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Fo4 Animations and Morph targets/Shape Keys


Kiara

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Posted

Hi there,

Animations for FO4 are no new thing, so I hope someone with more eyperience than me could help me out here.

 

The whole 'classic' animation stuff isn't the problem. Making a few bones wiggle and so on.

But Facial animations:

I would like to use either blenders shape keys or resective the morph targets from 3dsmax.

Mostly because I'm rather unmotivated to rig a face with bones.

Unfortunatly, I'm on a loss here. i have no idea how to get them into the hkx files.

 

Has somebody worked with this, and achieved results?

If not, what is your aproach to facial animations?

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