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About This File

Note: This is not an actual sling weapon!

 

This is a wearable "weapon sling" to enable HDT physics for sheathed weapons.

 

Because I need a base of testers before I release any new versions onto the Nexus page, I figured I'll upload my progress here first.

 

There is a regular package (hdtpe_weaponsling_00.zip) that installs only the essentials and there is an NMM Installer package (hdtpe_weaponsling_nmm00.zip) that allows you to choose what to install.

 

General details of the mod can be found at it's Nexus page here:

HDT Equipment at Skyrim Nexus

 

Additional features for this version:

  • Customization for Personalized Weapon Slings.

The newest version (v0.2c+) of the MCM-compatible mod requires:

  • HDT Physics Extensions by HydrogensaysHDT - Physics engine. Latest version.
  • SKSE - Skyrim Script Extender. Latest version.
  • SkyUI - to access the mod options using the MCM settings. (A non-MCM version is included in the NMM Installer if you choose not to use SkyUI or the MCM.)
  • Brawl Bug Patch or Brawl Bug Plugin (Optional) - to avoid brawl bug issues with the cloak spell function (though a "Brawl Check" safety option is also included in the MCM).
  • NetImmerse Override - (If you have the latest version of Race Menu, this should be packaged with it), for the node offset customization functions to work.

Please use and test this mod and report any funny business that happens (provide log snippets if you can--especially if the issues are related to this mod).

 

Also, anyone interested in translating this mod to other languages for accessibility may contact me about it through PM. (I'll try to compile and send you a language package for the ease of translating if you need it).

 

Thanks for looking and have fun with it!

 

Full Change Log:

 

 

v0.3a (2015-May-12)

  • Fixed a major CTD issue with creature weapon slings
  • Added more sling controls (weight and visibility in inventory)
  • Added a requested weapon position on NMM install
  • Added an faction list for ignoring NPCs (no NPCs are on the list yet)

v0.2i (2015-Apr-25)

  • Default Weapon Sling changed to prevent weapon "spinning" when out from an NPC
  • More arrangement options for Personalized Weapon Sling
  • Custom RaceMenu weapon positioning compatibility for XPMSE (as "Well Fitted Weapon Sling type")
  • Added some new checks in the MCM menu
  • HDTPE-compatible Wearable Lantern options added to the NMM Installer

v0.2e (2014-Nov-02)

  • Updated all scripts
  • Custom slot selection now updates upon load
  • Converted node transition features over from NetImmerse to NiOverride for Personalized Weapon Sling functions
  • Added node rotation features to Personalized Weapon Sling functions
  • Carried relevant changes over to the non-MCM version (from the NMM Installer)

v0.2d (2014-Sept-25)

  • Updated ApplyScript to dispel properly
  • Refined Personalized Weapon Sling functions
  • Optimized Personalized Weapon Sling files
  • Added more install options for the Personalized Weapon Sling (NMM Installer)

 

 


What's New in Version 0.3a

Released

  • Fixed a major CTD issue with creature weapon slings
  • Added more sling controls (weight and visibility in inventory)
  • Added a requested weapon position on NMM install
  • Added an faction list for ignoring NPCs (no NPCs are on the list yet)

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