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Denton47

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  1. There is a new animation rig for Sims in Fairy form which adds wings, this is what breaks WW, we will have to wait for TD/Khlas to make a WW version of this rig. Fairy rig: 0x8EAF13DE-0x00000000-0xB4D964596788D27C
  2. I have not left, I just don't have anything to contribute at the moment.
  3. If you want a sound event with low intensity voices you need to clone a normal vo_ sound event and import the low intensity recordings, you cannot reference specific emotion sounds like low intensity directly, the game will always chose the emotion based on the Sims "mood" by adding a suffix to the voe_ name you use.
  4. I don't know how this is supposed to work, according to PrefixSuffixMappings, baby "voices" are called babyvox_, there is no baby_ prefix in that table.
  5. Replace ONIKI_Accessories.package with the one attached, this should fix the “invisible” Wild Horses, this is for version 409 and up. If “invisible” Wild Horses have already spawned you will need to delete them first (Shift-Click -> Object -> Delete) and they should not spawn again. ONIKI_Accessories.zip
  6. You need to be careful with the KW NPCs, they are volatile Sims and meant to be controlled by KW, if you move them into lots or households you could mess up Demographics.
  7. Just make another download thread, I don't mind, I will edit the main page and redirect to the new thread.
  8. Build 426: +[Modified]: Logging system to reduce number of generated logs. +[Added]: More information to running WooHoo tooltip. +[Added]: Setting to enable/disable LTR gain from WooHoo. +[Added]: Setting to enable/disable Alcohol for teens. +[Added]: Improved/missing english text descriptions by Mary Jane. +[Added]: Kinky Trait improvements by Mary Jane. I have added a large amount of improved game texts and missing game texts by Mary Jane, hope you all like them, Mary Jane has also updated the Kinky Traits. I have changed the logging system, there are now three type of log files, KWStartup is generated when KW starts and contains a "health report" of your current save game, if any errors have been recorded, a log file named KWErrorLog will be generated containing the errors, if you encounter any missing localized texts a log file named KW_Localization can also be generated (currently disabled). This is going to be the last from me for a little while as I have some other projects I need to attend to, as usual I have uploaded the source code if someone else wants to continue development.
  9. You are right there is a fallback if not set to Auto, the question dialog will only popup if one of the involved Sims is selectable, otherwise CoinFlip() is used to determine use. I found another PostWooHoo mechanic which also adds LTR, anyway in the next build I have added a menu setting to enable/disable LTR gain from WooHoo.
  10. Turns out importing settings from a previous build clears the package list but the body selectors are still loaded, again Save/Quit/Load fixes the issue.
  11. There is a small bug in 425, when you start a new game and enable KW for the first time the default body selector is not loaded, you need to Save and Quit and load the game again.
  12. Build 425: +[Fixed]: KWBedSleep single Sim exception. +[Fixed]: KWBedSleep Shemale-Shemale category selection. +[Fixed]: Kraken attack offset and changed FeedbackTalking to a global announce. +[Fixed]: Autonomous KWCastSpell. +[Added]: KWMaid as service. +[Added]: Sim PostLoadFixup OutfitManager Unlock (if busy). +[Added]: Nude body mesh selector for individual Sims. +[Added]: Support for MedBod 1.9 by JoshQ. +[Added]: Russian translations by anton557. +[Added]: German translations by Clydie. I have added the KWMaid as a service, the KWMaid will do the regular Maid service and take care of any horny Sims on the lot. I have added code that will unlock the Sim OutfitManager when loading a game, hopefully this will solve problems with Sims being unable to change outfits. I have added a new WW style body selector where you can assign non-default nude body meshes to individual Sims. You will need to create and register an XML resource that contain the details, ONIKI_KinkyMod.package contains a template called BodyDefault, it also contains the definitions for MedBod 1.9 by JoshQ as an example. The body selector resource has an option called <FullUndress>, when set to True, KW will ensure that upper and lower body are always undressed at the same time, this is to avoid weird looking misalignment if the Sim has CAS parts equipped that are not compatible with the custom mesh. The Medieval body works best on medium sized Sims and up, it is not included in KW, you will need to download and install the non-default version by JoshQ. Medbod 1.9 Medbod 1.9 clothing pack The new version has several changes to the core outfit system, while I have done a lot of testing it is still possible this can "mess up" your Sims, so if you are using an existing save make sure to make a backup or use Save As before using build 425.
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