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About moding progress'n stuff


Gukahn

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Spoiler

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Afterword:

Spoiler

Well you read them. It will take a bit longer probably. But its a pretty smooth ride oO I don't get the skyrim experience at all xD

Oh and I am still Pre AE shit. I downgraded the entire game differently than I thought I would (Thank god there is steam console, none of my backups did the trick oO But Now I am havingan entirely clean skyrim install on my external so in your face Todd!)

And yes, there exist half a finished chapter.. Uff waste of time x,x But I don't wanna open the game on my old computer, do you wanna know how fast the shit opens up here? 10 seconds until I am in the game. 10 seconds!  And I got all almost all my pose and Slal packs in here already.. And 2k Skyland textures who make.. Less of an impact than I was hoping they would >_>

ENB is tweaked for screenshots again and the last chunk of work is to find a BNP texture that fits in better. Women look the same so  no worry on that front :classic_cool:

I still want to test smp stuff like hairs and outfits but this fucking beast I am siting next to doesn't even use a third of its power for skyrim.. I think I'm slightly overgeard xD

the only contra to all of this is the work before the work and that I will have to run through fucking dawnguard again to get to the point we're currently in storywise >_>

Anyways, I hope to present you an almost the same looking Vargr with enhanced visiuals very soon.. Fuuuck  x_x

 

15 Comments


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Godspeed o7 

 

...and you aren't overgeared, you haven't even tried parallax textures yet. I have so many ways to destroy your fps! You need only ask.:classic_angel:

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5 minutes ago, yorpers said:

...and you aren't overgeared, you haven't even tried parallax textures yet. I have so many ways to destroy your fps! You need only ask.:classic_angel:

please don't.. o__o

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Having recently moved from LE to SE and figuring out how to "downgrade" from AE cursed changes and finding alternatives to mods that don't have SE ports from oldrim in 400+ modlist, I fell your pain 🥲

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26 minutes ago, Helveticos said:

Having recently moved from LE to SE and figuring out how to "downgrade" from AE cursed changes and finding alternatives to mods that don't have SE ports from oldrim in 400+ modlist, I fell your pain 🥲

thank you. 🤧 My luck is that I can draw from my old list and settings. May we both get what we what skyrim to be at the end :classic_cool:

 

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I personally gave up on moving from LE to SE/AE. Believe it or not i had worse performance in SE than LE when used the lightest enb presets to enhance the visuals a little

(Yes i even used the so called "performance" mods, tweaked settings, disabled SSAO etc.)

I can feel the pain to install everyting from 0 and not to mention you have to test after (almost) every mod to see if it's working and not causing ctd.

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16 minutes ago, bdmt said:

I personally gave up on moving from LE to SE/AE. Believe it or not i had worse performance in SE than LE when used the lightest enb presets to enhance the visuals a little

(Yes i even used the so called "performance" mods, tweaked settings, disabled SSAO etc.)

I can feel the pain to install everyting from 0 and not to mention you have to test after (almost) every mod to see if it's working and not causing ctd.

Yeah, quite frankly the only real difference between LE and SE I ever got was that I was actually able to mod SE. But that tells more about my modding manners than about the games :classic_ph34r:

 

18 minutes ago, bdmt said:

I can feel the pain to install everyting from 0 and not to mention you have to test after (almost) every mod to see if it's working and not causing ctd.

Well I got very far with only one Crash so far, so I'm still happy with it.. "Still" I didn't install trees yet 👀

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5 hours ago, yorpers said:

Godspeed o7 

 

...and you aren't overgeared, you haven't even tried parallax textures yet. I have so many ways to destroy your fps! You need only ask.:classic_angel:

Honestly, I wish people where as much into making good normal maps ... we would not need to bother with parallax half as much. It eats way more performance than it's worth. Only reason it's there because it's easier to do than trying to achieve good normals, bad thing, without good normals parallax will look crap anyway, yet still eat resources like the frigging Langoliers.

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48 minutes ago, Talesien said:

Honestly, I wish people where as much into making good normal maps ... we would not need to bother with parallax half as much. It eats way more performance than it's worth. Only reason it's there because it's easier to do than trying to achieve good normals, bad thing, without good normals parallax will look crap anyway, yet still eat resources like the frigging Langoliers.

