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Ctd when sex scene


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hi,
 
i've got a problem, before all of my skyrim mod run smoothly but when i tried to export setting in sexlab, things got very messy like when i tried to sit and sex scene played, it always ctd i tried everything and still same.
 
so i tried to post here.
 
btw this is all my mod
 

 

Skyrim.esm
Update.esm
HearthFires.esm
Dragonborn.esm
Dawnguard.esm
SexLab.esm
SexLabAroused.esm
hdtHighHeel.esm
ApachiiHair.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
SGHairPackBase.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
JackshShop.esm
Heels Sound.esm
SexLabDefeat.esp
RaceMenu.esp
RaceMenuPlugin.esp
FNIS.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
UIExtensions.esp
SexLabTools.esp
SGHairPackAIO.esp
dD - Realistic Ragdoll Force - Realistic.esp
SkyUI.esp
CuteYenneferMinidress.esp
AddItemMenu2.esp
WitchArmorII.esp
NaughtyRedRidingHood.esp
zConversion - Games.esp
Gwelda Red Riding Hood.esp
PrettyMotionMCM.esp
SLALAnimObj.esp
Fairytale.esp
Partizan Nurse.esp
LeatherArmor.esp
SexLabDangerousNights2.esp
Craftable and Placeable Havok-enabled Bedrolls .esp
mg_02.esp
Dead or Alive 5 Honoka Follower.esp
ggx.esp
SBF All In One + DLC.esp
SexLabHorribleHarassment.esp
SexLabSexBounty.esp
NewLily Armor.esp
Poser Sweet Lolita.esp
SexLab Attraction.esm
VesWhoreOutfit.esp
Sotteta Huntress Armor.esp
Dual Sheath Redux.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
HentaiCreatures.esp
XPMSE.esp
Dress of Destruction.esp
XXrenzuneiyiHH.esp
XXDuduHH.esp
TheEyesOfBeauty.esp
JL MaoBuZhuang.esp
DQ8DivineBustiers.esp
Bless_Tinuviel.esp
SofiaFollower.esp
SexLab Sound FX Replacer.esp
MoreBanditCamps(Original-Edition).esp
Tiwa44_Minidresses_Dragonborn.esp
Tiwa44_Minidresses.esp
RedRidingHood.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Regular Addon.esp
CaesiaFollower.esp
[NINI]BlessRB0007.esp
[NINI]BlessMD0007.esp
Apex Senior.esp
DEM Victorian.esp
TW3_femaleArmors_zzjay.esp
CloudSwords.esp
JackshCelineArmor.esp
Amiella Outfit.esp
Blade and Soul Negligee.esp
SexyEveningDress.esp
Armor of Vacant.esp
Ahri 7B Cleavage.esp
R18Pn - Heilige Mutter Armor.esp
Ursine Armor Pack.esp
ShiningWill_HDT.esp
SexLab Extra Voices.esp
Tiwa44_SpiceGear.esp
zzEstrus.esp
yurica_chevaleresse_II [HDT].esp
RTDoA5Christmas.esp
R18Pn - Fiona Armor.esp
FF12AsheOutfit.esp
FF8GardenUniforms.esp
SLATE.esp
xazPrisonOverhaul.esp
KS Hairdos - HDT.esp
xazPrisonOverhaul - Patch.esp
HentaiMaxiArmor.esp
Cre_Miko.esp
Devious Deviants.esp
SexLab Aroused Creatures.esp
KS Hairdo's.esp
ContinueGameNoCrash.esp
Yuri_And_Mary.esp
Princess Armor & Robe Set.esp
Magicka Sabers.esp
HDT TestSkirts.esp
Hermit.esp
DOA5.esp
Dual Sheath Redux Patch.esp
CharacterMakingExtender.esp
EnhancedCharacterEdit.esp
16923.esp
XXGongzuorenyuanHH.esp
sophitiacs2.esp
ElysiumArmor.esp
MarieRose Wig.esp
Seraphim - Fiona Clothes.esp
PSLacePanties.esp
SLAL_K4Anims.esp
BDO_BaekMuSae.esp
sr_FillHerUp.esp
KawaiiDress.esp
Azure Armor.esp
SAP.esp
Zenna-Armor.esp
Bless_Tyelle.esp
SGEyebrows.esp
VindictusPadding.esp
RRC_MarieRoseFollower.esp
SexyVest.esp
Mini Sage Outfit.esp
gun.esp
KCEAssaultRifles.esp
PickDefaultFollowerArmor.esp
SLAnimLoader.esp
DangerousMales.esp
HDT Maid Outfit.esp
HDT Maid Outfit Slot Change.esp
[NINI]Sister.esp
Lady Mist.esp
famitsudlck.esp
Northgirl.esp
SexLab_PaySexCrime.esp
AradiaKatoArmor.esp
Ghosu - Project Flintlock.esp
Rifle.esp
RRAsuna.esp
ZenitharWorkshop.esp
Yorha Dress Full HDT.esp
Ranger_Sitaila.esp
FF12ElzaOutfit.esp
UNPPantyhose.esp
RemakeSkirt.esp

