Jump to content

Different XML per mesh?


roy12

Recommended Posts

Hey guys. Yesterday I was wondering if it was possible (and if it is, if it works as intended) to have multiple HDT enabled meshes with each one having a different XML. I ask this because I have many different body types in my game, ranging from UNP to UNPB, and I'd like to know if it's possible to have them all use different HDT collision settings.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use