Reginald_001 Posted April 11, 2019 Posted April 11, 2019 Does anyone know how I can check reliably if the player is in 'workshop' mode. There is an OnPlayerWorkshop event, but that is only fired on the workshops themselves. I cannot add to that as it will break compatibility. I've been searching for hours in the vanilla companion system scripts to find out what makes them stay near the workbench but I've been stuck for two hours now. Does anyone know how I can reliably have custom companion loiter near the workshop, instead of constantly standing in the way while in build mode? Are there properties, globals or events that I can check to enable a package? Any help is appreciated. (I'm bloody stupid sometimes. Turns out there's an existing conditional that I can use.)
Reginald_001 Posted April 11, 2019 Author Posted April 11, 2019 This happens to me way too often... I'm stuck for HOURS and HOURS... to the point of frustration. Then I finally reach out for help... I eat something, make some coffee, come back to the screen, then solve the issue in 2 minutes flat..
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