Grumpf Posted November 30, 2012 Posted November 30, 2012 Here's a sidegame you'll be able to play with/after CLS. I wanted it to be a sidemod but copying/modifying my scripts and such will take days. No, it'll simply be impossible... So maybe for next version, we can have some way for the player to skip the story and go to after mod mode immediately (I need a better name than that, it sounds really retard). On the other hand... For Claudia's Little Secret Gold Edition after mod mode, you will be able to train your team to fight. They will evolve and learn new positions and some special spells. You start with one on one, then you'll gain some credits from the match (good match == credits). With credits, you'll be able to upgrade your warriors and organize other matches (up to 4 on 4 by now): Transfer them from one team to another, change from Heavy fighter, light armor or Caster. Learn some special spells. Learn new positions that may give you more credit for round4 (spectators pleased may tip!). Change body type, hairstyle, etc. Here's a video example from my computer right now. I didn't know what team will win and they are all level0 so they only have access to basic animations with simple strapon. As they evolve, they'll learn new positions and can use more extreme strapons. The Matches are in 3 rounds. 1 Heavy Armor 2 Light Armor, NO magic allowed 3 Naked, magic boosted If one team win the 3 rounds, the other ones will be especially deeply fucked! I also plan to add some specialty for some matches at higher levels. Like when Porkchop can help you in the Arena (no bestiality though, that's not what I meant). For inspiration: www.ultimatesurrender.com (no I don't have anything to do with them, I just like their style). Check the video! http://www.naughtymachinima.com/video/6415/Claudias-little-secret-Gold-edition-Ultimate-Surrender
Grumpf Posted December 22, 2012 Author Posted December 22, 2012 WIP: The ArenaComplete, retextures completely, scoring boards working. The Fighters quartersBqsic. No AI no decor. Round1Working Round2Needs the no magic curse Round3Working Round4When winners & Losers are the same numer: doneWhen there's one more loser than winner-> involve the Ref : doneWhen there's one more winner than loser -> to be done Fighters levelsNothing yet. Fighters specialtyNothing yet. RD4 Level learningBasic level1. Arena gold managementNothing yet. Recruiting spellNothing yet. Traps & specialsTrap1 started, bugged...
Dilbert Posted December 22, 2012 Posted December 22, 2012 Hi Grumpf, probably the best way to do this would be to split CLS into an esm and an esp, then make this an add-on. You'd need the esm and all the resources installed, but the CLS storyline would be in the esp and could be bypassed. That also avoids any danger that the location tweaks in the CLS esp somehow mess other quests/mods up. Once it is built this way, it becomes almost like a platform that you or others could use to create additional stories. Gecko is the tool you need to do the split. Its automatic mode does a good job, but there are almost always a few things you need to adjust by hand. I can help you with it, if you would like to try it out.
Grumpf Posted December 22, 2012 Author Posted December 22, 2012 We should put it in the pipe indeed. I'm going to upload V13 on the Nexus as soon as it works again and release Gold ß esp for Xmas. We then can go into debug mode for aftermod mode and esp/esm testing. Cheers!
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