Well with parallax it's all about overhead. The moment you start dipping into your RAM because you're over your GPU limit you will tank regardless of the parallax. It isn't inherently all that impactful on modern hardware to be honest. Like anything in Skyrim it is death by a thousand cuts....or one very badly written script. XD

 

For me even with parallax on landscape and large statics I stay over 60 fps till my VRAM shits the bed in exteriors and starts eating into RAM. Oddly enough uncompressed textures have far more of an effect on my game than any amount of parallax. 

 

I wholeheartedly agree there are not enough well made normals out there though. I can sympathize with that, I still use the GIMP plugin to make them myself and that has it's limitations. I also agree there are some really bad parallax too, but many of the stone wall and brick parallax effects really hit with me to take away the flatness of the grooves that normals alone have a hard time doing. This is especially impactful with some AO.

Edited by yorpers
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1 hour ago, yorpers said:

For me even with parallax on landscape and large statics I stay over 60 fps till my VRAM shits the bed in exteriors and starts eating into RAM. Oddly enough uncompressed textures have far more of an effect on my game than any amount of parallax.

My rig was made for rendering ... now also dabbling with AI, so I'm running a 3090. Accordingly, VRAM has never been a concern of mine. Honestly, I've never seen Skyrim use more than half of it. What kills my FPS is draw calls over 12-13k and the FPS start to dip hard. That's a DirectX problem of course, nothing hardware related (ok in a way it is, single core performance hasn't really increased that much in the past 10 years, nowhere near as much as core count for sure and the old DX isn't really multithreading).
So yes, Parallax isn't really a problem for my system either, but for many people it can become one.

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22 minutes ago, Talesien said:

My rig was made for rendering ... now also dabbling with AI, so I'm running a 3090. Accordingly, VRAM has never been a concern of mine. Honestly, I've never seen Skyrim use more than half of it. What kills my FPS is draw calls over 12-13k and the FPS start to dip hard. That's a DirectX problem of course, nothing hardware related (ok in a way it is, single core performance hasn't really increased that much in the past 10 years, nowhere near as much as core count for sure and the old DX isn't really multithreading).
So yes, Parallax isn't really a problem for my system either, but for many people it can become one.

yeah that is absolutely on point with my own experiments. I only have a 1660 and parallax is no issue as long as i stay within my 6gb VRAM limit, but draw calls are another thing entirely. You might find this interesting. 

 

Spoiler

6.0k- 6.5k draw calls with

16m tris 

roughly 30-35 fps - solitude docks, my second heaviest exterior

 

image.png.9ca145ebc34018213ab28fd410746a07.png

 

my most heavily modded interior - 10k draw calls average 20-25 fps

 

but notice only 7m tris

 

(Most other interiors are 60 fps...this one is insane and you cant tell that by the screenshot😉)

image.png.e24df93713cad81177643546ce99a6b0.png

p.s. I hope the rendering goes well. :) I've dabbled a bit, but can only do one character efficiently with my GPU so that makes it less fun.

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10 hours ago, Gukahn said:

You do what?!!! 

How dare you! I'm here trying to support Illon in regards of creating fluffy-tailed-bushy-eard-knot-hungry bisexual wolfgirls and you... monster!

But jokes aside, glad that process going smooth for ya! 

And yeah, I remember my first experience with decent SSD, that was a gamechanger.

Edited by Crw
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6 hours ago, Crw said:

You do what?!!! 

How dare you! I'm here trying to support Illon in regards of creating fluffy-tailed-bushy-eard-knot-hungry bisexual wolfgirls and you... monster!

It's in the way of buttstuff 😮 Kitten likes herself some buttstuff! Ehm.. What was that about.. Bisexual Wolfgirls..? :classic_rolleyes:

 

6 hours ago, Crw said:

And yeah, I remember my first experience with decent SSD, that was a gamechanger.

It's incredible. I click and it loads almost instantly. FNIS used to hang itself up when I ran it with all my animations and on this new thing? "Click! I'm done boss. Would you like a coffee with it?" I'm eager to see how the game behaves once I put the rest of my to do list and a few extras in. Especially when it comes to trees and other minor stuff which will have huge impacts.. Currently installing a few of Elsopas goodies for example 😮

 

 

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18 hours ago, Crw said:

And yeah, I remember my first experience with decent SSD, that was a gamechanger.

I think we all do. Loading the CK was probably an even bigger change than skyrim itself for me. On my HDD any time I typed "A" alone in the filter it would hang for 5-10 minutes. With an SSD, maybe 20 seconds.🤔 

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On 2/20/2024 at 3:34 AM, yorpers said:

yeah that is absolutely on point with my own experiments. I only have a 1660 and parallax is no issue as long as i stay within my 6gb VRAM limit, but draw calls are another thing entirely. You might find this interesting. 

