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Is there a way to stop enemy spawn in specific location?


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Specifically Whiterun catacomb, kinda want to use the area. I am thinking of using a mod to befriend those skeleton by they might reset or there might be sideeffect? Is removing the spawning point with TES5Edit possible/easy? Windows 10 refuse to let me install Creation Kit due to some permission bs.

 

Thank you

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33 minutes ago, Killeer said:

Specifically Whiterun catacomb, kinda want to use the area. I am thinking of using a mod to befriend those skeleton by they might reset or there might be sideeffect? Is removing the spawning point with TES5Edit possible/easy? Windows 10 refuse to let me install Creation Kit due to some permission bs.

 

Thank you

1) You could remove the spawn points with TESEdit.  (To do this: click on something in the area, find its baseID code in the console, then look up the code in Skyrim in TESEdit.  Search for leveled encounters in there -- you can click on the skeletons or whatever to get those codes, too -- make a copy into your own mod and then mark them as disabled.)

 

2) You could use a mod like MHYH to befriend them and then claim the area as your own. (My Home is Your Home.  I prefer version 4.3, but any of them should do it.)

 

3) Help with the Win10 issue would need more details.  Is your steam folder installed under Program Files(x86)?

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On 1/20/2020 at 12:10 PM, Seijin8 said:

1) You could remove the spawn points with TESEdit.  (To do this: click on something in the area, find its baseID code in the console, then look up the code in Skyrim in TESEdit.  Search for leveled encounters in there -- you can click on the skeletons or whatever to get those codes, too -- make a copy into your own mod and then mark them as disabled.)

Thank you, will make a patch for that. Doesn't seems too complicate.

 

On 1/20/2020 at 12:10 PM, Seijin8 said:

2) You could use a mod like MHYH to befriend them and then claim the area as your own. (My Home is Your Home.  I prefer version 4.3, but any of them should do it.)

 Yes, I am using MHIYH2 (the one with easy to navigate MCM. To befriend them I thought about using the puppetmaster mod, but remove the spawn point probably better.

 

On 1/20/2020 at 12:10 PM, Seijin8 said:

3) Help with the Win10 issue would need more details.  Is your steam folder installed under Program Files(x86)?

I used to, but moved it out. I used to be able to do everything but uninstall all to focus on work a while ago. When I am back to install it again, I suddenly got tons of problem (I can't even use FNIS in MO2 at first and need to stick with Oldrim and MO1 until I moved the Stream out and put FNIS in the SkyrimSE/Data as a placeholder while run FNIS for MO2 mod folder) . It's my main workstation so I can't just reinstall Windows for Skyrim.

 

Thank you

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Update, I guess those tes5edit can't be done midgame or I might do something wrong since save is unloadable if I enable the patch. I basically add disabled flag to those three skeletons. I probably kept a little more capable npc in there instead, the skeleton is pretty weak anyway.

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