genericuser27 Posted June 26, 2019 Posted June 26, 2019 Above^ also I'm using a portrait mod. I don't see the dds file for headgears in the mod archive, so i assume its vanilla.
lockeslylcrit Posted June 26, 2019 Posted June 26, 2019 Vanilla. /gfx/characters/ Search for any dds file with "headgear" in the name, in this directory and all sub directory. If editing dds files in paint.net isn't to your liking, go to /interface/portrait_properties/00_portrait_properties.txt and search for # p5 headgear Replace: Spoiler # p5 headgear 5 = { # Imperial crown/Caliph turban 0 = { factor = 100 hide_layers = { 31 = { } } #Prevent hedge-incompatibilities with Ducal French Overlayers. hide_layers = { 32 = { } } #Prevent hedge-incompatibilities with Ducal French Overlayers. modifier = { factor = 0 trait = saint } modifier = { factor = 0 NOT = { real_tier = emperor } NOT = { spouse = { real_tier = emperor } } NOT = { is_offmap_tag_including_dead = offmap_china } } modifier = { factor = 0 is_nomadic = yes NOT = { population = 10000 } } modifier = { #Nomads marrying lowly pagans should not give them Imperial crowns, unless the spouse has enough population to warrant it. factor = 0 spouse = { is_nomadic = yes real_tier = EMPEROR NOT = { population = 10000 } } is_ruler = yes lower_tier_than = EMPEROR } modifier = { factor = 0 in_command = yes has_game_rule = { name = martial_headgear value = on } } modifier = { #If you are Emperor and died without being crowned, you don't wear a crown. factor = 0 real_tier = EMPEROR trait = uncrowned # Only on death of uncrowned Catholics/Fraticelli } modifier = { #If you are a living Emperor and are not crowned, you don't wear a crown. factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } real_tier = EMPEROR is_alive = yes OR = { religion = catholic religion = fraticelli } NOR = { trait = crowned_by_priest trait = crowned_by_bishop trait = crowned_by_pope trait = crowned_by_myself } } modifier = { #If you are the spouse of an Emperor while not being Empress yourself, and your husband died without being crowned, you don't wear a crown. factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } NOT = { real_tier = EMPEROR } spouse = { real_tier = EMPEROR trait = uncrowned # Only on death of uncrowned Catholics/Fraticelli } } modifier = { factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } NOT = { real_tier = EMPEROR } spouse = { real_tier = EMPEROR is_alive = yes OR = { religion = catholic religion = fraticelli } NOR = { trait = crowned_by_priest trait = crowned_by_bishop trait = crowned_by_pope trait = crowned_by_myself } } } modifier = { factor = 0 is_ruler = yes #Otherwise dead landless Queens don't wear the crown, as they default to nogovernment. is_feudal = no is_tribal = no is_nomadic = no NOT = { is_offmap_tag_including_dead = offmap_china } } modifier = { factor = 0 is_republic = yes is_alive = no } modifier = { factor = 0 spouse = { is_republic = yes } #Dead wives of Patricians are nogovernment, thus they would wear crowns for being married to a King-tier. is_alive = no is_ruler = no } modifier = { factor = 0 OR = { trait = peasant_leader trait = heresiarch } NOT = { is_offmap_tag_including_dead = offmap_china } } modifier = { factor = 0 song_dynasty_futou_trigger = yes } modifier = { factor = 0 has_landed_title = e_china_west_governor # Uses martial clothing instead } } # Royal crown/turban 1 1 = { factor = 1 hide_layers = { 31 = { } } #Prevent hedge-incompatibilities with Ducal French Overlayers. hide_layers = { 32 = { } } #Prevent hedge-incompatibilities with Ducal French Overlayers. modifier = { factor = 0 OR = { has_portrait_property = { layer = 5 index = 2 } has_portrait_property = { layer = 5 index = 3 } } } modifier = { factor = 0 trait = saint } modifier = { factor = 0 NOT = { real_tier = king } NOT = { spouse = { real_tier = king } } } modifier = { factor = 0 is_nomadic = yes NOT = { population = 5000 } } modifier = { #Nomads marrying lowly pagans should not give them Imperial crowns unless proper population is met. factor = 0 spouse = { is_nomadic = yes real_tier = KING NOT = { population = 5000 } } is_ruler = yes lower_tier_than = KING } modifier = { factor = 0 in_command = yes has_game_rule = { name = martial_headgear value = on } } modifier = { #If you are Emperor and died without being crowned, you don't wear a crown. factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. real_tier = KING trait = uncrowned # Only on death of uncrowned Catholics/Fraticelli } modifier = { #If you are a living Emperor and are not crowned, you don't wear a crown. factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } real_tier = KING is_alive = yes OR = { religion = catholic religion = fraticelli } NOR = { trait = crowned_by_priest trait = crowned_by_bishop trait = crowned_by_pope trait = crowned_by_myself } } modifier = { #If you are the spouse of an Emperor while not being Empress yourself, and your husband died without being crowned, you don't wear a crown. factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } NOT = { real_tier = KING } spouse = { real_tier = KING trait = uncrowned # Only on death of uncrowned Catholics/Fraticelli } } modifier = { factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } NOT = { real_tier = KING } spouse = { real_tier = KING is_alive = yes OR = { religion = catholic religion = fraticelli } NOR = { trait = crowned_by_priest trait = crowned_by_bishop trait = crowned_by_pope trait = crowned_by_myself } } } modifier = { factor = 0 is_ruler = yes #Otherwise dead landless Queens don't wear the crown, as they default to nogovernment. is_feudal = no is_tribal = no is_nomadic = no } modifier = { factor = 0 is_republic = yes is_alive = no } modifier = { factor = 0 spouse = { is_republic = yes } #Dead wives of Patricians are nogovernment, thus they would wear crowns for being married to a King-tier. is_alive = no is_ruler = no } modifier = { factor = 0 OR = { trait = peasant_leader trait = heresiarch } } } # Royal crown/turban 2 2 = { factor = 1 hide_layers = { 31 = { } } #Prevent hedge-incompatibilities with Ducal French Overlayers. hide_layers = { 32 = { } } #Prevent hedge-incompatibilities with Ducal French Overlayers. modifier = { factor = 0 OR = { has_portrait_property = { layer = 5 index = 1 } has_portrait_property = { layer = 5 index = 3 } } } modifier = { factor = 0 trait = saint } modifier = { factor = 0 NOT = { real_tier = king } NOT = { spouse = { real_tier = king } } } modifier = { factor = 0 is_nomadic = yes NOT = { population = 5000 } } modifier = { #Nomads marrying lowly pagans should not give them Imperial crowns unless proper population is met. factor = 0 spouse = { is_nomadic = yes real_tier = KING NOT = { population = 5000 } } is_ruler = yes lower_tier_than = KING } modifier = { factor = 0 in_command = yes has_game_rule = { name = martial_headgear value = on } } modifier = { #If you are Emperor and died without being crowned, you don't wear a crown. factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. real_tier = KING trait = uncrowned # Only on death of uncrowned Catholics/Fraticelli } modifier = { #If you are a living Emperor and are not crowned, you don't wear a crown. factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } real_tier = KING is_alive = yes OR = { religion = catholic religion = fraticelli } NOR = { trait = crowned_by_priest trait = crowned_by_bishop trait = crowned_by_pope trait = crowned_by_myself } } modifier = { #If you are the spouse of an Emperor while not being Empress yourself, and your husband died without being crowned, you