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truemas

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  1. Looks great. The Demoness would make a nice char to try out a destruction magic char. Couldnt imagine any other path for her. =)
  2. Oh, i dont know how i got the idea that it just would be UNPB. I just checked and it seems like i chose CBBE back then. I also tried UNP bodyslide but sadly i havent found one that can give that "gravity" slider which , i suppose, you used to archieve that push up effect... Sorry if some of my questions seem stupid. I am still trying to figure out how things work and i am missing some links to connect my archieved knowledge. =)
  3. I have one more question, but not problem-wise. =) As far as i understood, the moonshadow elf is an UNPB - body , right? I really really like its shape and the breast form in particular. Is it the skin you use or did you made the body more custom? I just switched to UNPB in general and would like that kind of body for vanilla races as well.
  4. Hey Trykz, i just deleted all skyrim stuff and reinstalled it ( i really wanted your races to work. =) and you know what fixed the "pink head" issue? I still had the problem when i had skyrim running with just basic mods but then i thought i should try install another race of yours and so i installed the moonshadow elves. In my character creation screen i picked the moonshadow and they hadnt an issue, after that i scrolled to the Kerran Sha´rr and the head went fine as well. Maybe it had something to do with the extra stuff that you mentioned you put into the moonshadow file?
  5. Ok thank you, i will try this then in the next days and post which mod seems to have caused the issue
  6. Very nice. Thanks for the shot The body type your game uses doesn't matter. The Kerran body is built into TCRA. It sounds as if there's some sort of conflict, or the Kerran textures folder isn't installed correctly. UFO and USKP shouldn't conflict with my races at all. BodySlide doesn't matter either, because the body meshes are UNPB. Is that your full load order? This is my full load order:
  7. Hi there, i have trouble with the Kerran Sha´rr. When i make a new character , the male textures are black and the female textures are pink ( head ) and purple/white (rest of the body). Only the eyes and hairs are somewhat normal. I am using CBBE with bodyslide ++. My order of mods right down to TCRA and Kerran are: Skyrim Update JSwords Race Compatibility TCRA Kerran Sha´rr I choose UFO and USKP when i installes race compatibility because i use Ultimate follower overhaul and Unofficial Skyrim patch ( which should be meant by UFO and USKP, right? ) Thanks in advance!
  8. Nun ich bin wohl noch nicht so weit gekommen im Spiel das ich eine der TBBP Rüstung gefunden habe, ich müsste wohl schauen wie ich die mir über die Konsole beschaffe oder so. Also ich habe bei CB++ meine Einstellungen als Preset gespeichert (auch im richtigen Verzeichnis) und erst dann Batch build gemacht. Bei einigen Rüstungen im Batch menu wußte ich allerdings nicht genau ob ich die abhaken soll oder nicht. Z.B. Benutze ich KillerKeo´s Skimpy armours aber man kann dort bestimmt 3 oder 4 Einträge zu Killerkeo finden KK Mods, KK Dragonborn, KK Dawnguard, KK Clothes und KK Armor. Da ich kein Dragonborn und Dawnguard besitze, habe ich diese auch nicht abgehakt. Außerdem Frage ich mich was die Einträge "CB++" und "CB++ Bodies" genau sind. Auch bei den Caliente Einträgen bin ich mir ein bisschen unsicher. In einem anderen Forum hat mir "Jeir" die wohl viel über das Modding weiß, geschrieben das ich beim Standardbodyslide nur alle "nicht vanilla" armors abhaken sollte, sonst kommt man auf einem Nevernude setting raus. Habe jetzt nur das CalienteSoldier abgehakt, von Caliente habe ich sonst noch "CB++ Caliente Vanilla Clothes" und "CB++ Caliente Vanilla Armor" wo ich mir auch nicht sicher war ob diese zu Nevernude führen ( habe sich aber glaube ich abgehakt). Ich nehme an das der Killerkeo Skimpy mod eh wieder ein paar Caliente Armors überschreibt. Insgesamt blicke ich da noch nicht so gut durch.
  9. Here a german and englisch version: Danke für die Antworten. Ja, den Thread hatte ich mir schon angeschaut. Das einzige was ich nicht begreife ist warum die Brüste kleiner werden beim wechseln von Rüstung auf den Körper. Ich habe in CB ++ für alles die gleiche Größe angegeben (Nude mesh und Rüstungs meshs) also auf "build multiple groups" geklickt. Könnte der physic effect von TBBP die Brüste ein wenig "zusammenfallen" lassen? Thanks for the answers. Yeah, i had already taken a look at this TBBP thread. I just dont get why the breasts in nude mode are smaller than in the armors. I used "build multiple groups" in CB++ and used for every mesh (nude and armor) the same size. Could it be because of the physics and that they let them "fall flat" ?
  10. Hi everyone, i am a beginner when it comes to appying mods. I already learned a lot and i just have some questions about TBBP and animations in general. Hmm, i spent a few hours yesterday to archieve a bodyslide body and armours with ttbp an almost everything worked fine. I installed CBBEv3 with body slide, xp32max skeleton and cb++ bodyslide with all the caliente armour and killer keo stuff (+ some various armours that also have an cb++ compatible upgrade on that page ) and upgraded them to their cb++ version. After that i created the bodys and so far everything was fine. I made CB++ tbbp bodys and thought that this should enabel TBBP, then i found this thread here and thought that i miss the dragonfly.nif (not sure about the name). Well i downloaded the one here in post 165 and i got TBBP working. Oh and i use the newest FNIS. HOWEVER: The breast had gotten smaller and the bounce looks a bit to exaggerated in the idle animation. What causes this "shrunken breasts"? What would be in my mentioned setup the best installation order of mods? Which way do i work best with .nif files? .nif files are animations , right? Would be nice if i could get some answers. I saw that some just speak german but thats also fine. =)
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