Poet Olette Posted April 14, 2017 Posted April 14, 2017 Hello ive been modding my game and I got Enhanced camera and ive edited the ini and its fantastic! The only issue is, when I am on my horse in first person view or sitting on a chair in first person view i cant look around, I can only move my camera up and down not side to side. Its very hard trying to ride my horse like this as the mouse controls the steering now. Here is my enhanced camera ini file does anyone know what I changed to make it act this way? Or maybe its another mod, Im not sure ive been trying to fix this for a few hours now. ; Enables a visible body when in first person; This should be disabled when using Enhanced Camera with Joy of PerspectivebEnableFirstPersonBody=1; Enables a visible body when the console is openbEnableFirstPersonBodyConsole=0; Enables shadows on the player when in first personbFirstPersonShadows=1; Adjusts the first person camera height to match your character's race scalebAdjustPlayerScale=1; Settings to hide weapons on back when in first person to prevent camera clippingbHide2HWeaponFirstPerson=0bHideBowFirstPerson=0bHideQuiverFirstPerson=0; Settings for hiding the bodybHideBodySitting=0bHideBodyJumping=0bHideBodySwimming=0bHideBodySneakRoll=1bHideBodyAttack=0bHideBodyPowerAttack=1bHideBodyAttackBow=0bHideBodyKillmove=1; Fixes the oddly positioned torch when sitting in first personbFixTorchWhenSitting=1; Fixes the missing hands when reading an Elder ScrollbFixReadingElderScroll=1; Hides the body during the Skyrim IntrobFixSkyrimIntro=1; Faces the camera forward when mounting a horsebFixHorseMountCamera1st=1bFixHorseMountCamera3rd=0; Used to reset camera rotation to face forward after finished craftingbCraftingResetCamera1st=1bCraftingResetCamera3rd=0; Used to match camera rotation for 3rd person when switching pov back to 1st person; X - Up/Down rotation, Z - Left/Right rotationbSwitchPOVMatchCameraRotX=1bSwitchPOVMatchCameraRotZ=0; Used to switch the camera back to 1st person after the player is killed by a killmovebFixCamKillmovePlayerDeath=1; Setting to make camera match head rotation for idle animations when switching pov is disabled by script; This setting can cause issues with animations from transform into creatures modsbScriptedIdleAnimMatchHeadRotation=0; Fixes a bug with sheathed custom weapons (e.g. short spears) causes a duplicate to appear when looking down in 1st personbSheathedCustomWeaponFix=1; Fixes hands not visible during unequip animations when using hand-to-hand or magicbEquipWeaponAnimFix=1; Fixes the werewolf head appearing during the transformationbFixWerewolfTransformation=1; Enables an alternative method of detecting if the player is done transforming into a werewolf by checking if weapons are out; For detecting mods using the werewolf system to transform the player but don't play an animationbWerewolfTransformDetectWeaponOut=1; Rotates the camera for werewolf during idle anims (transformation and feeding)bWerewolfCameraRotateIdleAnim=1; Rotates the camera for werewolf when restrained (Moonlight Tales Essentials animations)bWerewolfCameraRotateRestrained=1; Holding the SwitchPOV key down while on a mount and moving the mouse changes the camera distance; This the the minimum distance to detect if player is just tapping the SwitchPOV keyfMountedSwitchPOVDetectDistance=0.03; Enables smooth animation transitions but also adds inertia when movingbSmoothAnimationTransitions=1; Used to set the amount of