shedidwhat Posted December 31, 2012 Posted December 31, 2012 ok so Im working on some armors in Max, adding a TBBP body and TBBP weightpainting to the armor and normally have no problems. but on a few of them I CTD when I try them on but my followers can wear them with out any problem ..? I have already tried adding 1stperson to the name of the armors nif still CTD. I double checked the body slots and they are the same as the orignal armors I am working from. im weightpainting to and using xp32's maximum skeleton any clues as to what I should check next ? Thanks
Vioxsis Posted December 31, 2012 Posted December 31, 2012 Have you linked the 1st person nif in the CK? And have removed all breast weight from the 1st person mesh?
shedidwhat Posted December 31, 2012 Author Posted December 31, 2012 the orignal armor "baronb anubis" from Ryu's Stash of Conversions doesn't use/have any 1stpersonarmor nif's in his mod and looks to use a default fur world item but I copy/paste renamed my version just in case that was the problem not sure if 1 is even needed so No, I didn't and not sure if Ryu did as he didnt make any (i'll check that now) and no, 1stperson armor is a direct copy paste and rename with 1stperson added to the front of the armors name so it still has my breast weightpainting. I just put Ryu's orignal armors back in to double check and player can wear them with no problem. so Im still not sure about even needed 1stperson or not or are they always needed?
Vioxsis Posted December 31, 2012 Posted December 31, 2012 You can get away with using the same mesh for 1st/3rd person most of the time, but not for tbbp as there are no tbbp first person skeletons yet. You will have to remove all breast weights for the 1st person nif and edit the esp to point to it.
shedidwhat Posted December 31, 2012 Author Posted December 31, 2012 ok thanks as always Vioxsis will do that now and be back when done
shedidwhat Posted December 31, 2012 Author Posted December 31, 2012 "remove all breast weights for the 1st person nif " just to make sure... armor and body or just the armor ?
shedidwhat Posted December 31, 2012 Author Posted December 31, 2012 after changing the weightpainting I will need to also rebuild the BSDismemberSkin Modifer right ?
Vioxsis Posted December 31, 2012 Posted December 31, 2012 Only if you removed parts of the mesh, if all you did was change the weights you should be fine.
shedidwhat Posted December 31, 2012 Author Posted December 31, 2012 removed weightpainting from 1stperson armor and body and pointed the Female's 1stperson in ARMA to it still CTD think I may start from scratch as that armor has 13 different meshes (not including the body) and I may have missed a skin wrap. though first I may try coping it to daedric armor and make sure its even playable Hmm yep i can wear it as daedric armor so the mesh does work and it is checked as playable in the esp I may just try making a new esp for it (i just hate the CK LOL)
Vioxsis Posted January 1, 2013 Posted January 1, 2013 Once you export the 1st person mesh, check in nifskope if any breast bones are there. If there are click spells at the top left of nifskope, then go to optimize and click "remove bogus nodes". If nothing happens or the breast bones are still there then it is still weighted to them and you will have to go back to max to hunt them down and remove them. And i share your hate for the CK.
shedidwhat Posted January 1, 2013 Author Posted January 1, 2013 ok done cleaned 1stperson breastbones. none in the nif still CTD on equip the butt bones and pussy bones are still there in 1stperson nif do those also need to go ? and would it be better if I just removed everything except for the arms and bracelets on the arms and used that as the 1stperson mesh. thanks
Shaydow Posted January 1, 2013 Posted January 1, 2013 removed weightpainting from 1stperson armor and body and pointed the Female's 1stperson in ARMA to it still CTD think I may start from scratch as that armor has 13 different meshes (not including the body) and I may have missed a skin wrap. though first I may try coping it to daedric armor and make sure its even playable Hmm yep i can wear it as daedric armor so the mesh does work and it is checked as playable in the esp I may just try making a new esp for it (i just hate the CK LOL) While "I" thought it was a problem and needed to be fixed, I had an issue with 1st person with my forms where my forms in 1st person had breasts that if you looked down took up half the screen. Now unless you really want the armor to show up when you look down at it in 1st person, you could simply try a different body that works with xp32's skeleton like I did. It is a naked body but since all the meshes for the armor are gone and the breast size is greatly reduced, I was able to get nothing but the arms to show up in 1st person, as I wanted it ( trying an ARM only 1st person didn't seem to work, as none of them seem to use the skeleton ). Don't know if this would help you at all but it might be worth a shot. Peace, ~Shay
shedidwhat Posted January 2, 2013 Author Posted January 2, 2013 instead of tring a second time to make a new 1stperson mesh I tried the 1stpersondaedrictorsof_0.nif since it works as a deadric replacer I borrowed the 1stpersondaedrictorsof_0 and 1 and placed it in the anubis folder and renamed it to 1stpersonanubis H_0 and 1 and that seems to do the trick I guess I could edit the esp and point all 1stperson to use the 1stpersondaedrictorsof that way I would not have to make any though granted any thing on the anubis arms would not show up if I did that (unless I add them to it in Max) and may not work everytime Thank you for the 1stperson esp advise vioxsis now If I could just get up the nerve and release some of the stuff I have made/edited...
dashipper Posted January 2, 2013 Posted January 2, 2013 I've been having a similar issue. I'm reworking some of Alan's BBP armor conversions to fit my TBBP body. Whenever I use them as the armor they are supposed to be, I CTD on equip. However, I can rename the mesh to an armor not included in the pack and it will work fine. I went back through the .esps and pointed all I plan on reworking to the default bare-armed 1st person nif (something like 1stpersonfemale_0.nif in the character assets folder). This solved my CTD issue. It seems like a decent one to use if you don't have/need/care about seeing armor on your arms. Planning on using this one until I can get around to removing the breast bones from past meshes and while I work on future ones. Editing the .esp file may be your only way to go for some armors. I've noticed a lot of mod authors don't include a 1st person mesh. Instead they simply tell the esp to use the normal body armor which, as we've both seen, can cause problems when we try to do what we're trying to do.
Endiness Posted January 2, 2013 Posted January 2, 2013 You're making this more difficult than it has to be. Look at your 1stperson skeleton nif at meshes/actors/character/_1stperson. Don't weigh meshes to any bones not listed in your 1st person mesh.
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