Jump to content

Modifying/ Removing sounds from mods with CK?


Zeorik

Recommended Posts

So, I'm tired of the... less than satisfactory sounds that many mods here ship with, and really want to remove them since most mods don't give an option to mute.

 

So I want to disable/ bet rid of  them. The problem is, when I attempt to load a mod into CK it needs other "master files" and CK aborts the load due to it. Any suggestions?

Link to comment

Just remove the sound files themselves from the data folder. If the mod comes with a bsa you need to unpack it, delete it and then remove the sound files.

 

The mod itself doesn't seem to have any sounds.... it must be pulling from Sexlab. Would removing them cause issues? (Such as errors/ etc.)

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use