inertiafControllerBufferDepth1stOverride=0.01fControllerBufferDepth3rdOverride=0.14; Enables compatibility with 360 animations modsbFix360Animations=0fDetect360AnimDegrees=20.0; Sets the maximum angle you can look down while sitting; Valid values between 0 and 90, Game Default: 40fSittingMaxLookingDownOverride=70.0; Sets the maximum angle you can look down during mounted combat; Valid values between 0 and 90, Game Default: 30fMountedMaxLookingDownOverride=60.0; Sets the maximum angle you can look down while dragon riding; Valid values between 0 and 90, Game Default: 70fFlyingMountedMaxLookingDownOverride=70.0; Sets the maximum value you can look left/right on horseback; Valid values between 0 and 180, Default: 120fMountedRestrictAngle=120.0; Sets the maximum value you can look left/right while dragon riding; Valid values between 0 and 180, Default: 120fFlyingMountedRestrictAngle=120.0; Sets the maximum value you can look left/right for werewolf; Valid values between 0 and 180, Default: 120fWerewolfRestrictAngle=120.0; Sets the maximum value you can look left/right for scripted forced 3rd person; Valid values between 0 and 180, Default: 120fScriptedRestrictAngle=120.0; Enables first person during events where the game normally switches to third personbFirstPersonSitting=1bFirstPersonCrafting=1bFirstPersonKillmove=1bFirstPersonKillmoveBow=1bFirstPersonKnockout=1bFirstPersonDeath=1bFirstPersonCannibal=1bFirstPersonVampireFeed=1bFirstPersonHorse=1bFirstPersonHorseTransition=1bFirstPersonDragon=1bFirstPersonDragonTransition=1bFirstPersonWerewolf=1bFirstPersonVampireLord=1bFirstPersonTransform=1bFirstPersonRestrained=1bFirstPersonDontMove=1bFirstPersonIdleAnim=1bFirstPersonPairedAnim=1; Sets the percent chance of staying in first person when performing a killmove as a werewolf/vampire lord; Valid values between 0 and 100, Default: 33fFirstPersonWerewolfKillmoveChance=33.0fFirstPersonVampireLordKillmoveChance=33.0; Enables first person for when the camera is forced into 3rd person by script; This also enables compatibility with transform into creature modsbFirstPersonScripted=1; Forces the camera to stay in 1st person if the view is switched to 3rd person other than by pressing the Switch POV Key; Can be used to increase compatibility with custom animation mods but there may be bugsbForceFirstPersonCamera=1; Forces the camera to stay in 1st person during 3rd person only sitting animations added by some mods; Requires bForceFirstPersonCamera to be enabledbForceFirstPersonSitting=1; Enables settings for changing fovbEnableFOVOverride=0; Settings for changing fovfFirstPersonFOV=90.0fFirstPersonFOVCombat=65.0fFirstPersonFOVSitting=65.0fFirstPersonFOVCrafting=65.0fFirstPersonFOVKnockout=65.0fFirstPersonFOVDeath=65.0fFirstPersonFOVCannibal=65.0fFirstPersonFOVVampireFeed=65.0fFirstPersonFOVHorse=65.0fFirstPersonFOVHorseCombat=65.0fFirstPersonFOVHorseTransition=65.0fFirstPersonFOVDragon=65.0fFirstPersonFOVDragonCombat=65.0fFirstPersonFOVDragonTransition=65.0fFirstPersonFOVWerewolf=65.0fFirstPersonFOVVampireLord=65.0fFirstPersonFOVScripted=65.0fThirdPersonFOV=65.0; Enable settings for changing fNearDistancebEnableNearDistanceOverride=1; Settings for changing fNearDistance; Decreasing these settings reduces camera clipping but may make mountains