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New ENB and new Video


Shaydow

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So I've been reworking the ENB I shared on this blog a little while back. Hence why it was never released. On the advice of some testers, I've toned down the colors to not be so " vibrant ", so grass is green but not "popping" green, and completely re hauled the DoF ( depth of field ). I've always felt personally that most DoF's in Custom ENBs are either WAAAAY to strong, or built only for people who play in 1st person. As a 3rd person player, I never used them simply because they didn't really " work " for me, except in screen shots when I could angle the character in just the right frame for it to look good. I decided to build a brand new DoF from the ground up. This one works in both 1st and 3rd person, but was designed to keep 3rd person players in mind. Not only that, but I designed it to basically enhance the overall ENB, not just be something you turned on and off on the fly. I wanted it to be a PART of the ENB. I achieved this, or so I think. I made it so farther images are " softer ", not really blurrier ( all other DoFs I've used just make things in the distance blurrier, drives me nuts ), while keeping the central player and most of the closest surroundings sharper, and so feel more in focus.

 

I also increased brightness of dungeons, since as was pointed out to me, there are plenty of mods out there that can make dungeons darker for those who like it, but most ability to control dungeons brightness levels are controlled by enb. I played with shadows and found a nice balance, shadows are now clearly visible but NOT overpowered on the character when viewing in 3rd person.

 

I also hooked this one and designed it to use SweetFX, as well as d3d9.dll by Boris. This helped my achieve the colors I wanted to stand out ( such as grass ), while not making them overly vibrant.

 

Oh and I also optimized it. If your a post tracker, you might have seen today some of my posts in the HDT thread about learning how FPS effects HDT effects. While there is a noticeable difference in sharpness quality over my last ENB, it will probably only be noticed by only me. After optimizing, the small amount of quality loss is far out measured by the 15+ FPS performance boost. In an area I was about 22 FPS ( and for the record, no, I don't have the best computer, it's pretty old actually ), Im now about 35.

 

Overall, after all these adjustments, the ENB looks, well, massively different then my last posts. As always, I will of course attach some screen shots, and ask what you guys think. I really do appreciate the feedback I get on LL, it's why I didn't release the first ENB I made.

 

Before that though, know that I plan to try and shoot my first in depth video, that I talked about earlier, tomorrow. I'm going to try and cover upcoming things like the new animation pack ( so people will stop bugging me about it ), new Celestial Spells, the new perks, the new Body ( also being bugged about, but I like that :P ), the new Shaydow Armor.esp addon that includes the guns as well as new armor pieces but will be my first addon and NOT a requirement of Celestials, but REQUIRE Celestials, and touch on some future stuff, some that you guys who follow this blog may have seen ( the NPC look and level overhaul as I'm calling it ), as well as never before seen stuff in development ( hint: think about what wings SHOULD do :P ).

 

On to the new ENB pics. Please let me know what you think.

 

 

First, let's start with your basic outside 1st person view shots.

 

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Now let's go for some 3rd person outside shots.

 

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Same as the last above pic but at night.

 

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Same as the last above pic but with a torch at night.

 

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Now some Dungeon Shots, first in 1st person

 

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Now some 3rd person shots

 

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*EDIT* Note that in the Screen Shots attached I am using a mod called " Summer in Skyrim " where it is, well, always Summer in Skyrim :P This effects the brightness levels and other users not using this mod will not see daytime as bright as in my screenshots

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