SAC Posted May 1, 2019 Posted May 1, 2019 My current process of testing scripted mods is extremely tedious and time consuming, due to - long savegame loading times - the need to reload a savegame every time I change and re-compile a script(ed object) So, to address this: - does anyone have a simple savegame with a simple test cell, which I presume would load (hopefully a lot) faster than a normal open-world savegame? - is there any way to not have to exit and reload the game in order to get an updated scripted object in-game - idk, maybe reloading just the relevant esp while in-game? Thanks!
dharvinia Posted May 1, 2019 Posted May 1, 2019 The best way, would be to have a software emulator, something that would mimic the game in progress. Do you think Bethesda would be kind enough to lend you a copy of their development software?? ?? The Test cells are probably a good place to test objects, not sure about scripts. They are used by developers to test the functionality of various aspects of gameplay. I think these are the ones I have come across. Each DLC has its own test cell too. Enter and exit via console command. Colonial's department store (coc prewartvstudio) CTEST (coc quicktestfile ) Terminals & holotapes, o my! (coc zusedsubwayterminalshowcase ) Tunnels ( coc qasmoke to exit, use coc sanctuaryext ) I am not sure if this helps, I am a big fan of your work.
SAC Posted May 6, 2019 Author Posted May 6, 2019 On 5/1/2019 at 8:51 PM, dharvinia said: The best way, would be to have a software emulator, something that would mimic the game in progress. Do you think Bethesda would be kind enough to lend you a copy of their development software?? ?? The Test cells are probably a good place to test objects, not sure about scripts. They are used by developers to test the functionality of various aspects of gameplay. I think these are the ones I have come across. Each DLC has its own test cell too. Enter and exit via console command. Colonial's department store (coc prewartvstudio) CTEST (coc quicktestfile ) Terminals & holotapes, o my! (coc zusedsubwayterminalshowcase ) Tunnels ( coc qasmoke to exit, use coc sanctuaryext ) I am not sure if this helps, I am a big fan of your work. Just got back from a short holiday, this is an excellent idea! A quick test, using qasmoke, loads in ~30 seconds vs my regular save which loads in 1m40s - this is a lot better! Will test the other test cells too. Thank you!
SAC Posted May 8, 2019 Author Posted May 8, 2019 On 5/6/2019 at 11:38 PM, SAC said: Just got back from a short holiday, this is an excellent idea! A quick test, using qasmoke, loads in ~30 seconds vs my regular save which loads in 1m40s - this is a lot better! Will test the other test cells too. Thank you! CTEST loads in 15 .. 20sec. Wonderful!!
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