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How can i disable auto clothing removal inside water


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Playing with mod called UndergroundBathhouse its mod with quiet a lot of saunas/pools/showers etc. and whenever a npc goes inside of them they go naked and having several npc's in one place they cause a lag becuase of the dressing/undressing each time so i need to disable that auto clothing removal

 

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If you go into Ck, mind you Ive never done this, at every location where npcs go naked you will see in ck at those locations a big box(purple or green) and that box has a script attached to it to make npcs go nude, you can probably delete the box. I would back up file before tinkering.

 

 

 

 

edit: here is a picture from etac darkwater crossing. You can see a big red box, i clicked it and in bottom left corner you can see what im clicked on, I was able to safely remove it, I didnt save it and go test but im sure it would of been fine. 

 

Region.jpg.f0e14244f2bf1a6b8944165262efd662.jpg

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I have no idea how to get ck to work with mods also i feel like there has to be better way to fix this right? It's a feature that added later to the game it isnt on the vanilla so it has to be one of the file inside data that i can change or delete to get rid of but which one

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1 hour ago, shiftdelete99 said:

I have no idea how to get ck to work with mods also i feel like there has to be better way to fix this right? It's a feature that added later to the game it isnt on the vanilla so it has to be one of the file inside data that i can change or delete to get rid of but which one

 

Maybe in xedit, do you have xedit installed? 

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On 10/28/2019 at 6:39 AM, shiftdelete99 said:

Im on classic i have TES5Edit instead :/ 

Tes5edit, Xedit, same thing.    I had poked around in Xedit with BathHouse mod, I don't feel comfortable offering advice for removing with Xedit. You probably could, if you do tinker backup your files. I was hoping someone with applicable experience involving getnaked scripts/trigger boxes would chime in on some Xedit advice for you. 

 

You got a trigger box, a lot of them, each trigger box is attached to a spell, that spells magic effect has script attached there. I don't know what happens in game if you remove the magic effect from the spell in Xedit, might produce ctd, probably easy enough to try, just backup file prior. I still say the removal of the triggerboxes in CK would be best route. 

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