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[Oblivion] [blender] Modification body


dcp7010

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Hello

I wonder if anyone here could separate in two part

http://www.mediafire.com/?9gxg6bnv5xld2mg

 

I do not know blender

I installed and try but I do not understand anything

 

thank you in advance

 

Well' date=' how far did you get?

 

Were you able to import the mesh into Blender?

 

If you got that far, were you able to enter edit mode?

[/quote']

 

I imported the nif and enter edit mode but from what I do not understand

 

I have many difficulty to move the body and I am completely lost from there

 

I seek a kind soul who know Blender for separate the body in two part :rolleyes:

 

Sorry my English is not very good :blush:

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I imported the nif and enter edit mode but from what I do not understand

 

I have many difficulty to move the body and I am completely lost from there

 

I seek a kind soul who know Blender for separate the body in two part :rolleyes:

 

Sorry my English is not very good :blush:

 

Perfect. I will walk you through this step by step.

 

First, a bit of information. This mesh is a single body. This means that splitting it into two parts takes a lot of work, or a neat trick.

 

1. Hit tab until you are in 'object mode'

2. Select the mesh

(Right Mouse Button: Selects things. Left Mouse Button: Move things. Middle Mouse Button: Move your view)

3. Do the following:

Hit 'Shift D'

Hit 'Escape'

Hit 'm'

Hit '2'

Hit 'Enter'

You now have two identical meshes. The first is in layer 1, the second is in layer 2. Save your blend file. 'F2'

4. Let's work in wireframe mode. Hit 'z'

5. Select the mesh in Layer 1

6. Hit 'tab' to enter edit mode.

7. Hit 'a' until nothing is selected.

Let's remove the upper body.

8. If you have a number pad on your keyboard, hit Numpad 1. This will align your view

9. In your button pane (along the bottom of the screen) look for Link and Materials

9.a. In Link and Materials, click on the Drop Down Box below "Vertex Groups"

10. Select 'Bip01 Spine1'

11 In Link and Materials, click 'Select'

Many vertices should now be selected. There is even a waist line. We're almost there.

12. hold down "Control" and hit the '-' key on your number pad.

13. Now hit 'Delete'

14. Hit 'p' and select 'All Loose Parts'

15. Hit 'tab' and you now have a separate lower body. Delete the partial upper body mesh (select it and hit delete)

16. Save your blend file (give it a new name)

 

Let's do the upper body

1. Hit '2' to go to layer 2.

You should see a full body.

2. Repeat the steps 5-12 from last time.

3. Hold down 'control' and hit 'i'

This next step is a bit tricky. The lower body should be selected, but so is half of the upper body.

Let's fix that.

4. Hit 'b' one time (And Only one time)

This is the tricky part.

5. Move the cursor above and to the left of the mesh.

6. Hold down the middle mouse button and Move the mouse to draw a box around the selected vertices in the upper mesh

7. Release the mouse. Only the lower body vertices should now be selected.

8. Hit 'delete' to get rid of the vertices.

9. Hit 'tab'

Congratulations, you have separated the meshes.

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Sorry I do not fully understand my English is bad

 

and google translator is not perfect ...

 

My other problem is that I get angry too quickly with Blender because I do not understand :blush:

 

maybe one day someone will do it for me ^^ but until that day hypothetical, I'll find another body but thank you for the tutorial

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Sorry I do not fully understand my English is bad

 

and google translator is not perfect ...

 

My other problem is that I get angry too quickly with Blender because I do not understand :blush:

 

maybe one day someone will do it for me ^^ but until that day hypothetical' date=' I'll find another body but thank you for the tutorial

[/quote']

 

Tell me which lines don't translate and I'll write them lots of different ways.

 

What is your native language? I speak a few languages...there is a chance I might know yours.

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my language is French ^^

 

 

1. Hit tab until you are in 'object mode'

2. Select the mesh

(Right Mouse Button: Selects things. Left Mouse Button: Move things. Middle Mouse Button: Move your view)

3. Do the following:

Hit 'Shift D'

Hit 'Escape'

Hit 'm'

Hit '2'

Hit 'Enter'

ok here

 

then not ok :

*You now have two identical meshes. The first is in layer 1, the second is in layer 2. Save your blend file. 'F2'*

 

I see only one mesh

http://img17.imageshack.us/img17/4358/blenderar.png

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my language is French ^^

 

Dab nab it. The closest I can come to that is Spanish. Which doesn't really help much.