don't wear a crown. factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } NOT = { real_tier = KING } spouse = { real_tier = KING trait = uncrowned # Only on death of uncrowned Catholics/Fraticelli } } modifier = { factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } NOT = { real_tier = KING } spouse = { real_tier = KING is_alive = yes OR = { religion = catholic religion = fraticelli } NOR = { trait = crowned_by_priest trait = crowned_by_bishop trait = crowned_by_pope trait = crowned_by_myself } } } modifier = { factor = 0 is_ruler = yes #Otherwise dead landless Queens don't wear the crown, as they default to nogovernment. is_feudal = no is_tribal = no is_nomadic = no } modifier = { factor = 0 is_republic = yes is_alive = no } modifier = { factor = 0 spouse = { is_republic = yes } #Dead wives of Patricians are nogovernment, thus they would wear crowns for being married to a King-tier. is_alive = no is_ruler = no } modifier = { factor = 0 OR = { trait = peasant_leader trait = heresiarch } } } # Royal crown/turban 3 3 = { factor = 1 hide_layers = { 31 = { } } #Prevent hedge-incompatibilities with Ducal French Overlayers. hide_layers = { 32 = { } } #Prevent hedge-incompatibilities with Ducal French Overlayers. modifier = { factor = 0 OR = { has_portrait_property = { layer = 5 index = 1 } has_portrait_property = { layer = 5 index = 2 } } } modifier = { factor = 0 trait = saint } modifier = { factor = 0 NOT = { real_tier = king } NOT = { spouse = { real_tier = king } } NOT = { song_dynasty_futou_trigger = yes } } modifier = { factor = 0 is_nomadic = yes NOT = { population = 5000 } } modifier = { #Nomads marrying lowly pagans should not give them Imperial crowns unless proper population is met. factor = 0 spouse = { is_nomadic = yes real_tier = KING NOT = { population = 5000 } } is_ruler = yes lower_tier_than = KING } modifier = { factor = 0 in_command = yes has_game_rule = { name = martial_headgear value = on } } modifier = { factor = 0 is_republic = yes is_alive = no } modifier = { factor = 0 spouse = { is_republic = yes } #Dead wives of Patricians are nogovernment, thus they would wear crowns for being married to a King-tier. is_alive = no is_ruler = no } modifier = { #If you are Emperor and died without being crowned, you don't wear a crown. factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. real_tier = KING trait = uncrowned # Only on death of uncrowned Catholics/Fraticelli } modifier = { #If you are a living Emperor and are not crowned, you don't wear a crown. factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } real_tier = KING is_alive = yes OR = { religion = catholic religion = fraticelli } NOR = { trait = crowned_by_priest trait = crowned_by_bishop trait = crowned_by_pope trait = crowned_by_myself } } modifier = { #If you are the spouse of an Emperor while not being Empress yourself, and your husband died without being crowned, you don't wear a crown. factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } NOT = { real_tier = KING } spouse = { real_tier = KING trait = uncrowned # Only on death of uncrowned Catholics/Fraticelli } } modifier = { factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. OR = { has_game_started = yes is_save_game = yes } NOT = { real_tier = KING } spouse = { real_tier = KING is_alive = yes OR = { religion = catholic religion = fraticelli } NOR = { trait = crowned_by_priest trait = crowned_by_bishop trait = crowned_by_pope trait = crowned_by_myself } } } modifier = { factor = 0 is_ruler = yes #Otherwise dead landless Queens don't wear the crown, as they default to nogovernment. is_feudal = no is_tribal = no is_nomadic = no NOT = { song_dynasty_futou_trigger = yes } } modifier = { factor = 0 OR = { trait = peasant_leader trait = heresiarch } NOT = { song_dynasty_futou_trigger = yes } } modifier = { factor = 100 song_dynasty_futou_trigger = yes } } # Simple golden band/turban 4 = { factor = 1 modifier = { factor = 0 trait = saint } modifier = { factor = 0 has_dlc = "Holy Fury" #Ignore Coronation triggers if Holy Fury is disabled. #is_feudal = yes OR = { AND = { higher_real_tier_than = DUKE OR = { religion = catholic religion = fraticelli } OR = { trait = crowned_by_priest trait = crowned_by_bishop trait = crowned_by_pope trait = crowned_by_myself AND = { is_alive = no NOT = { trait = uncrowned } } AND = { has_game_started = no is_save_game = no is_alive = yes } } } spouse = { higher_real_tier_than = DUKE OR = { religion = catholic religion = fraticelli } OR = { trait = crowned_by_priest trait = crowned_by_bishop trait = crowned_by_pope trait = crowned_by_myself AND = { is_alive = no NOT = { trait = uncrowned } } AND = { has_game_started = no is_save_game = no is_alive = yes } } } } } modifier = { factor = 0 in_command = yes has_game_rule = { name = martial_headgear value = on } } modifier = { factor = 0 NOT = { has_dlc = "Holy Fury" } higher_real_tier_than = DUKE } modifier = { factor = 0 NOT = { has_dlc = "Holy Fury" } spouse = { higher_real_tier_than = DUKE } } modifier = { factor = 0 is_ruler = yes NOT = { trait = uncrowned } NOT = { religion = catholic } NOT = { religion = fraticelli } higher_real_tier_than = DUKE OR = { is_nomadic = no population = 5000 } } modifier = { factor = 0 #Dead Doges should not wear crowns. is_republic = yes is_alive = no } modifier = { factor = 0 NOT = { real_tier = count } NOT = { real_tier = duke } NOT = { real_tier = king } NOT = { real_tier = emperor } NOT = { has_minor_title = title_prince } NOT = { spouse = { real_tier = emperor } } NOT = { spouse = { real_tier = king } } NOT = { spouse = { real_tier = duke } } NOT = { spouse = { real_tier = count } } } modifier = { #French Counts also wear the golden band. factor = 0 has_dlc = "Holy Fury" NOT = { culture = frankish } NOT = { culture = occitan } lower_real_tier_than = DUKE spouse = { lower_real_tier_than = DUKE } } modifier = { #Otherwise go as normal. factor = 0 NOT = { has_dlc = "Holy Fury" } lower_real_tier_than = DUKE spouse = { lower_real_tier_than = DUKE } } modifier = { factor = 0 OR = { trait = peasant_leader trait = heresiarch } } } # Common headgear 1 - hood 5 = { factor = 1 modifier = { factor = 0 trait = saint } modifier = { factor = 0 NOT = { trait = peasant_leader } NOT = { trait = heresiarch } OR = { is_or_was_offmap_power_ruler = yes is_ruler = yes has_minor_title = title_prince spouse = { real_tier = emperor } spouse = { real_tier = king } spouse = { real_tier = duke } } } modifier = { factor = 0 in_command = yes has_game_rule = { name = martial_headgear value = on } } modifier = { factor = 0 trait = shieldmaiden } modifier = { factor = 10 is_ruler = yes is_theocracy = yes religion_group = pagan_group } modifier = { factor = 2 is_female = yes graphical_culture = westernslavicgfx OR = { culture = pommeranian culture = bohemian culture = polish } is_married = no } modifier = { factor = 2 is_female = yes graphical_culture = croat_southslavicgfx culture = croatian is_married = no } modifier = { factor = 2 is_female = yes OR = { graphical_culture = serb_southslavicgfx graphical_culture = magyargfx } OR = { culture = serbian culture = bulgarian culture = romanian culture = hungarian } is_married = no } modifier = { # Specific rules for frankish / Occitanian layering factor = 0 NOT = { french_courtier_overlayer_trigger = yes } } } # Common headgear 2 - hood 6 = { factor = 1 modifier = { factor = 0 trait = saint } modifier = { factor = 0 in_command = yes has_game_rule = { name = martial_headgear value = on } } modifier = { factor = 0 trait = shieldmaiden } modifier = { factor = 0 NOT = { trait = peasant_leader } NOT = { trait = heresiarch } OR = { is_or_was_offmap_power_ruler = yes is_ruler = yes has_minor_title = title_prince spouse = { real_tier = emperor } spouse = { real_tier = king } spouse = { real_tier = duke } } } modifier = { # Specific rules for frankish / Occitanian layering factor = 0 has_dlc = "Holy Fury" is_female = yes OR = { culture = frankish culture = occitan } OR = { is_ruler = yes spouse = { is_ruler = yes } } OR = { is_married = no NOT = { age = 40 } } NOT = { has_portrait_property = { layer = 3 index = 10 } } } modifier = { # Specific rules for frankish / Occitanian layering factor = 0 NOT = { french_courtier_overlayer_trigger = yes } } } # Common headgear 3 - Red hat 7 = { factor = 1 modifier = { factor = 0 trait = saint } modifier = { factor = 0 in_command = yes has_game_rule = { name = martial_headgear value = on } } modifier = { factor = 0 trait = shieldmaiden } modifier = { factor = 0 NOT = { trait = peasant_leader } NOT = { trait = heresiarch } OR = { NOT = { religion = orthodox } is_or_was_offmap_power_ruler = yes is_ruler = yes has_minor_title = title_prince spouse = { real_tier = emperor } spouse = { real_tier = king } spouse = { real_tier = duke } } } modifier = { # Specific rules for frankish / Occitanian layering factor = 0 has_dlc = "Holy Fury" is_female = yes OR = { culture = frankish culture = occitan } OR = { is_ruler = yes spouse = { is_ruler = yes } } OR = { is_married = no NOT = { age = 40 } } NOT = { has_portrait_property = { layer = 3 index = 10 } } } modifier = { # Specific rules for frankish / Occitanian layering factor = 0 NOT = { french_courtier_overlayer_trigger = yes } } } # Common headgear 4 - hood 8 = { factor = 1 modifier = { factor = 0 trait = saint } modifier = { factor = 0 in_command = yes has_game_rule = { name = martial_headgear value = on } } modifier = { factor = 0 trait = shieldmaiden } modifier = { factor = 0 NOT = { trait = peasant_leader } NOT = { trait = heresiarch } OR = { is_or_was_offmap_power_ruler = yes is_ruler = yes has_minor_title = title_prince spouse = { real_tier = emperor } spouse = { real_tier = king } spouse = { real_tier = duke } } } modifier = { factor = 0 is_female = yes graphical_culture = westernslavicgfx OR = { culture = pommeranian culture = bohemian culture = polish } is_married = yes } modifier = { factor = 0 is_female = yes graphical_culture = croat_southslavicgfx culture = croatian is_married = yes } modifier = { factor = 0 is_female = yes OR = { graphical_culture = serb_southslavicgfx graphical_culture = magyargfx } OR = { culture = serbian culture = bulgarian culture = romanian culture = hungarian } is_married = yes } modifier = { factor = 2 is_female = yes graphical_culture = westernslavicgfx OR = { culture = pommeranian culture = bohemian culture = polish } is_married = no } modifier = { factor = 2 is_female = yes graphical_culture = croat_southslavicgfx culture = croatian is_married = no } modifier = { factor = 2 is_female = yes OR = { graphical_culture = serb_southslavicgfx graphical_culture = magyargfx } OR = { culture = serbian culture = bulgarian culture = romanian culture = hungarian } is_married = no } modifier = { # Specific rules for frankish / Occitanian layering factor = 0 has_dlc = "Holy Fury" is_female = yes OR = { culture = frankish culture = occitan } OR = { is_ruler = yes spouse = { is_ruler = yes } } OR = { is_married = no NOT = { age = 40 } } NOT = { has_portrait_property = { layer = 3 index = 10 } } } modifier = { # Specific rules for frankish / Occitanian layering factor = 0 NOT = { french_courtier_overlayer_trigger = yes } } } # Shady headgear 9 = { hide_layers = { 31 = { } } #Veil overload. hide_layers = { 32 = { } } hide_layers = { 33 = { } } factor = 3 modifier = { factor = 0 trait = saint } modifier = { factor = 0 in_command = yes has_game_rule = { name = martial_headgear value = on } } modifier = { factor = 0 OR = { real_tier = king real_tier = emperor AND = { real_tier = duke any_demesne_title = { real_tier = baron } } spouse = { real_tier = king } spouse = { real_tier = emperor } } } modifier = { factor = 0 NOT = { has_job_title = job_spymaster } OR = { real_tier = duke NOT = { intrigue = 10 } } } } # Martial headgear 10 = { factor = 100 modifier = { factor = 0 trait = saint } modifier = { factor = 0 OR = { NOT = { has_portrait_property = { layer = 3 index = 10 } } primary_title = { #Holy Orders in peace time should wear martial clothes, but not the helmet. OR = { title = d_knights_hospitaler title = d_knights_templar title = d_teutonic_order title = k_teutonic_state title = d_livonian_order title = e_china_west_governor } } } } modifier = { factor = 0 trait = shieldmaiden NAND = { in_command = yes has_game_rule = { name = martial_headgear value = on } } } } # Blank 11 = { factor = 3 modifier = { factor = 20000 trait = saint } modifier = { factor = 20000 trait = shieldmaiden NAND = { in_command = yes has_game_rule = { name = martial_headgear value = on } } } modifier = { factor = 20000 OR = { government = order_government primary_title = { #Holy Orders in peace time should wear martial clothes, but not the helmet. OR = { title = d_knights_hospitaler title = d_knights_templar title = d_teutonic_order title = k_teutonic_state title = d_livonian_order } } } } modifier = { factor = 0 in_command = yes has_game_rule = { name = martial_headgear value = on } NOT = { trait = saint } } modifier = { factor = 0 NOT = { trait = saint } NOT = { is_republic = yes } NOT = { government = order_government } OR = { real_tier = emperor real_tier = king real_tier = duke has_minor_title = title_prince spouse = { real_tier = emperor NOT = { is_republic = yes } } spouse = { real_tier = king NOT = { is_republic = yes } } spouse = { real_tier = duke NOT = { is_republic = yes } } } } modifier = { factor = 4 is_female = yes graphical_culture = westernslavicgfx OR = { culture = pommeranian culture = bohemian culture = polish } is_married = no } modifier = { factor = 4 is_female = yes graphical_culture = croat_southslavicgfx culture = croatian is_married = no } modifier = { factor = 4 is_female = yes OR = { graphical_culture = serb_southslavicgfx graphical_culture = magyargfx } OR = { culture = serbian culture = bulgarian culture = romanian culture = hungarian } is_married = no } } # Chinese Martial Extension 1 12 = { factor = 100 modifier = { factor = 0 trait = saint } modifier = { factor = 0 NOT = { has_portrait_property = { layer = 3 index = 12 } } } } # Chinese Martial Extension 2 13 = { factor = 100 modifier = { factor = 0 trait = saint } modifier = { factor = 0 NOT = { has_portrait_property = { layer = 3 index = 13 } } } } # Chinese Martial Extension 3 14 = { factor = 100 modifier = { factor = 0 trait = saint } modifier = { factor = 0 NOT = { has_portrait_property = { layer = 3 index = 14 } } } } } With: Spoiler # p5 headgear 5 = { # Imperial crown/Caliph turban 0 = { factor = 0 } # Royal crown/turban 1 1 = { factor = 0 } # Royal crown/turban 2 2 = { factor = 0 } # Royal crown/turban 3 3 = { factor = 0 } # Simple golden band/turban 4 = { factor = 0 } # Common headgear 1 - hood 5 = { factor = 0 } # Common headgear 2 - hood 6 = { factor = 0 } # Common headgear 3 - Red hat 7 = { factor = 0 } # Common headgear 4 - hood 8 = { factor = 0 } # Shady headgear 9 = { factor = 0 } # Martial headgear 10 = { factor = 0 } # Blank 11 = { factor = 100 } # Chinese Martial Extension 1 12 = { factor = 0 } # Chinese Martial Extension 2 13 = { factor = 0 } # Chinese Martial Extension 3 14 = { factor = 0 } }
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