 

  Reveal hidden contents

6.0k- 6.5k draw calls with

16m tris 

roughly 30-35 fps - solitude docks, my second heaviest exterior

 

image.png.9ca145ebc34018213ab28fd410746a07.png

 

my most heavily modded interior - 10k draw calls average 20-25 fps

 

but notice only 7m tris

 

(Most other interiors are 60 fps...this one is insane and you cant tell that by the screenshot😉)

image.png.e24df93713cad81177643546ce99a6b0.png

p.s. I hope the rendering goes well. :) I've dabbled a bit, but can only do one character efficiently with my GPU so that makes it less fun.

What kind of CPU do you got? 6-6.5k Draw calls is pretty low, even my old 7740X could handle over 8k before it started to sweat.
Anyway, interesting, yes I had the hunch before that it might be more number of objects rather than amount of detail on said objects that's responsible for high draw call counts. I assume you never tried to use Vulcan? I'm tempted to give it a try, though the hype seems over. I'm saying that for a couple of months now though, yet never found the time and energy to actually do it. 😛

Didn't do much rendering recently, more dabbling in AI, both text base and StableDiffusion. Most of the renders I did were for illustrative purposes in my D&D Campaigns, so I didn't spend too much time on perfecting them. After a couple of months with StableDiffusion under my belt now, I conclude, that rendering is still superior to AI generated art if you have something specific in mind. If you just want pretty images with only a very broad idea about the content, playing the numbers game* with generative AI may work for you. If you've a clearer image in your mind, rendering is better and faster. Yes, it might still take you a long to arrange that scene for rendering, but it might take forever and a day (and cause you untold frustration) to get the AI to spit out what you want. I'm sure it will get to the point eventually, but that's not today and prolly not this year or the next. But I digress. ^^
* I.e. let it generate a couple dozen images with various prompts, then see what you like and perhaps try to improve on it.

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1 hour ago, Talesien said:

What kind of CPU do you got? 6-6.5k Draw calls is pretty low, even my old 7740X could handle over 8k before it started to sweat.

2700x. the fps on that first image was absolutely being limited by my GPU. It was dipping into shared memory and hitting 95-100% usage. The interior is where gpu usage dropped below 90 and vram became reasonable then the cpu became the bottleneck. I'm not sure the exact moment My CPU starts to become the problem, but I'd wager somewhere around that 8k mark for it as well. Maybe a bit lower.

 

Realistically I could probably hit 60 fps everywhere with my LO with anything better than a 2060 super except in some very specific cells like the one in the second screenshot with an unnecessary amount of clutter. It makes me wonder how that cell even loaded in on my old PC with an i3 from 2007.😐 

 

1 hour ago, Talesien said:

Anyway, interesting, yes I had the hunch before that it might be more number of objects rather than amount of detail on said objects that's responsible for high draw call counts. I assume you never tried to use Vulcan? I'm tempted to give it a try, though the hype seems over. I'm saying that for a couple of months now though, yet never found the time and energy to actually do it. 😛

I've tried vulcan in other games and I really didn't feel a huge difference between it and dx11. That could have been game specific utilization of the engine or even GPU specific. I would like to know the results if you do end up trying it.

 

1 hour ago, Talesien said:

Didn't do much rendering recently, more dabbling in AI, both text base and StableDiffusion. Most of the renders I did were for illustrative purposes in my D&D Campaigns, so I didn't spend too much time on perfecting them. After a couple of months with StableDiffusion under my belt now, I conclude, that rendering is still superior to AI generated art if you have something specific in mind. If you just want pretty images with only a very broad idea about the content, playing the numbers game* with generative AI may work for you. If you've a clearer image in your mind, rendering is better and faster. Yes, it might still take you a long to arrange that scene for rendering, but it might take forever and a day (and cause you untold frustration) to get the AI to spit out what you want. I'm sure it will get to the point eventually, but that's not today and prolly not this year or the next. But I digress. ^^
* I.e. let it generate a couple dozen images with various prompts, then see what you like and perhaps try to improve on it.

ahhh I see. Yeah I dabbled a bit in stable diffusion about a year ago, but got bored of it pretty quick. Always on to the next new shiny thing. 

 

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