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HELP with Male nude mod- exploding polygons


DJLarryt

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Posted

Hi all,

 

Am trying a simple mod to learn how to make better ones later. Imported the actor body nude model (after watching several tutorials and reading the ones on this forum) and attempted to move some vertices around to see if that would work. Didn't add/delete any, just moved them around.

 

Checked the skin weights by testing to move bones around in Max and with the bone tool, and everything worked okay.

 

Exported using all the proper NifSkope settings and did the customary switcheroos/ copy-pastes to make it game-ready.

 

When starting up my game, the model is exploding all over the place. Strange thing is, I only adjusted one thing (his 'member', separate mesh) not the body, etc., so the skinning should be OK on that. See below:

 

TESV2012-10-0613-35-00-89.jpg

 

 

Am using NifTools 3.7.1 for Max and Nifskope 1.1.0 in Max 2012.

 

Any help is appreciated- thanks.

Posted

if you move verts far enough, they can be re-ordered. so you have vertices in one order with the weighting expecting another order. >boom<

 

If you want to edit verts, you'll need to use 3dsmax and the niftools exporter.

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