bebers Posted June 12, 2017 Share Posted June 12, 2017 Hello, I activated some new animations, but during scene there is no strap on when there are 2 females. This works fine for previous already existing animations. I can equip strap on from inventory, but after scene moves to next stage it gets unequiped. Reseted strap on registry and played with animations tags, but nothing helped. Anyone had similar issue? Thank you. Link to comment
Dapper Dan Pomade Posted June 12, 2017 Share Posted June 12, 2017 I had an issue like this once, then I figured out my character's clit piercing was blocking it from getting equipped in scenes. Once I took it out it was fine. Maybe it's something silly like that? Link to comment
bebers Posted June 13, 2017 Author Share Posted June 13, 2017 I had an issue like this once, then I figured out my character's clit piercing was blocking it from getting equipped in scenes. Once I took it out it was fine. Maybe it's something silly like that? As far as I can see then character had nothing equiped and this only applied to some animations. If I change animation, strap on gets equiped. Link to comment
Dapper Dan Pomade Posted June 13, 2017 Share Posted June 13, 2017 Which animations are affected? Link to comment
vpoteryaev Posted June 13, 2017 Share Posted June 13, 2017 If you have in animation int a1 = Base.AddPosition(Female, Vaginal)or even int a1 = Base.AddPosition(Male, Vaginal)then strapon will not be equipped.If actor in AddPosition() or with SetStageCumID() receives cum (in my example it Vaginal, but related to Oral, Anal, VaginalOral and so on...) then strapon settings is ignored and strapon will be unequipped if you manually equipped it before.Seems old animations that you'd used before had no CumSource settings. I.e. int a1 = Base.AddPosition(Male) Kind Regards Link to comment
bebers Posted June 14, 2017 Author Share Posted June 14, 2017 Which animations are affected? If you have in animation int a1 = Base.AddPosition(Female, Vaginal) or even int a1 = Base.AddPosition(Male, Vaginal) then strapon will not be equipped. If actor in AddPosition() or with SetStageCumID() receives cum (in my example it Vaginal, but related to Oral, Anal, VaginalOral and so on...) then strapon settings is ignored and strapon will be unequipped if you manually equipped it before. Seems old animations that you'd used before had no CumSource settings. I.e. int a1 = Base.AddPosition(Male) Kind Regards Tested and it only applied to Evacuation human animations. I have no idea how to check code of animation, but it seems that your explanation is the root cause for my problem. Thank you. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.