Kiara Posted January 21, 2019 Posted January 21, 2019 Hi there, Animations for FO4 are no new thing, so I hope someone with more eyperience than me could help me out here. The whole 'classic' animation stuff isn't the problem. Making a few bones wiggle and so on. But Facial animations: I would like to use either blenders shape keys or resective the morph targets from 3dsmax. Mostly because I'm rather unmotivated to rig a face with bones. Unfortunatly, I'm on a loss here. i have no idea how to get them into the hkx files. Has somebody worked with this, and achieved results? If not, what is your aproach to facial animations?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.