flickerfNearDistanceFirstPerson=10.0fNearDistanceThirdPerson=15.0fNearDistanceSitting=10.0fNearDistanceCrafting=4.0fNearDistanceKillmove=8.0fNearDistanceKillmoveBow=8.0fNearDistanceKnockout=2.0fNearDistanceDeath=2.0fNearDistanceCannibal=10.0fNearDistanceVampireFeed=10.0fNearDistanceHorse=8.0fNearDistanceHorseCombat=8.0fNearDistanceHorseTransition=4.0fNearDistanceDragon=8.0fNearDistanceDragonCombat=8.0fNearDistanceDragonTransition=4.0fNearDistanceWerewolf=8.0fNearDistanceWerewolfKillmove=4.0fNearDistanceVampireLord=8.0fNearDistanceVampireLordKillmove=4.0fNearDistanceRestrained=4.0fNearDistanceDontMove=4.0fNearDistanceIdleAnim=4.0fNearDistancePairedAnim=4.0fNearDistanceScripted=8.0; Enables the head bob when in first person; Position setting match the camera to head position. 0 - Disabled, 1 - Enabled; Note: This overrides the camera position and may not be as compatible with some animationsbEnableHeadBobPosition=1bEnableHeadBobPositionSprint=1bEnableHeadBobPositionCombat=1bEnableHeadBobPositionBow=1bEnableHeadBobPositionBowAim=0bEnableHeadBobPositionCombatSprint=1bEnableHeadBobPositionSneak=1bEnableHeadBobPositionSneakCombat=1bEnableHeadBobPositionSneakBow=1bEnableHeadBobPositionSneakBowAim=0bEnableHeadBobPositionSneakRoll=1bEnableHeadBobPositionHorse=1bEnableHeadBobPositionHorseCombat=1bEnableHeadBobPositionDragon=1bEnableHeadBobPositionDragonCombat=1bEnableHeadBobPositionWerewolf=1bEnableHeadBobPositionVampireLord=1bEnableHeadBobPositionScripted=1; Rotation settings match camera rotation to head rotation; Valid values between 0.0 and 1.0 controlling the amount of rotationfHeadBobRotation=1.0fHeadBobRotationSprint=1.0fHeadBobRotationCombat=1.0fHeadBobRotationBow=1.0fHeadBobRotationBowAim=0.0fHeadBobRotationCombatSprint=1.0fHeadBobRotationSneak=1.0fHeadBobRotationSneakCombat=1.0fHeadBobRotationSneakBow=1.0fHeadBobRotationSneakBowAim=0.0fHeadBobRotationSneakRoll=1.0fHeadBobRotationHorse=1.0fHeadBobRotationHorseCombat=1.0fHeadBobRotationDragon=1.0fHeadBobRotationDragonCombat=1.0fHeadBobRotationWerewolf=1.0fHeadBobRotationVampireLord=1.0fHeadBobRotationScripted=1.0; Sets camera position relative to the head node; Note: Only moves the camera if head bob is enabled, otherwise moves the bodyfCameraPosX=0.0fCameraPosY=14.0fCameraPosZ=6.0; Sets the camera position for horse ridingfHorseCameraPosX=0.0fHorseCameraPosY=14.0fHorseCameraPosZ=6.0; Sets the camera position for horse riding combatfHorseCombatCameraPosX=0.0fHorseCombatCameraPosY=2.0fHorseCombatCameraPosZ=6.0; Sets the camera position for dragon ridingfDragonCameraPosX=0.0fDragonCameraPosY=14.0fDragonCameraPosZ=6.0; Sets the camera position for dragon riding combatfDragonCombatCameraPosX=0.0fDragonCombatCameraPosY=2.0fDragonCombatCameraPosZ=6.0; Sets the camera position for werewolffWerewolfCameraPosX=0.0fWerewolfCameraPosY=14.0fWerewolfCameraPosZ=6.0; Sets the camera position for vampire lordfVampireLordCameraPosX=0.0fVampireLordCameraPosY=14.0fVampireLordCameraPosZ=6.0; Sets the camera position for scripted forced 3rd personfScriptedCameraPosX=0.0fScriptedCameraPosY=14.0fScriptedCameraPosZ=6.0; Moves the body in first person to adjust the camera heightfCameraHeightOffset=0.0; Enables the head node when in first person (may make hair visible)bEnableHeadFirstPerson=0bEnableHeadFirstPersonHorse=0bEnableHeadFirstPersonDragon=0bEnableHeadFirstPersonWerewolf=0bEnableHeadFirstPersonVampireLord=0bEnableHeadFirstPersonScripted=0; Enables experimental third person arms when in first personbUseThirdPersonArms=1bUseThirdPersonArmsBow=1bUseThirdPersonArmsBowAim=1; Fix missing enchantment art when using 3rd person arms (including bound weapons)bFixEnchantmentArt=0
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