maybenexttime Posted December 31, 2012 Posted December 31, 2012 I got one character from XNALara which I would like to port to Skyrim as a playable character. Would anyone like to guide me in this process or point me to the right direction? Anyways happy holidays to everyone!
Veta Posted January 18, 2013 Posted January 18, 2013 Would like to help you there but I dont know how-to myself . However I'd suggest you start with something smaller like armors if you are interested here's a link to some very good tutorials.
maybenexttime Posted January 18, 2013 Author Posted January 18, 2013 I did see those and I did talk to the great man himself, he says he has no guide on my issue :/, do you know any where else to look?
anubis Posted January 19, 2013 Posted January 19, 2013 Need to ask what 3d app that you use first (blender/3dmax,maya.etc) because you need to re-rig the model so it can be use in skyrim. XNALara is real time posing and rendering program. models are usually comes with .mesh/mesh.ascii format...most are rigged with bones even its an object i think you should know about it first and i take that you already have XNALara installed in your computer. i'm using blender 2.49b just so you know. with Blender scripts for import/export .mesh.ascii format so i can import the model without having XNALara installed (mostly for objects, weapons stuff). For character model here what i do - Open it with XNALara, pose it close to Skyrim T-Pose. - Export it with "Export Selected as .mesh.ascii(posed). - Import the file that you just exported from Blender. sometimes you got warning after importing in blender, i just ignored it. - Rescale the model, fit it again to base skyrim T-pose and rig/skin it. - Set the texture, set UV for map input and export it. Base tutorial Blender : NIF Import - Export Tutorial Blender : Creating armor for skyrim XNALara : XNALara poser program and utility, Blender Scripts for .mesh.ascii format.
maybenexttime Posted January 20, 2013 Author Posted January 20, 2013 alright thanks for the quick tips, sent you a pm with more info
Annkko Posted February 17, 2013 Posted February 17, 2013 Did you manage to convert it to skyrim, I would like to know as well how to do it. I got all the tools but there is just the scripts for import/export .mesh.ascii format that do not works.
anubis Posted February 18, 2013 Posted February 18, 2013 Did you manage to convert it to skyrim, I would like to know as well how to do it. I got all the tools but there is just the scripts for import/export .mesh.ascii format that do not works. what do you mean they do not work ? failed on import ? been using it all the time, always work on my end... or make sure you use right version of blender (mine 2.49b).
Annkko Posted February 18, 2013 Posted February 18, 2013 I have this version, but more precisely (sorry, I should have done it on my first post), I previously download the files : ImportMeshAsciiExtended exportMeshAsciiExtended But I don't really know where to put it, I read that It should be on the script file of blender, But I Really don't have it so I tried to put it in the script file of python, just to see what happen, but nothing change
anubis Posted February 18, 2013 Posted February 18, 2013 what OS that you use ? did you installed by default or did you put it on custom directory...and no you should'nt put it in phyton. for better, just R-click your blender shortcut, click properties -> find target. it should lead you with opening your blender directory. in there you should see a ".blender" folder, click it then you'll find "scripts" folder. inside it you put the ImportMeshAsciiExtended into "import" folder and exportMeshAsciiExtended into "export" folder. youre done. On Windows, The Blender's Scripts Folder, (.blender/scripts), will be in either, C:\Program Files\Blender Foundation\Blender/.blender/scripts (XP &Vista) or it will be in, for XP: C:\Documents and Settings\Brendon\Application Data\\Blender Foundation\Blender\.blender\scripts For Vista: C:\Users\Brendon\AppData\Roaming\Blender Foundation\Blender\.blender\scripts The key here is when you install Blender it asks you if you want to install to Application Data, As it's the first choice & we're in a hurry & it sounds good, This button often gets pressed. If you read the other options, you can choose to install Blender in; C:\Program Files\Blender Foundation\Blender/.blender/scripts, or a directory of your choice.
Annkko Posted February 18, 2013 Posted February 18, 2013 I checked everything except Roaming, and of course scripts was in this one... , so thanks you, works fine, I will let you know how is it going with the model
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