Jump to content

How to replace body for Dead or Alive Follower Mod


hdtuser7

Recommended Posts

Unlike other follower mods, with DOA Followers (http://modtype.doorblog.jp/archives/28430222.html) there are no body mesh files to replace by the design I've selected from 

All-in-One HDT Animated Pussy ​

(http://www.loverslab.com/files/file/2476-all-in-one-hdt-animated-pussy/)

 

Using race menu to edit my desired DOA npc was taking forever, so I would like to alter her body as I've done with other characters by overwriting the necessary .nifs/textures in the correct folder.

 

See missing folder contents below

 

Here are the files I would normally copy to apply the skin chosen from All-in-One HDT Animated Pussy

 

post-1747449-0-85105500-1506291218_thumb.png

 

Unfortunately, the folders containing nif files associated with Dead or Alive followers have no body parts, so that leaves me confused as to how their skin meshes/textures can be changed if there is nothing to overwrite. 

 

As you can see from the screenshots below, there are face/head .nifs yet nothing related to body/limbs in the DOA character meshes directory.

 

post-1747449-0-64364800-1506291549_thumb.png

 

post-1747449-0-01361100-1506291679_thumb.png

 

There are torso textures in the following folders, but they seem to be designed exclusively for the DOA women.

As expected, I got unsightly results when substituting them with the body of my other followers...

 

post-1747449-0-68680900-1506293267_thumb.png

 

post-1747449-0-77276100-1506293308_thumb.png

 

I would greatly appreciate it if someone knew how change skin for these characters without issues.

 

Thanks for your time.

Link to comment

As far as I am aware the mod uses default female body shape character assets\femalebody_0/_1. I don't have it installed any more, but the UNP texture pack makes it compatible with UNP-type body shapes and the textures are changeable - however you will get neck seams if you change the texture as the head textures are defined separately from the body/hands.

 

The one thing you could do is load up the races in Racemenu and create a playable character, then export face data and head nifs and create a normal follower mod. From what I remember the races are indeed playable, what I am unsure of is whether the morphs are compatible with the position of vanilla assets.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use