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help with milkshape


Origamiboy

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so i started editing hair in milkshape, left he vertice amounts the same, and assigned the material to it and it looks fine, but when i open nifscope the textures are all garbled and at different angles.

 

did i forget something? i mean the model edits work good in skyrim i just cant get the textures to align how they look in milkshape

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If you moved the verts around, then the texturing got moved around with it. the UVW mapping wasn't changed.

 

So if you had this (the numbers are verts)

 

1 2 3
4 5 6
7 8 9

 

the UV(W) map is nailed to those verts.

 

if you then move the verts around to

 

2 9 5
6 3 7
4 8 1

 

and the UV(W) map is still trying to make sense of the coords between vert 1 and 2, you wind up with a fucked up texture.

 

You either need to recreate the UV Map or you need to not move verts too far.

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