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Sexlab for Skyrim SE?


Fixadent

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To be frank, Sexlab, Skyrim Script Extender, Fore's New Idles, and just about every other heavily coded framework mod will probably have to be rewritten ground up using the new 64 bit code for the game to support it. It's simply the nature of the beast, as we get farther away from 2007 and the leap from 32 bit machines and 64 bit. Fortunately most normal mods can be extracted from their ESP's and the files imported raw and uncompressed into the game folders. As long as they're not dependent on the framework to run.

The real question here should be are the people who code SKSE, Sexlab, and these other frameworks going to rewrite their programs to support the 64 bit version? Is it worth it to them to do so? And approximately how many months/years is the project going to take before it goes into a live state?

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The real question here should be are the people who code SKSE, Sexlab, and these other frameworks going to rewrite their programs to support the 64 bit version? Is it worth it to them to do so? And approximately how many months/years is the project going to take before it goes into a live state?

 

They will finish around the time when Bethesda releases Skyrim 128 bit edition. xD

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