

Now this will only create a static animation and not something usable by lovers.

 

 

Link to comment

Use the Fallout Mod Manager for Fallout New Vegas.  After installing it just right click on any oblivion bsa file and specify it opens with FOMM.  It has a built in viewer and extractor for BSA files that is superior to all others.  You then can browse it similar to windows explorer.  Look under the meshes\creatures folders for the skeletons.  The file name will be......skeleton.nif.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use