dcp7010 Posted December 18, 2012 Posted December 18, 2012 Hello I wonder if anyone here could separate in two part http://www.mediafire.com/?9gxg6bnv5xld2mg I do not know blender I installed and try but I do not understand anything thank you in advance
gerra6 Posted December 18, 2012 Posted December 18, 2012 Hello I wonder if anyone here could separate in two part http://www.mediafire.com/?9gxg6bnv5xld2mg I do not know blender I installed and try but I do not understand anything thank you in advance Well, how far did you get? Were you able to import the mesh into Blender? If you got that far, were you able to enter edit mode?
dcp7010 Posted December 18, 2012 Author Posted December 18, 2012 Hello I wonder if anyone here could separate in two part http://www.mediafire.com/?9gxg6bnv5xld2mg I do not know blender I installed and try but I do not understand anything thank you in advance Well' date=' how far did you get? Were you able to import the mesh into Blender? If you got that far, were you able to enter edit mode? [/quote'] I imported the nif and enter edit mode but from what I do not understand I have many difficulty to move the body and I am completely lost from there I seek a kind soul who know Blender for separate the body in two part Sorry my English is not very good
gerra6 Posted December 18, 2012 Posted December 18, 2012 I imported the nif and enter edit mode but from what I do not understand I have many difficulty to move the body and I am completely lost from there I seek a kind soul who know Blender for separate the body in two part Sorry my English is not very good Perfect. I will walk you through this step by step. First, a bit of information. This mesh is a single body. This means that splitting it into two parts takes a lot of work, or a neat trick. 1. Hit tab until you are in 'object mode' 2. Select the mesh (Right Mouse Button: Selects things. Left Mouse Button: Move things. Middle Mouse Button: Move your view) 3. Do the following: Hit 'Shift D' Hit 'Escape' Hit 'm' Hit '2' Hit 'Enter' You now have two identical meshes. The first is in layer 1, the second is in layer 2. Save your blend file. 'F2' 4. Let's work in wireframe mode. Hit 'z' 5. Select the mesh in Layer 1 6. Hit 'tab' to enter edit mode. 7. Hit 'a' until nothing is selected. Let's remove the upper body. 8. If you have a number pad on your keyboard, hit Numpad 1. This will align your view 9. In your button pane (along the bottom of the screen) look for Link and Materials 9.a. In Link and Materials, click on the Drop Down Box below "Vertex Groups" 10. Select 'Bip01 Spine1' 11 In Link and Materials, click 'Select' Many vertices should now be selected. There is even a waist line. We're almost there. 12. hold down "Control" and hit the '-' key on your number pad. 13. Now hit 'Delete' 14. Hit 'p' and select 'All Loose Parts' 15. Hit 'tab' and you now have a separate lower body. Delete the partial upper body mesh (select it and hit delete) 16. Save your blend file (give it a new name) Let's do the upper body 1. Hit '2' to go to layer 2. You should see a full body. 2. Repeat the steps 5-12 from last time. 3. Hold down 'control' and hit 'i' This next step is a bit tricky. The lower body should be selected, but so is half of the upper body. Let's fix that. 4. Hit 'b' one time (And Only one time) This is the tricky part. 5. Move the cursor above and to the left of the mesh. 6. Hold down the middle mouse button and Move the mouse to draw a box around the selected vertices in the upper mesh 7. Release the mouse. Only the lower body vertices should now be selected. 8. Hit 'delete' to get rid of the vertices. 9. Hit 'tab' Congratulations, you have separated the meshes.
dcp7010 Posted December 18, 2012 Author Posted December 18, 2012 Sorry I do not fully understand my English is bad and google translator is not perfect ... My other problem is that I get angry too quickly with Blender because I do not understand maybe one day someone will do it for me ^^ but until that day hypothetical, I'll find another body but thank you for the tutorial
gerra6 Posted December 18, 2012 Posted December 18, 2012 Sorry I do not fully understand my English is bad and google translator is not perfect ... My other problem is that I get angry too quickly with Blender because I do not understand maybe one day someone will do it for me ^^ but until that day hypothetical' date=' I'll find another body but thank you for the tutorial [/quote'] Tell me which lines don't translate and I'll write them lots of different ways. What is your native language? I speak a few languages...there is a chance I might know yours.
