Jump to content

6 Screenshots

About This File

Since I'm a bit of a power armor/mecha nerd, the helmets/cockpits of the FO4 PAs always bothered me a bit. They fit the purpose, but just are not immersive enough. In my opinion, PAs should make one feel protected, powerful, and an immersive helmet UI is a very big part of that illusion. So I started pulling my photoshop and (limited) modding skills together and started working on my own little mod by riffing off the other PA UI mods on the Nexus, and I think I did quite well for a start.

 

CURRENT CONTENT:
- Raider power armor helmet and dashboard with different visual options like decorations and damage effects.
- T-45 power armor helmet and dashboard with different visual options like decorations and damage effects.

 

CURRENTLY WIP:
- T-51 power armor helmet and dashboard with different visual options like decorations and damage effects.
- T-60 power armor helmet and dashboard with different visual options like decorations and damage effects.
- X-01 power armor helmet and dashboard with different visual options like decorations and damage effects.

 

FUTURE PLANS:
- Implementation of HUDs for popular mods like the Enclave X-02, T-49, Tumbajamba's Combat Power Armor, etc.
- Exploring the possibility of making the game auto switch HUDs based on PA helmet used and it's damage state.
- Possible implementation of visible first person helmet visors into the game.

 

INSTALLATION:
Pick the HUD by power armor model you want to use and install via NMM/MO. The file structure inside the ZIP is optimised for mod manager use, so I wouldn't attempt to install them manually.

 

DEINSTALLATION:
Just remove via mod manager or delete the following files:
*\data\meshes\effects\CameraAttachedFX\CameraAttach_WetArmorView.nif
*\data\meshes\interface\objects\padashdials01.nif
*\data\meshes\interface\objects\PADashPipboyScreen.nif
*\data\textures\effects\ColorBlackUtility.dds
*\data\textures\effects\NixieTubeNumbers01_d.dds
*\data\textures\effects\PowerArmorVisorGlassFX_d.dds
*\data\textures\effects\PowerArmorVisorGlassFX_n.dds
*\data\textures\effects\PowerArmorVisorGlassFX_s.dds
*\data\textures\interface\PA <whole folder>

 

CONFLICTS:
Should only arise when used with mods that change meshes and/or textures associated with the power armor HUD or power armor pip UI. Just install "Immersive Power Armor HUD" overwriting any conflicts, and it should work as intended.

 

REQUIREMENTS:
None.

 

CREDITS:
Picture artworks done by the wonderfully talented Chipman Starratt (http://chipman1911.deviantart.com)

 

Textures and meshes inspired by:
Makconner's Spartan Cockpit - http://www.nexusmods...t4/mods/22246/?
KeithVSmith's Power Armor HUD Visor - http://www.nexusmods...ut4/mods/6985/?
Hellstorm102's Power Armor HUD - No Transparency - http://www.nexusmods...ut4/mods/3106/?


What's New in Version 0.2_break

Released

Uploaded RAW files as a modding resource.



×
×
  • Create New...