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twizzleshift

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About twizzleshift

  • Birthday 01/01/1970

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  1. Thanks to Melissava for the positioning of more DOAX3 anims.
  2. Dude, seriously?! I'll dump everything I have so far if you want to spruce it up! I haven't been able to find a shortcut to delete parts of the body meshes to reduce clipping so I've been painstakingly deleting faces by hand in Blender. It's exhausting Hell you can even release it if you want seeing as how I'll most likely be too lazy to ever do it myself! As long as someone gets it right! I have more where that came from but once again, I'm too lazy to put the finishing touches on it so for now feel free to take a crack at it. Here's version 1.03 of which I've grafted Sarah's more toned arms onto the mesh to better represent the original character. I've also included the original and the version seen in the screenshots just in case. go nuts Asuka destructible.rar
  3. Wow, pure Tekken lol. Where did you get the Asuka mod? it's something that I'm still working the kinks out on since I'm terrible at making mods. If I ever figure out how to reduce clipping (such as figuring out how to use breast copy machine or somehow learn how to delete mesh faces in blender without making dirt UVs go haywire) I'll release it and a bunch of other stuff i've been working on for now, enjoy some carefully selected screens where I censor out the terrible clipping :
  4. Wow, holy crap! You just made my day C3S4RFC! I've always wanted King in DOA and now finally he's here! and on Bayman no less! He's the perfect character for King, they sync up perfectly! Thanks a bunch! to celebrate: Awesome work C3S4RFC!
  5. Props to Harry Palmer for all his great work porting DOAX animations!
  6. timmyc you rock, love the pack! Valentines set is IMO the best, most well rounded set of swimsuits in the game I highly appreciate the effort and attention to detail you took with it, case in point: Mila has no neck seam, hurray! It's such a pet peeve of mine when it's there especially because she's criminally underrepresented in terms of mods so I love how this turned out!
  7. Man if Tekken 7 is even half as moddable as DOA5LR then I'll be one happy camper Seeing as it runs on UE4, should be quite accesible!
  8. Thanks to Atros for compiling all that sweet new motion data and FallingCat for Autolink! When it comes to Tekken I'm more of an Asuka guy but the mods for Julia simply look better
  9. Wow great stuff, you work fast! and thanks a bunch for the Mila UV fixes, they worked like a charm! You da real MVP
  10. Just a quick heads up; just a commonly seen issue: some of the UVs for the sweat/dirt textures are a little wonky , Otherwise, the functionality is really well done, multi-level clothing destruction works like a charm and is quite unique!
  11. I initially tried using it with Autolink but seeing as Autolink uses the detail function to select custom outfits it seems to make one unable to change the default function of the "detail" option, ie: the choice of undergarment. I ended up just using lnk_reshuffle, it's not nearly as easy as Autolink but with it you can have your cake and eat it too so to speak.
  12. Just a quick confirmation: those fixes were great; the mesh edits were excellent and the textures issues are more or less resolved. Just a quick screen that encapsulates the all around success! I'll be honest, Kasumi and Helena aren't even close to my favorite characters but I appreciate everyone's work regardless because it means more exciting developments for the scene in general
  13. Wanted to express my thanks to everyone involved and their splendid work on these new outfits! That said, I was admiring the work so to speak: when I noticed some minor issues that are present in many other custom outfits; irregular dirt textures: Also, there's alot of empty space in Helena's mesh: Just some minor quibbles I'm sure that can be ironed out in future releases. Thanks for everyone's pioneering efforts in these exciting new developments
  14. First post updated with working image links just in case. CLick for full 1080 glory stupid imagevenue... well either way try out the mod in Oblivion and tell me actual meshes don't beat mere textures. Hopefully Skyrim will see fully modeled pubic regions soon
  15. Before the insane proliferation of Skyrim body mods gets any more profuse I wanted to remind all modders of the single most important piece of immersion for me personally and that was of course mesh-based pubic hair. High resolution textures are great and all, hell even normal maps supporting pubes were great but having each and every single hair modeled in the mesh takes the cake (see images) and was streets ahead of having a mere pubic texture. CLICK for full 1080 I'm unsure of how Skyrim's modelling framework operates but I imagine it can't be too difficult to investigate the possibility of adding mesh-based pube options to future body mods. I've taken a look at the meshes in NifSkope and the pubic mesh is completely independent and could be easily appended to the nether regions of body mods. I've included the relevant mesh/textues from Oblivion as downloads seeing as the original file "Sexy Elves" by Krista is no longer available with anvilbay down. www.mediafire.com/?h5qhc9ujjgx18rz My hope is that at least some future body mods incorporate these nifty meshes to some degree if at all.
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