dcp7010 Posted December 18, 2012 Author Posted December 18, 2012 my language is French ^^ 1. Hit tab until you are in 'object mode' 2. Select the mesh (Right Mouse Button: Selects things. Left Mouse Button: Move things. Middle Mouse Button: Move your view) 3. Do the following: Hit 'Shift D' Hit 'Escape' Hit 'm' Hit '2' Hit 'Enter' ok here then not ok : *You now have two identical meshes. The first is in layer 1, the second is in layer 2. Save your blend file. 'F2'* I see only one mesh http://img17.imageshack.us/img17/4358/blenderar.png
gerra6 Posted December 18, 2012 Posted December 18, 2012 my language is French ^^ Dab nab it. The closest I can come to that is Spanish. Which doesn't really help much. I always planned on learning French' date=' but where I grew up, most of my friends spoke either English, Spanish, or Vietnamese as their first language. I never did manage to learn Vietnamese, I didn't have the ear for it. I'm a believer in teaching folks how to mod this stuff, rather than doing it for them. But since I already created it in the process of writing your instructions, here's the split mesh. body.7z
gerra6 Posted December 18, 2012 Posted December 18, 2012 1. Hit tab until you are in 'object mode' 2. Select the mesh (Right Mouse Button: Selects things. Left Mouse Button: Move things. Middle Mouse Button: Move your view) 3. Do the following: Hit 'Shift D' Hit 'Escape' Hit 'm' Hit '2' Hit 'Enter' ok here then not ok : *You now have two identical meshes. The first is in layer 1' date=' the second is in layer 2. Save your blend file. 'F2'* I see only one mesh http://img17.imageshack.us/img17/4358/blenderar.png [/quote'] Look at the Footer Bar right below your mesh. It lists "View", "Select", "Mesh, "Edit Mode" ... That means that you are in "Edit Mode" When you are in "Object Mode" it will list the following: "View", "Select", "Object", "Object Mode" ... In Blender, the mode is very important. Hit 'Tab' to toggle between Edit Mode and Object Mode. Or, click on the drop down that lists the modes and select it.
dcp7010 Posted December 18, 2012 Author Posted December 18, 2012 thank you very much for the file now I'm a step 14. Hit 'p' and select 'All Loose Parts' the mesh turns gray without grid and I can not do anything I do not even have the mouse is blocked
gerra6 Posted December 18, 2012 Posted December 18, 2012 thank you very much for the file now I'm a step 14. Hit 'p' and select 'All Loose Parts' the mesh turns gray without grid and I can not do anything I do not even have the mouse is blocked Hit the escape key "Esc" on English keyboards. Now, move your mouse cursor over the mesh and hit "p" See if that works.
dcp7010 Posted December 18, 2012 Author Posted December 18, 2012 thank you very much for the file now I'm a step 14. Hit 'p' and select 'All Loose Parts' the mesh turns gray without grid and I can not do anything I do not even have the mouse is blocked Hit the escape key "Esc" on English keyboards. Now' date=' move your mouse cursor over the mesh and hit "p" See if that works. [/quote'] I hit * Esc * back mesh with grid but when I redo it *p* re-block I continue the test tomorrow I will soon go to bed thank you very much for the help
dcp7010 Posted December 20, 2012 Author Posted December 20, 2012 Well I must be doing something wrong because I still have this problem when I hit *p* it blocks all I tried all evening without success, it's starting to make me crazy
gerra6 Posted December 20, 2012 Posted December 20, 2012 Well I must be doing something wrong because I still have this problem when I hit *p* it blocks all I tried all evening without success' date=' it's starting to make me crazy [/quote'] If you hit 'p' while in 'Object Mode' you will get that problem You want to be in "Edit Mode" when you hit 'p' To switch to "Edit Mode" from any other mode, you have two choices. You may hit tab. Or, you may click on the drop down box as shown below: Edit Mode First, make sure that nothing is selected. Hit 'a' until you see something like this: Now, hit "F9" and look for "Links and Materials". Click on the drop down box as shown and select "Bip01 Spine2" Now, hit the "Select Button" as shown You should see something a bit like this: Optional: Hold down the Control key and hit the "-" on your number pad one or more times until the selection lines up with the waist that you want to create. Next, to simplify things, we're going to try a box select. Hit 'z' until