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How does AnimObjects Work?


BroSlayer20

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What version of FNIS are you using? The mod was originally designed with FNIS 2.1 in mind. If you're using FNIS 3+, then you need to rename and move the animation files.

 

For example, FNISo001.hhx from the animobjects mod would need to be moved to "Meshes\actors\character\animations\FNISSpells"

 

and be renamed FNISSPo001.hkx after deleting/backing up the old one.

 

I have a folder structure that works, but I'm not at home right now.

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