kwasind Posted June 30, 2017 Posted June 30, 2017 A little help please. when I select specific animations in script, by name or by tags, the animations that play are very rarely the ones chosen. any advice?
WraithSlayer Posted June 30, 2017 Posted June 30, 2017 If the framework doesn't find any animations that match your request, it'll default to using the full animation list. Show us your code, you might have made a mistake with animation selection.
kwasind Posted July 2, 2017 Author Posted July 2, 2017 If the framework doesn't find any animations that match your request, it'll default to using the full animation list. Show us your code, you might have made a mistake with animation selection. thanks for your response, anims[0] = Sexlab.GetAnimationsbyName("Nibbles Lesbian 69") or anims = Sexlab.GetAnimationsByTag(2,"nibbles,Cowgirl") I have SL tools installed, and I can change the selection so the anims are registered and working, I also have FNIS xll installed to cope with the number of anims installed This applies to all anims selected not just the two mentioned Thanks Kwasind actor.docx
WraithSlayer Posted July 3, 2017 Posted July 3, 2017 anims[0] = Sexlab.GetAnimationsbyName("Nibbles Lesbian 69") That function doesn't exist. The function you want is named GetAnimationByName. The Papyrus compiler should have thrown an error when you used the non-existing function though, are you sure you tried compiling the script? anims = Sexlab.GetAnimationsByTag(2,"nibbles,Cowgirl") GetAnimationsByTag is a deprecated function and is no longer available in the current version of the framework (1.62). Use GetAnimationsByTags instead. Again though, the compiler should have warned you about this, so make sure you're generating the compiled scripts, since just editing the source won't change anything in-game.
kwasind Posted July 4, 2017 Author Posted July 4, 2017 anims[0] = Sexlab.GetAnimationsbyName("Nibbles Lesbian 69") That function doesn't exist. The function you want is named GetAnimationByName. The Papyrus compiler should have thrown an error when you used the non-existing function though, are you sure you tried compiling the script? anims = Sexlab.GetAnimationsByTag(2,"nibbles,Cowgirl") GetAnimationsByTag is a deprecated function and is no longer available in the current version of the framework (1.62). Use GetAnimationsByTags instead. Again though, the compiler should have warned you about this, so make sure you're generating the compiled scripts, since just editing the source won't change anything in-game.
kwasind Posted July 4, 2017 Author Posted July 4, 2017 Thanks for the reply, That was my typeO in this post, yes the scripts compile without problem. the problem is not the script, I'm pretty sure of that, the animations always work but not the ones I wanted, sometimes the selected one comes up. I think it started happening after I put Nasty Critters into SLAL, I'll have to poke around more. Best wishes Kwasind
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