alako Posted September 13, 2011 Posted September 13, 2011 I been tweaking with the oblivion.ini file to try to find a way to fix the texture pop in issue when LOD view transit to normal view. I changed: fGrassEndDistance=8000.0000 fGrassStartFadeDistance=7000.0000 to fGrassEndDistance=12000.0000 fGrassStartFadeDistance=5000.0000 This make the grass pop in much more bearable. However, landscape mesh still pop in constantly. Is there anyway to change the landscape load distance? I tried changing fLodDistance, but nothing seems to change. I even tired uGridsToLoad, but changing it seems to cause lots of visual bugs.
Sizustar Posted September 14, 2011 Posted September 14, 2011 Try Really AEVWD? http://www.tesnexus.com/downloads/file.php?id=20053
alako Posted September 14, 2011 Author Posted September 14, 2011 I got 15 frames using that xD. I just want to 1.5 times of my viewing distance.
Sizustar Posted September 14, 2011 Posted September 14, 2011 I guess you can check my topic http://www.loverslab.com/showthread.php?tid=1556 And check the Distance Landscape option. And also try running TES4LODGen
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