 

I always planned on learning French' date=' but where I grew up, most of my friends spoke either English, Spanish, or Vietnamese as their first language. I never did manage to learn Vietnamese, I didn't have the ear for it.

 

 

I'm a believer in teaching folks how to mod this stuff, rather than doing it for them. But since I already created it in the process of writing your instructions, here's the split mesh.

body.7z

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1. Hit tab until you are in 'object mode'

 

2. Select the mesh

(Right Mouse Button: Selects things. Left Mouse Button: Move things. Middle Mouse Button: Move your view)

3. Do the following:

Hit 'Shift D'

Hit 'Escape'

Hit 'm'

Hit '2'

Hit 'Enter'

ok here

 

then not ok :

*You now have two identical meshes. The first is in layer 1' date=' the second is in layer 2. Save your blend file. 'F2'*

 

I see only one mesh

http://img17.imageshack.us/img17/4358/blenderar.png

[/quote']

 

Look at the Footer Bar right below your mesh.

 

It lists "View", "Select", "Mesh, "Edit Mode" ...

 

That means that you are in "Edit Mode"

 

When you are in "Object Mode" it will list the following:

 

"View", "Select", "Object", "Object Mode" ...

 

In Blender, the mode is very important.

 

Hit 'Tab' to toggle between Edit Mode and Object Mode. Or, click on the drop down that lists the modes and select it.

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thank you very much for the file

 

now I'm a step

14. Hit 'p' and select 'All Loose Parts'

 

the mesh turns gray without grid and I can not do anything

I do not even have the mouse

is blocked

 

Hit the escape key "Esc" on English keyboards.

 

Now, move your mouse cursor over the mesh and hit "p"

 

See if that works.

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thank you very much for the file

 

now I'm a step

14. Hit 'p' and select 'All Loose Parts'

 

the mesh turns gray without grid and I can not do anything

I do not even have the mouse

is blocked

 

Hit the escape key "Esc" on English keyboards.

 

Now' date=' move your mouse cursor over the mesh and hit "p"

 

See if that works.

[/quote']

 

I hit * Esc * back mesh with grid but when I redo it *p* re-block

 

I continue the test tomorrow

 

I will soon go to bed :P

 

thank you very much for the help ;)

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Well I must be doing something wrong because I still have this problem when I hit *p* it blocks all

 

I tried all evening without success' date=' it's starting to make me crazy :dodgy:

 

[/quote']

 

If you hit 'p' while in 'Object Mode' you will get that problem

 

You want to be in "Edit Mode" when you hit 'p'

 

To switch to "Edit Mode" from any other mode, you have two choices.

 

You may hit tab. Or, you may click on the drop down box as shown below:

 

6712b0ce9d918e4046503912835b10a8146f557e883ba581ca976598dffae52f2g.jpg

 

Edit Mode

 

9611232595203474061b62f59db851325161815b79275b3aba0e7c6cb754243e2g.jpg

 

First, make sure that nothing is selected. Hit 'a' until you see something like this:

 

21d0d838e65533bb91bb6defb559e4865755a93c47017254b1501da2635ff7a42g.jpg

 

Now, hit "F9" and look for "Links and Materials". Click on the drop down box as shown and select "Bip01 Spine2"

 

0e637f6e7772c262aed2423563330085e281ee8bf15fb168ae5c8e8a323e5c422g.jpg

 

Now, hit the "Select Button" as shown

 

95a0637c73d1d2af534cda1a5a708ebd3ab0ba5df09c9b55c305c08db7eea1d12g.jpg

 

You should see something a bit like this:

 

9f900f3d5d1933e61d09cb8522b624325d019a427bfa9eb461924ba9ac14f6742g.jpg

 

Optional: Hold down the Control key and hit the "-" on your number pad one or more times until the selection lines up with the waist that you want to create.

 

Next, to simplify things, we're going to try a box select.

 

Hit 'z' until the mesh is in wireframe mode.