 

 

and here is my papyrus log:

 

 

[04/10/2017 - 10:42:15PM] [CF][Framework] Forcing active actor restart

[04/10/2017 - 10:42:17PM] [CF][Framework] Cleared log Form DB

[04/10/2017 - 10:42:17PM] [CF][Framework] Creature Framework is done initialising

[04/10/2017 - 10:42:17PM] [CF][Main Quest] The cloak is being applied for the first time since game load

[04/10/2017 - 10:42:19PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()

[04/10/2017 - 10:42:20PM] [slamainscr ]:Defered maintenance...

[04/10/2017 - 10:42:20PM] [slamainscr ]: found Devious Devices - Assets.esm

[04/10/2017 - 10:42:20PM] [slamainscr ]: Enabled Desire spell

[04/10/2017 - 10:42:20PM] [slamainscr ]: Updated notification key to 49

[04/10/2017 - 10:42:20PM] [slamainscr ]: finished maintenance

[04/10/2017 - 10:42:24PM] [CF][Framework] Activating actor ["Elk" [Actor < (000847EE)>]]

[04/10/2017 - 10:42:24PM] RNPC: Periodic update check.

[04/10/2017 - 10:42:24PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[Active effect 1 on (000847EE)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10

[04/10/2017 - 10:42:24PM] [CF][Creature] Started on ["Elk" [Actor < (000847EE)>]] with race/skin ["Deer" [Race ]]["Elkmale" [Armor < (0005E979)>]]

[04/10/2017 - 10:42:25PM] [CF][Creature] ["Elk" [Actor < (000847EE)>]] unaroused
[04/10/2017 - 10:42:25PM] [CF][Creature] Equipping normal armour on ["Elk" [Actor < (000847EE)>]]

[04/10/2017 - 10:42:35PM] [bYOHHouseBuildingPlayerScript ]: [Location < (00018A4A)>], None

[04/10/2017 - 10:42:35PM] [byohhousebuildingscript ] PlayerChangeLocation: oldloc=[Location < (00018A4A)>], newloc=None

[04/10/2017 - 10:42:35PM] [DCL1VampireTurnPlayerScript ]OnLocationChange()

[04/10/2017 - 10:42:35PM] [dlc1radiantscript ]CreateQuestBasedOnLocation(None)

[04/10/2017 - 10:42:35PM] [dlc1radiantscript ]CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None.

[04/10/2017 - 10:42:35PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()

[04/10/2017 - 10:42:37PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000977F5)>]]; creature isn't registered; race=["Redguard" [Race ]] skin=["" [Armor < (00000D64)>]]

[04/10/2017 - 10:42:37PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000977F7)>]]; creature isn't registered; race=["IMPERIAL" [Race ]] skin=["" [Armor < (00000D64)>]]

[04/10/2017 - 10:42:38PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[04/10/2017 - 10:42:42PM] [MQ102ChatterTrigger < (000AC137)>] triggered by [Actor < (0002BFA2)>]

[04/10/2017 - 10:42:42PM] [CF][Framework] Activating actor ["Fox" [Actor < (00105A33)>]]

[04/10/2017 - 10:42:42PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000977F6)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]

[04/10/2017 - 10:42:42PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[Active effect 1 on (00105A33)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10

[04/10/2017 - 10:42:43PM] [CF][Creature] Started on ["Fox" [Actor < (00105A33)>]] with race/skin ["Fox" [Race ]]["" [Armor < (000829B4)>]]
[04/10/2017 - 10:42:43PM] [CF][Creature] ["Fox" [Actor < (00105A33)>]] unaroused

[04/10/2017 - 10:42:43PM] [CF][Creature] Not equipping normal armour on ["Fox" [Actor < (00105A33)>]]; there is no normal armour
[04/10/2017 - 10:42:43PM] [CF][Creature Apply] Failure on ["Hadvar" [Actor < (0002BFA2)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]

[04/10/2017 - 10:42:48PM] [CF][Creature Apply] Failure on ["rabbit" [Actor < (0009A724)>]]; creature isn't registered; race=["rabbit" [Race ]] skin=["rabbit" [Armor < (0006DC9B)>]]

