Jump to content

limiting animations


uptower

Recommended Posts

Yes: replace the animations with animations you like.

create a copy of

the ini ( folder: data\ini  )

and the 8 kf files (folder: data\meshes\characters\_male\idleanims\ani2  )

 

example: if you like ani 56 and don't like ani 176

copy the ini  56_Motion.ini, rename it to 176_Motion.ini

 

copy the 8 kf files

56_DefMotionx0.kf, ...1.kf,...2.kf,...3kf and 56_OffMotionx0.kf, ...1.kf, ...2.kf,...3.kf

rename the files to 176_DefMotionx0.kf,....... and 176_OffMotionx0.kf.....

 

You can also use animations from daedra sutra:   http://www.loverslab.com/topic/8232-the-daedra-sutra-lovers-with-pk-animation-collection/

 

-------

And you can use the jump key in game and switch to  the next animation ( or shift and jump to the previous ani )

And " out of place" animation  positions can be adjusted with the number keys.

Link to comment

! If you replace a animation with object ( furniture ) with a animation without a object you must delete the objects in data\meshes\IdleObjects\lovers

Delete the numers you replaced ( 16 nif files per animation ) . You must not add other files, the game will use the files from the LoversAnimObjectsPriority.bsa ( all files in that bsa are empty/without objects )

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use