 

Next, hit 'b' and draw a box around the unselected parts of the upper torso.

 

aa2108a60889e587abc2beaf17505426d21aaabefe5e3897a2d01d4438a4377a2g.jpg

 

The entire upper body that you want should now be selected.

 

Hit 'p' and select "separate selected'

 

d410c4d993aae7c1b26e5742a88420befd7ee8dd721fb2c2a180809fd6bf6e242g.jpg

 

You should now have two separate meshes.

 

760b49c85977e5b1b207a88b870461563e0418ee64414deae4c2ee8a4d2f65bc2g.jpg

 

If you previously deleted the skeleton, select the meshes, import a skeleton, and export the meshes.

 

To import a skeleton (excerpt from a separate tutorial):

 

 

Step 1. Select everything. Hit 'A' until all of the meshes are highlighted.

 

efd36aa957a14241935e8056932af955ee24973a4f09b70408d5f060d2593e602g.jpg

 

Step 2. (Optional) If you like, join the separate meshes into a single object. To do this, hit 'control j' and then click 'OK'

 

409ecaa72563f39267cd53e47d7c9d3261462b7df411c76e26ab639e4ef3119d2g.jpg 5fa88e84e7efa80b30250c7b923ae784da8ae94f5cc243b3f9f0ab648067b56c2g.jpg

 

Step 3. Import a Complete Skeleton

 

d989fbbceb311f8bcfd99462e1117f79deb2abbcc63c40264dbf445e5a53e22e2g.jpg e6743586ee6fcd5a7899244a9c0de77444833f0a0077cf7d33373a9117acb00c2g.jpg

 

Note: Ensure that 'Import Skeleton Only and Parent Selected' is selected for the skeleton import (but only for skeleton imports)

 

3b3a8280315385b9dffd45f6999019a024be43c65544c61773cfc6771dfa6ead2g.jpg

 

You should now see something like this:

 

117e2b910802b97814d0a80da928703c042358fb056aa9e03f3f562d2de67d412g.jpg

 

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Thank you I finally succeeded! :D

 

by cons I noticed a problem in game, the upper and lower body is superimposed

it makes a dark line around the waist

 

I copied the top and bottom in a nif on by selecting down and then up I see the overlay around the waist and it feels the same on the file you made me !

 

**i hope you understand me my english is very bad** :blush:

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Thank you I finally succeeded! :D

 

Congratulations! The first one is always the hardest.

 

by cons I noticed a problem in game' date=' the upper and lower body is superimposed

it makes a dark line around the waist

 

I copied the top and bottom in a nif on by selecting down and then up I see the overlay around the waist and it feels the same on the file you made me !

 

**i hope you understand me my english is very bad** :blush:

[/quote']

 

Yeah...I made a mistake on the mesh I sent you. I accidentally left an extra row of vertices on the lower body. So, in game, they overlap.

 

My recommendation:

 

Follow my original instructions until you get to step 12 and then stop.

 

Ignore step 13. Pretend that step does not exist.

 

Instead, look over my most recent instructions. Do you see the part where I say "Next, to simplify things, we're going to try a box select."

 

That's your new step 13.

 

13. Hit the 'z' key until the mesh is in wire frame mode.

13.a. Hit 'b' and draw a box around the unselected parts of the upper torso.

 

The box select method requires a bit of finesse to get the selections right. But the mesh separation is foolproof.

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thank you very much gerra6 I finally understood the procedure

 

I have one last thing to ask

 

I have a haircut with nodes but they are separated

 

how to join in blender?

 

thank you

 

Let me be sure that I understand.

 

You import a hair mesh into Blender.

 

First question: Are these different meshes from different nif's and you want to combine them? Or are they all from the same nif?

 

You have several different meshes.

 

You want to join those pieces into a single mesh.

 

Is that correct?

 

OK, here are the steps

 

1. Delete the skeletons.

2. Save your Blend file.

3. Close Blender.

4. Open your new Blend file.

5. Switch to "Object Mode" (if you are not already in Object Mode)

6. Hit 'a' until all of the meshes are selected

7. hit 'Control' 'j' and choose 'join selected'

 

Now the meshes are a single mesh. Just import a skeleton and export.

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