Sillius_Maximus Posted June 22, 2019 Posted June 22, 2019 I am trying to make my own mod with FO4edit. I feel alot more comfortable in it than I do CK at the moment, so I guess its kind of "if it cant be done in FO4Edit, oh well for now".. IN probably most cases, I did attempt to find the answer on the CK website, or understand their documentation, but honestly to me- that sucks... my C# is boring as heck but explains stuff better. If I understand, correctly here is what I have found so far. Im attempting to understand it all on a "Explain it like im 5" level, and then an example with. On the left, An explosive would show up under a few categories Object effect Explosion Weapon Category 1, Object Effect: The relevant fields appear to be under FULL - Name, ENIT - Effect Data, Effects FULL - Name: What its called in game, be it at a crafting station or vendor ENIT - Effect Data: Enchantment Cost: ?? Flags: ?? Cast type: Fire and Forget: you throw it, shoot it and walk away as if it didnt happen. Scroll: ???? Concentration: ??? Target type: Touch ??? Self ??? actor ??? location ??? Im not sure how they actually relate to explosions ?? Effects: Base Effect: This is sort of "what damage, or how does it modify ___ does it posion, heal, irradiate? Magnitude: ??? Area: The radius which is hit by this effect. Should match _____ Radius from Explosion Category.? Duration: How long does the effect do damage- 10 seconds, 30 seconds???? Category 2, Explosion: The relevant fields appear to be under DATA-Data force: ??????? Damage: Does it do 10 points of damage, or 100 points. depending on other factors, may scale.. Inner Radius: Everyone in within this number, will receive the full 10 points of damage, subject to resistances what dothese numbers actually mean, can i think of them is inches, feet, miles, meters, or bananas? Outer radius: Everyone between the inner radius number and this number will receive SOME of the 10 pts dmg IS Radius: ??????? Flags: ???? Ignore LOS Check: If an enemy is on the other side of the wall when the explosion happens, without this flag theywont suffer damage. Sound Level: ???? does this relate to Radius at all, meaning if someone was outside the radius for a LOUD sound theywould hear it, but if it was silent- no one would? Category 3, Weapon: The relevant fields appear to be under DNAM- Data, FNAM - FNAM DNAM: Min Range: ??? Max Range:???? Attack delay: Once you fire the bullet or throw the grenade when does damage actually start to be applied? inseconds? Flags: Player only: who can use it, can only NPCs use it, or only the player Non Hostile: If you throw it or shoot it in diamond city, well the guards attack you?? Damage - Secondary??? weight: does it weigh 5 pounds, 10 pounds, or weightless, or some halfsie? Sound Level: how loud is it, do the intended victims hear it before its too late, or never know something is coming? Animation attack seconds: then the explosive explodes, how long do the clouds remain? FNAM Animation fire seconds: ???? Override Projectile:???? ------------- So where Am I trying to go with this? Maybe I want a nuke, that makes no noise, has no animation but a larger area of effect? Maybe I want a smoke grenade that when thrown doesn't aggro anyone, and equally fills up the area of 2 sanctuaryhouses equally for 20 seconds, ignoring LOS? Maybe the grenade deals poison damage, and coats everyone in that poison look you get when being attacked bybloatflies, but how do I do that?
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