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Kirisame

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About Kirisame

  • Birthday 04/30/1989

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  • Ordinary Magician
  1. That worked! The nightmare is over, the storm has passed and my daughters love me again! Thank you so much for such a fast reply!
  2. Umm, I doubt this has anything to do with the Elin Race mod, but I'm getting desperate here... I adopted Lucia a while back and had some good times with her, played with her in Whiterun then moved into Lakeview Manor with her. It wasn't until I adopted Alessandra and left her to stay with Lucia for a while that suddenly, after a long period of adventuring, I was stripped of the ownership of everything in my house (Even things I put into the containers) and my children are treating me like a trespasser, even going as far as calling the non-existent guards and slapping a 5 gold bounty on my head.. I've searched around the internet for a possible solution but to no avail... I've even tried the setrelationshiprank console magic on my children but the thing isn't recognizing their NPC IDs
  3. Thanks, it's good to be back Yeah after a bit of research the closed eyes bug seems to be a new one, I've uninstalled See You Sleep for the meantime. As far as I know, the Elin NPC mod is the only one I have that even touches those NPCs. People in Whiterun like Ysolda are and have always been Elin but Lydia and Aela have always been.. Odd. I'll try playing with the load order in the meantime, thanks again for your reply~ EDIT: Nailed it! I forgot to move the NPC esps to the bottom of the load order, all is good now!
  4. It's great to see this mod still as lively as ever! I blew the dust off my Skyrim installation and got this mod up and running again. Though I'm seeing a lot more Elin out and about, are key characters like Aela the Huntress and Lydia supposed to have gone back to being Nords? Or have I missed a step? And I've always used See You Sleep by Madmole for as long as I can remember, but with this version of the Elin race, once I wake up in bed, my Elin is put back from the 0.8 scale to the 1.0 scale and her eyes are permanently shut. All this is fixed by restarting the game for me but would the past updates possibly have anything to do with this?
  5. I didn't fix it, but I managed to make a workaround for it. While I was in my forzen and invisible state, I TFC'd away and targeted a wandering NPC. I then reloaded the game and used the console to teleport me to said NPC, then voila! I eagerly await the next challenge!
  6. I didn't even get the luxury of seeing the boat get to the port. In fact, the boat's nowhere to be seen. I took note that before I set sail, there were two men banging on two barrels with hammers. Upon closer inspection, I've found what seems to be those two barrels suspended in the air, presumably where he boat's /supposed/ to be. I'm currently validating the game cache (after deleting dragonborn) hoping this'll fix it. EDIT: No luck... But judging from your experience, I can at least cross the Elin mod off the list, I've about 80 more mods (Even after a huge cleanup of 'unused' ones) to systematically go through for the perpetrator. It's gonna be a long night =w=;
  7. I kind of doubt, but very much hope that this isn't the cause of a problem I'm having with the recent Dragonborn DLC. I did the usual methods of starting the journey to Solstheim, I hired the boat to set sail to Raven Rock. I arrive at Raven Rock, well... My Camera does. The screen fades to black the moment we set sail and it fades back showing the Raven Rock port, and the camera is just stuck there. I tfc myself free and look around, everything seems normal, the only problem is nor I, my boat, or anyone on it is anywhere to be found. I did find my follower T-stancing in an arbitrary place in the town and trying to forcibly move myself to places using console commands only moves my otherwise immobile camera around with my character still missing. I've been contemplating re-installing the thing, any suggestions before I do?
  8. Ah okay, when I use them my hair either clips through or disappears entirely. I just thought since some of the earless hairstyles didn't have holes in them it was a WIP.
  9. Any word on the no ear/tail Tera hairstyles having huge holes in them?
  10. Alright! After a good night's sleep and and another 5 or so hours, I finally fixed it... By moving UFO and the Unofficial Skyrim Patch near the top of the load order... How that fixed it is beyond me, I'm just glad to have my Lydia back~! I've just been having this one little issue. I use the character x 0.8 + weapon x 1.0 mesh, and whenever I apply it, it works just fine, up until maybe an hour or so of game play where the weapons start shrinking again, making me have to re-apply it. It seems to happen whenever I touch the forge or enter/exit buildings.
  11. I'm betting this is caused by another mod. Something(!!!) is interferring with the transformation. The Elin NPC and Enemy mod is not specific to the game version or the presence of any dlc. Don't fret, I recently installed Sky Children-R2 and Xvision and I'll be transfroming them into Elins. One version will be Elins with the x117 body and another version will be the children with Elin features (ears and tails, atm). I'm hoping it's caused by another mod, otherwise those hours looking would've been even more pointless! xD I systematically looked through every .esm that I had enabled, none altered NPCs in any way other than their behavior(UFO, etc), I concluded that the thing keeping the NPCs from being Elin is a mod that doesn't use them. After stabbing away at certain files of interest in meshes etc. I thought it'd be a good idea to just start with a clean slate. Boy was I wrong...
  12. And after another long disappearance I'm back. I gave this mod another whirl and besides a random crash at Riverwood the mod is still running smoothly for me. Although, I've yet to get my Elin Lydia back ever since the first few releases of this mod, I've tried re-installing all of the Elin NPC/Enemy mods and shooting them up and down the load order but she's still her tall, Nordic self. Anything I could be missing here?
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