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Showing results for tags 'autoequip'.
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Version beta 0.99
1,085 downloads
Almost There .. Next version is last! maybe framework after! This is a free software provided by me .. It does not contain any assets from other people products.All I ask is if you use it is to click on support Topic ( Top Right of File information table) and make a comment about your experience: report bugs,Issues,suggestions,rants All are welcome! this is a beta release , I know it seems complete and it is completely functional and NOT a prove of concept any more ... but the fact is I always add things to it and will be releasing major versions upgrade when needed .. I do not anticipate loss of any data upn upgrade since almost all user interactions are saved in external text files .. In fact most of the upgrades I have in minds has to do with automatimg those txt files reading and importing into Skyrim. It is a very simple mod .. the esp file only has 2 records .. both quests ..that act as pointers to one papyrus script and its helper. What this mod does .. This mod does two jobs that are completely different : Job 1: This mod creates and maintains records of all skyrim Actors Outfits .. It also provides A way to manipulate those outfits Individually after it backs up the original "default outfit " value for each Actor. keyoutfitter create multiple Outfit settings for different situations .. It names those different outfit settings "Wardrobe Slots" , Preconfigured Samples of those are "Armor,Sleep , swim , city , Armor_Rip1 and Armor_rip2" but users can create new outfit settings (Wardrobe Slots ) as needed. keyoutfitter then Gives you 2 ways to implement those settings .. DRESS NPC WARDROBE SLOT means to apply what ever outfit in that ward robe slot to the target actor. you can do this: -In MCM mod config menu -Or you can set hot shortcut keys to apply saved wardrobe settings (outfits.). Target Actors are selected based on who ever is in your cross hair if not whoever is selected in your console. Job 2: This mod creates and maintains records of what is called custom outfits from items that are equiped by actors .. saves those "Custom outfits " to its database .. and then treats them as any default outfit native skyrim settings ... meaning you can assign Custom Outfits to wardrobe slots just as easy as you would a mod included default outfit ! of course those can include multiple items (31 max) or just one item ( say a a wig!) you can also .. apply those settting just as you would a regular outfit! Included in this release .. - All 500 + vanilla outfits of skyrim plus dlcs ( pointers only .. if you have remodeled outfits .. it will work flawlessly) - just for example I added 4 custom outfits made from this mod .. they are all vanilla items but those text files is an example of what custom outfits would look like .. Highlights ... - In under 5 minutes .. you can save the following wardrobe slots outfits for your self and other characters : Armor,City,Swim,Sleep,Aromor_rip1,Aromor_rip2,Aromor_rip3,Wilderness,Camping,Sexy. - just for example I added 4 custom outfits made from this mod .. they are all vanilla items but those text files is an example of what custom outfits would look like .. - you can create new .. well every thing .. If you know how to use a txt editor you can just copy existing files and edit and save it a new and put a refrence to it in settings.json file! or if you have the patience .. you can manually in mcm interface create new wardrobe slots, custom and regular outfit lists. for the small price of one hot key ( to pause and Turn on the other Keyoutfitter hot keys ..) you will get .. - Completley mimic break undies Weather it is the player or other characters .. while fighting you can switch outfits and equipped items by pressing one key at a time you can also switch multiple character outfits by using one key then console ..choose another actor .. one key again. - Same goes for sexlab ! - Swimming , city , armor etc each of those is assigned a wardrobe slot ( by you) and saved in individual character text fuiles( completely editable!), which means it is backable .. transferable ..etc - There are no active scripts in this mod only mcm config script ..How ever .. Api layer for other mods to interact and use all this mod's outfits configuration is really easy to do ,examples .... marker to switch all actors outfits to "swim" when get within a certain distance from a pool marker, sleep near beds and so on. - No performance loss the functions used ( setoutfit and equipitems ) are as native as you can get in skyrim! this mod and all its files will never get to 2 MB in size no matter what you do it will never load to ram or Vram anything close to a 100 kb , it does not add any new layer to Skyrim engine that does not exist now with SKSE! raw file system access! Important .. version 0.99 upgrade .. move every thing in /skse/plugins/outfitter/customoufits .. to the appropriate directory under customoutfits .. It took A lot of work but now the custom outfits are in the catgeories that are the names of directories ... this way you do not lose your custom outfits created by earlier versions.you can also share your customoutfits with others just by uploading it and the receiver can just place it in the right directory! Usefull information to know before you install this mod: -------------- Newbies Version: Technical stuff.. Examples, addons : Gwelda Armor pack: A good Armor mod that does not include "OTFT" records how do I make it perminanty the default outfit for my follower? meaning on teleport and relad saves no matter what she last eqipped she would be in that armor ? Changelog -Notes, Tips and Tricks: MO users : Pay attention to new files in overwrite directory .. If you see a SKSE directory there it is probably outfitter created customs or generated index files and that entire /skse/plugins/outfitter directory needs to be dropped in outfitter mod directory. failutre to do so would make it possible to lose later on if you put it somewhere else and disable itby mistake! - I can think of no reason this won't work fine on skyrim SE just no time to bother testing , naaah SE does not have Skse yet .. forget it.. - Targeting actors in MCM Menu start and in hot keys is done every time on PRIORITY bases .. first whoever is in your cross hair target will be chosen ... if there is no ACTOR there then we will take who ever is chosen in console - to choose an Actor in console .. hit"~" on your keyboard and click on an NPC (ACTOR) make sure you see that person ID then hit "`" again .. done! - Every time you delete a *DB.json file you are forcing Keyoutfitter to recreate that file index .. like custom outfits and hotkeysconfigs(next version also regular outfits) . which is a good way to get rid of refrences to old custom outfits that you deleted the files for anyways.deleting your wardrobedb.json file will remove all existing wardrobe names .. you will need to re do it in mcm interface.. ( or God forbid you do it with a notepad manually ). THE RELOAD FILES hot key only adds new files you dropped into the outfiter directory .. it does not remove non existant ones from database. to do that remove /ske/plugins/outfiiter/CustomoutfitsDB.json file for custom outfits or /ske/plugins/outfiiter/ListOTFTSConfigfile.json for regular outfits .. this will force the mod to regenerate indexes next time you open the MCM interface. - I included delphine and ognar npc wardrobe files as an example so these 2 (in giants inn) are ready for hot keys as soon as you install this 98 beta version. - If you run into trouble assigning a " custom outfit" to a wardrobe slot ... try assigning a regular outfit to that wardrobe slot first then changing it to a custom outfit! - When mcm IS ACTING FUNNY .. MAYBE UPON VERSION UPGRADE OR SUCH .. sexlab rebuild and clean system functions can save you time and refresh the MCM faster than waiting. ! What is next: Help is appreciated and needed .. if you are welling to do as as little as writing a few text lines to explain the MCM interface to new users, or as much as creating some programming snipitts to help me I will intergrate it as soon as possible .. I could tell you what I think is needed but I will wait untill somebody offers Credits and thanks : there is just no way I will cover all due .. but concerning the developement of this mod the manipulator author ffabris was vital because that is where I got the whole outfit assignment based on a text based database concept from .. Asha ofcourse for loverslab and sexlab Cpu because he is the friendlist most helpfull modder in this universe. jcontainers staff Mcm schlangster/skyui PapyrusUtil staff ... and every modder that tried a good solution for outfits and only failed because of active scripts incombatibility with followers mods and such .. was a a step closer to get this. -
View File Almost There .. Next version is last! maybe framework after! This is a free software provided by me .. It does not contain any assets from other people products.All I ask is if you use it is to click on support Topic ( Top Right of File information table) and make a comment about your experience: report bugs,Issues,suggestions,rants All are welcome! this is a beta release , I know it seems complete and it is completely functional and NOT a prove of concept any more ... but the fact is I always add things to it and will be releasing major versions upgrade when needed .. I do not anticipate loss of any data upn upgrade since almost all user interactions are saved in external text files .. In fact most of the upgrades I have in minds has to do with automatimg those txt files reading and importing into Skyrim. It is a very simple mod .. the esp file only has 2 records .. both quests ..that act as pointers to one papyrus script and its helper. What this mod does .. This mod does two jobs that are completely different : Job 1: This mod creates and maintains records of all skyrim Actors Outfits .. It also provides A way to manipulate those outfits Individually after it backs up the original "default outfit " value for each Actor. keyoutfitter create multiple Outfit settings for different situations .. It names those different outfit settings "Wardrobe Slots" , Preconfigured Samples of those are "Armor,Sleep , swim , city , Armor_Rip1 and Armor_rip2" but users can create new outfit settings (Wardrobe Slots ) as needed. keyoutfitter then Gives you 2 ways to implement those settings .. DRESS NPC WARDROBE SLOT means to apply what ever outfit in that ward robe slot to the target actor. you can do this: -In MCM mod config menu -Or you can set hot shortcut keys to apply saved wardrobe settings (outfits.). Target Actors are selected based on who ever is in your cross hair if not whoever is selected in your console. Job 2: This mod creates and maintains records of what is called custom outfits from items that are equiped by actors .. saves those "Custom outfits " to its database .. and then treats them as any default outfit native skyrim settings ... meaning you can assign Custom Outfits to wardrobe slots just as easy as you would a mod included default outfit ! of course those can include multiple items (31 max) or just one item ( say a a wig!) you can also .. apply those settting just as you would a regular outfit! Included in this release .. - All 500 + vanilla outfits of skyrim plus dlcs ( pointers only .. if you have remodeled outfits .. it will work flawlessly) - just for example I added 4 custom outfits made from this mod .. they are all vanilla items but those text files is an example of what custom outfits would look like .. Highlights ... - In under 5 minutes .. you can save the following wardrobe slots outfits for your self and other characters : Armor,City,Swim,Sleep,Aromor_rip1,Aromor_rip2,Aromor_rip3,Wilderness,Camping,Sexy. - just