TextSoaked Posted August 20, 2019 Posted August 20, 2019 I'm trying to find out how RaceMenu is editing the eyes and incorporate that into my own mod. How should I go about doing this? The modder's pack doesn't have what I'm looking for.
Guest Posted August 20, 2019 Posted August 20, 2019 Not so easy. First of all you can get the actual PSC scripts by just unpacking the .bsa archive But keep in mind that most of the advanced morphing is done inside NiOverride (that is a SKSE plugin) and for it there is no source code.
TextSoaked Posted August 20, 2019 Author Posted August 20, 2019 8 hours ago, CPU said: Not so easy. First of all you can get the actual PSC scripts by just unpacking the .bsa archive But keep in mind that most of the advanced morphing is done inside NiOverride (that is a SKSE plugin) and for it there is no source code. Yea I was poking around the unpacked bsa source scripts and couldn't find anything helpful. Is there some sort of API documentation for NiOverride I can use to replicate what race menu is doing? I'm looking to change the iris width and height slider properties under the eyes category specifically.
Azazellz Posted August 22, 2019 Posted August 22, 2019 On 8/20/2019 at 10:48 PM, TextSoaked said: Yea I was poking around the unpacked bsa source scripts and couldn't find anything helpful. Is there some sort of API documentation for NiOverride I can use to replicate what race menu is doing? I'm looking to change the iris width and height slider properties under the eyes category specifically. Look for FaceGen sliders in "meshes\actors\character\facegenmorphs\racemenu.esp\sliders" and "meshes\actors\character\facegenmorphs\morphs"
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