BorisTheFurious Posted December 21, 2017 Posted December 21, 2017 I've been slowly working my way through making a mod, but this issue has me thoroughly confused. Â Essentially, each of these four events is called by a targeted decision, and each event is functionally identical but with different flavour. Currently, only Event 1 works, while the others simply don't appear when their respective decisions call them (the decisions are also functionally identical, but with different required traits). However, if I move Event 2 so that it's before Event 1 in the file, then it works just fine - but Event 1 no longer works. This is the case for all of the events - whichever is the first in the file works without issue, while all the others don't. Â I first thought it might be a bracket, but I've checked many times for that and it doesn't appear to be the case. I've tested the decisions extensively by pointing them at different events, so I'm certain that the issue is with the events themselves. Â Does anyone have any idea what I might be doing wrong here? Any hints would be greatly appreciated. namespace = ia # Event 1 character_event = { id = ia.230 desc = EVTDESCia.230 ai = no picture = GFX_evt_buttslut1 is_triggered_only = yes option = { name = EVTOPT1ia.230 FROMFROM = { add_character_modifier = { ia_satisfied } } } } # Event 2 character_event = { id = ia.240 desc = EVTDESCia.240 ai = no picture = GFX_evt_buttslut1 is_triggered_only = yes option = { name = EVTOPT1ia.240 FROMFROM = { add_character_modifier = { ia_satisfied } } } } # Event 3 character_event = { id = ia.250 desc = EVTDESCia.250 ai = no picture = GFX_evt_buttslut1 is_triggered_only = yes option = { name = EVTOPT1ia.250 FROMFROM = { add_character_modifier = { ia_satisfied } } } } # Event 4 character_event = { id = ia.260 desc = EVTDESCia.260 ai = no picture = GFX_evt_buttslut1 is_triggered_only = yes option = { name = EVTOPT1ia.260 FROMFROM = { add_character_modifier = { ia_satisfied } } } } Â
ngppgn Posted December 21, 2017 Posted December 21, 2017 The way you are using add_character_modifier is incorrect and that's screwing the parsing of the rest of the file take a look at the Commands page of the ckiiwiki page for the correct syntax (or search for add_character_modifier in the game files)
BorisTheFurious Posted December 22, 2017 Author Posted December 22, 2017 That was it - I had no idea issues like that could affect more than just their part of the event. Thanks mate!
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