for example I added 4 custom outfits made from this mod .. they are all vanilla items but those text files is an example of what custom outfits would look like .. - you can create new .. well every thing .. If you know how to use a txt editor you can just copy existing files and edit and save it a new and put a refrence to it in settings.json file! or if you have the patience .. you can manually in mcm interface create new wardrobe slots, custom and regular outfit lists. for the small price of one hot key ( to pause and Turn on the other Keyoutfitter hot keys ..) you will get .. - Completley mimic break undies Weather it is the player or other characters .. while fighting you can switch outfits and equipped items by pressing one key at a time you can also switch multiple character outfits by using one key then console ..choose another actor .. one key again. - Same goes for sexlab ! - Swimming , city , armor etc each of those is assigned a wardrobe slot ( by you) and saved in individual character text fuiles( completely editable!), which means it is backable .. transferable ..etc - There are no active scripts in this mod only mcm config script ..How ever .. Api layer for other mods to interact and use all this mod's outfits configuration is really easy to do ,examples .... marker to switch all actors outfits to "swim" when get within a certain distance from a pool marker, sleep near beds and so on. - No performance loss the functions used ( setoutfit and equipitems ) are as native as you can get in skyrim! this mod and all its files will never get to 2 MB in size no matter what you do it will never load to ram or Vram anything close to a 100 kb , it does not add any new layer to Skyrim engine that does not exist now with SKSE! raw file system access! Important .. version 0.99 upgrade .. move every thing in /skse/plugins/outfitter/customoufits .. to the appropriate directory under customoutfits .. It took A lot of work but now the custom outfits are in the catgeories that are the names of directories ... this way you do not lose your custom outfits created by earlier versions.you can also share your customoutfits with others just by uploading it and the receiver can just place it in the right directory! Usefull information to know before you install this mod: -------------- Newbies Version: Technical stuff.. Examples, addons : Gwelda Armor pack: A good Armor mod that does not include "OTFT" records how do I make it perminanty the default outfit for my follower? meaning on teleport and relad saves no matter what she last eqipped she would be in that armor ? Changelog -Notes, Tips and Tricks: MO users : Pay attention to new files in overwrite directory .. If you see a SKSE directory there it is probably outfitter created customs or generated index files and that entire /skse/plugins/outfitter directory needs to be dropped in outfitter mod directory. failutre to do so would make it possible to lose later on if you put it somewhere else and disable itby mistake! - I can think of no reason this won't work fine on skyrim SE just no time to bother testing , naaah SE does not have Skse yet .. forget it.. - Targeting actors in MCM Menu start and in hot keys is done every time on PRIORITY bases .. first whoever is in your cross hair target will be chosen ... if there is no ACTOR there then we will take who ever is chosen in console - to choose an Actor in console .. hit"~" on your keyboard and click on an NPC (ACTOR) make sure you see that person ID then hit "`" again .. done! - Every time you delete a *DB.json file you are forcing Keyoutfitter to recreate that file index .. like custom outfits and hotkeysconfigs(next version also regular outfits) . which is a good way to get rid of refrences to old custom outfits that you deleted the files for anyways.deleting your wardrobedb.json file will remove all existing wardrobe names .. you will need to re do it in mcm interface.. ( or God forbid you do it with a notepad manually ). THE RELOAD FILES hot key only adds new files you dropped into the outfiter directory .. it does not remove non existant ones from database. to do that remove /ske/plugins/outfiiter/CustomoutfitsDB.json file for custom outfits or /ske/plugins/outfiiter/ListOTFTSConfigfile.json for regular outfits .. this will force the mod to regenerate indexes next time you open the MCM interface. - I included delphine and ognar npc wardrobe files as an example so these 2 (in giants inn) are ready for hot keys as soon as you install this 98 beta version. - If you run into trouble assigning a " custom outfit" to a wardrobe slot ... try assigning a regular outfit to that wardrobe slot first then changing it to a custom outfit! - When mcm IS ACTING FUNNY .. MAYBE UPON VERSION UPGRADE OR SUCH .. sexlab rebuild and clean system functions can save you time and refresh the MCM faster than waiting. ! What is next: Help is appreciated and needed .. if you are welling to do as as little as writing a few text lines to explain the MCM interface to new users, or as much as creating some programming snipitts to help me I will intergrate it as soon as possible .. I could tell you what I think is needed but I will wait untill somebody offers Credits and thanks : there is just no way I will cover all due .. but concerning the developement of this mod the manipulator author ffabris was vital because that is where I got the whole outfit assignment based on a text based database concept from .. Asha ofcourse for loverslab and sexlab Cpu because he is the friendlist most helpfull modder in this universe. jcontainers staff Mcm schlangster/skyui PapyrusUtil staff ... and every modder that tried a good solution for outfits and only failed because of active scripts incombatibility with followers mods and such .. was a a step closer to get this. Submitter NYINEGY Submitted 09/28/2017 Category Armor & Clothing Requires sexlab framework includes all necessary files Special Edition Compatible