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(solved) Custom companion not loitering near workshop in workshop mode


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Does anyone know how I can check reliably if the player is in 'workshop' mode.

There is an OnPlayerWorkshop event, but that is only fired on the workshops themselves. I cannot add to that as it will break compatibility.

 

I've been searching for hours in the vanilla companion system scripts to find out what makes them stay near the workbench but I've been stuck for two hours now.

Does anyone know how I can reliably have custom companion loiter near the workshop, instead of constantly standing in the way while in build mode?

 

Are there properties, globals or events that I can check to enable a package?

Any help is appreciated.

 

(I'm bloody stupid sometimes. Turns out there's an existing conditional that I can use.)

 

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