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Is there a way to catch shadows for an alpha channel in Oblivion?


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Hello, everyone.

 

I have an issue in creating realism for Oblivion.

As for you know, a mesh with DXT5 textures (textures with alpha channel) didn't catch shadows.

 

 

Issue is shown in the attached files:

 

 

I used transparent mesh for the tattoo on the back and can be equip / unequip. 

When unequip the tattoo, the back area catch shadows.

But when equip the tattoo, the same area on the back with the tattoo equipped didn't catch shadows. 

Any solution?

 

Thanks in advance.

 

 

 

-lovender-

post-13232-0-26045600-1469139536_thumb.jpg

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