[04/10/2017 - 10:42:50PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 5
[04/10/2017 - 10:42:51PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()

[04/10/2017 - 10:42:54PM] RNPC: Periodic update check.
[04/10/2017 - 10:42:57PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[04/10/2017 - 10:43:07PM] [CF][Creature Apply] Failure on ["Worshipper" [Actor < (000977FB)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]

[04/10/2017 - 10:43:07PM] [CF][Framework] Activating actor ["Deer" [Actor < (000EC18B)>]]
[04/10/2017 - 10:43:07PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[Active effect 1 on (000EC18B)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10

[04/10/2017 - 10:43:07PM] [CF][Creature] Started on ["Deer" [Actor < (000EC18B)>]] with race/skin ["Deer" [Race ]]["ReinDeer" [Armor < (000CF89C)>]]

[04/10/2017 - 10:43:07PM] [CF][Creature] ["Deer" [Actor < (000EC18B)>]] unaroused

[04/10/2017 - 10:43:07PM] [CF][Creature] Equipping normal armour on ["Deer" [Actor < (000EC18B)>]]
[04/10/2017 - 10:43:08PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()

[04/10/2017 - 10:43:10PM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate
[04/10/2017 - 10:43:10PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()

[04/10/2017 - 10:43:12PM] [DLC2RieklingRescuePlayerScript ]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture

[04/10/2017 - 10:43:12PM] [DLC2RieklingRescuePlayerScript ]ProcessingHit OnBeginState() WasProjectile: False

[04/10/2017 - 10:43:12PM] [DLC2RieklingRescueScript ]RollForRieklings()
[04/10/2017 - 10:43:12PM] [DLC2RieklingRescueScript ]RollForRieklings() chance: 25.000000, roll: 42.000000

[04/10/2017 - 10:43:12PM] [DLC2RieklingRescuePlayerScript ]OnHit() akProjectile: None

[04/10/2017 - 10:43:12PM] [DLC2RieklingRescuePlayerScript ]OnHit() akSource: [WEAPON < (00012EB7)>]

[04/10/2017 - 10:43:12PM] [DLC2RieklingRescuePlayerScript ]OnHit() WasProjectile: False

[04/10/2017 - 10:43:13PM] [CF][Creature Apply] Failure on ["Worshipper" [Actor < (000977F9)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]

[04/10/2017 - 10:43:13PM] [CF][Creature Apply] Failure on ["Worshipper" [Actor < (000977F8)>]]; creature isn't registered; race=["IMPERIAL" [Race ]] skin=["" [Armor < (00000D64)>]]

[04/10/2017 - 10:43:13PM] Defeat: AddAggressor, Target - [Actor < (000977F6)>] / Slot - 0
[04/10/2017 - 10:43:13PM] Defeat: SetAggressors Accomplices / Slot filled - 0 // Accomplice -> [Actor < (000977F5)>]

[04/10/2017 - 10:43:13PM] Defeat: SetAggressors Accomplices / Slot filled - 1 // Accomplice -> [Actor < (000977F7)>]

[04/10/2017 - 10:43:13PM] Defeat: SetAggressors Aggressor / Slot filled - 1 // Aggressor -> [Actor < (000EC18B)>]

[04/10/2017 - 10:43:13PM] Defeat: SetAggressors / Aggressors slots - [[Actor < (000977F6)>], [Actor < (000EC18B)>], None, None, None]

[04/10/2017 - 10:43:13PM] Defeat: SetAggressors / Accomplices slots - [[Actor < (000977F5)>], [Actor < (000977F7)>], None, None, None]

[04/10/2017 - 10:43:13PM] Defeat: SetFollowers / Scenario - $All Down // Followers slots - [None, None, None, None, None]

[04/10/2017 - 10:43:15PM] Defeat: TheNext set - [Actor < (000977F6)>]

[04/10/2017 - 10:43:16PM] Defeat: Player victim, Assault - Aggressor [Actor < (000977F6)>], Persuer (Should be the same) -> [Actor < (000977F6)>] // Raped - False // NumRapes - 0 // NumAgg - 2

[04/10/2017 - 10:43:16PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()

[04/10/2017 - 10:43:17PM] [MQ102ChatterTrigger < (000AC138)>] triggered by [Actor < (0002BFA2)>]

[04/10/2017 - 10:43:17PM] Defeat: [Actor < (000977F6)>] wants to have a piece of ass / IsBadRelation

[04/10/2017 - 10:43:18PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()

 

 

thanks

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