the mesh is in wireframe mode. Next, hit 'b' and draw a box around the unselected parts of the upper torso. The entire upper body that you want should now be selected. Hit 'p' and select "separate selected' You should now have two separate meshes. If you previously deleted the skeleton, select the meshes, import a skeleton, and export the meshes. To import a skeleton (excerpt from a separate tutorial): Step 1. Select everything. Hit 'A' until all of the meshes are highlighted. Step 2. (Optional) If you like, join the separate meshes into a single object. To do this, hit 'control j' and then click 'OK' Step 3. Import a Complete Skeleton Note: Ensure that 'Import Skeleton Only and Parent Selected' is selected for the skeleton import (but only for skeleton imports) You should now see something like this:
dcp7010 Posted December 20, 2012 Author Posted December 20, 2012 Thank you I finally succeeded! by cons I noticed a problem in game, the upper and lower body is superimposed it makes a dark line around the waist I copied the top and bottom in a nif on by selecting down and then up I see the overlay around the waist and it feels the same on the file you made me ! **i hope you understand me my english is very bad**
gerra6 Posted December 20, 2012 Posted December 20, 2012 Thank you I finally succeeded! Congratulations! The first one is always the hardest. by cons I noticed a problem in game' date=' the upper and lower body is superimposed it makes a dark line around the waist I copied the top and bottom in a nif on by selecting down and then up I see the overlay around the waist and it feels the same on the file you made me ! **i hope you understand me my english is very bad** [/quote'] Yeah...I made a mistake on the mesh I sent you. I accidentally left an extra row of vertices on the lower body. So, in game, they overlap. My recommendation: Follow my original instructions until you get to step 12 and then stop. Ignore step 13. Pretend that step does not exist. Instead, look over my most recent instructions. Do you see the part where I say "Next, to simplify things, we're going to try a box select." That's your new step 13. 13. Hit the 'z' key until the mesh is in wire frame mode. 13.a. Hit 'b' and draw a box around the unselected parts of the upper torso. The box select method requires a bit of finesse to get the selections right. But the mesh separation is foolproof.
dcp7010 Posted December 20, 2012 Author Posted December 20, 2012 thank you very much gerra6 I finally understood the procedure I have one last thing to ask I have a haircut with nodes but they are separated how to join in blender? thank you
gerra6 Posted December 21, 2012 Posted December 21, 2012 thank you very much gerra6 I finally understood the procedure I have one last thing to ask I have a haircut with nodes but they are separated how to join in blender? thank you Let me be sure that I understand. You import a hair mesh into Blender. First question: Are these different meshes from different nif's and you want to combine them? Or are they all from the same nif? You have several different meshes. You want to join those pieces into a single mesh. Is that correct? OK, here are the steps 1. Delete the skeletons. 2. Save your Blend file. 3. Close Blender. 4. Open your new Blend file. 5. Switch to "Object Mode" (if you are not already in Object Mode) 6. Hit 'a' until all of the meshes are selected 7. hit 'Control' 'j' and choose 'join selected' Now the meshes are a single mesh. Just import a skeleton and export.
dcp7010 Posted December 21, 2012 Author Posted December 21, 2012 It is in the same nif hair and node there is no skeleton http://www.mediafire.com/?ongfkb08wf20dk8 Edit: in Blender I can link two mesh with *control* + *j* but once I save it is identical to the original is always in two parts
gerra6 Posted December 22, 2012 Posted December 22, 2012 I wrote some bad advice earlier. This mesh is a hair mesh, which means it needs special treatment. I don't actually have any experience modifying hair meshes, however I believe that you will need to use the conformulator to make the mesh work in game. Find it, and instructions, here http://oblivion.nexusmods.com/mods/9360
dcp7010 Posted December 22, 2012 Author Posted December 22, 2012 it already operates as hair I added in the TES constructuion Set but nodes does not appear in game thank you for your help
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