MalloMan Posted October 4, 2019 Posted October 4, 2019 I need some help. I've been trying to add some custom event pictures to a mod I've been working on, but I've hit a bit of a snag. Whenever I try to have my event use the image I want to use, it instead uses the placeholder image that would appear if I didn't define which graphic I wanted.  -I am using GIMP 2 (although I have next to no experience with image editing software) with the dds file plugin -my file directory looks like this         "Documents\Paradox Interactive\Crusader Kings II\mod\MODNAME\gfx\event_pictures"   the current image I trying to use is  " test_image" -my image is the correct ratio of 450x150. -There is only one layer on my image and I am basically using a copy of a vanilla dds file as a base, and then copying my image over it (but Its still on the same layer) -the code in my event script looks like this:                                         id = FTCY.23                                        desc = Training_marshal_description                                        border = GFX_event_normal_frame_martial                                        picture = test_image  (I've also tried "GFX_evt_test_image") Â
Rascalov1337 Posted October 4, 2019 Posted October 4, 2019 You need to define your pictures in "interface/filename.gfx" (use whatever name you want instead of "filename"), for your example this file should look like this (everything after # are comments, you can safely remove those): spriteTypes = { spriteType = { # This block should be repeated for every new image name = "test_image" # This is the key you will use in "picture = xxx" part of the event code texturefile = "gfx/event_pictures/test_image.dds" # This is the path to an image file, including it's name and format } } .gfx files are created by making a new text file and manually changing their format, nothing complex
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