Playford Posted April 10, 2017 Posted April 10, 2017 hi, i've got a problem, before all of my skyrim mod run smoothly but when i tried to export setting in sexlab, things got very messy like when i tried to sit and sex scene played, it always ctd i tried everything and still same. so i tried to post here. btw this is all my mod Skyrim.esmUpdate.esmHearthFires.esmDragonborn.esmDawnguard.esmSexLab.esmSexLabAroused.esmhdtHighHeel.esmApachiiHair.esmCreatureFramework.esmSchlongs of Skyrim - Core.esmSGHairPackBase.esmZaZAnimationPack.esmDevious Devices - Assets.esmDevious Devices - Integration.esmJackshShop.esmHeels Sound.esmSexLabDefeat.espRaceMenu.espRaceMenuPlugin.espFNIS.espHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUIExtensions.espSexLabTools.espSGHairPackAIO.espdD - Realistic Ragdoll Force - Realistic.espSkyUI.espCuteYenneferMinidress.espAddItemMenu2.espWitchArmorII.espNaughtyRedRidingHood.espzConversion - Games.espGwelda Red Riding Hood.espPrettyMotionMCM.espSLALAnimObj.espFairytale.espPartizan Nurse.espLeatherArmor.espSexLabDangerousNights2.espCraftable and Placeable Havok-enabled Bedrolls .espmg_02.espDead or Alive 5 Honoka Follower.espggx.espSBF All In One + DLC.espSexLabHorribleHarassment.espSexLabSexBounty.espNewLily Armor.espPoser Sweet Lolita.espSexLab Attraction.esmVesWhoreOutfit.espSotteta Huntress Armor.espDual Sheath Redux.espMoreNastyCritters.espSexLabNudeCreatures.espSexLabNudeCreaturesDG.espSexLabNudeCreaturesDB.espHentaiCreatures.espXPMSE.espDress of Destruction.espXXrenzuneiyiHH.espXXDuduHH.espTheEyesOfBeauty.espJL MaoBuZhuang.espDQ8DivineBustiers.espBless_Tinuviel.espSofiaFollower.espSexLab Sound FX Replacer.espMoreBanditCamps(Original-Edition).espTiwa44_Minidresses_Dragonborn.espTiwa44_Minidresses.espRedRidingHood.espSchlongs of Skyrim.espSOS - VectorPlexus Regular Addon.espCaesiaFollower.esp[NINI]BlessRB0007.esp[NINI]BlessMD0007.espApex Senior.espDEM Victorian.espTW3_femaleArmors_zzjay.espCloudSwords.espJackshCelineArmor.espAmiella Outfit.espBlade and Soul Negligee.espSexyEveningDress.espArmor of Vacant.espAhri 7B Cleavage.espR18Pn - Heilige Mutter Armor.espUrsine Armor Pack.espShiningWill_HDT.espSexLab Extra Voices.espTiwa44_SpiceGear.espzzEstrus.espyurica_chevaleresse_II [HDT].espRTDoA5Christmas.espR18Pn - Fiona Armor.espFF12AsheOutfit.espFF8GardenUniforms.espSLATE.espxazPrisonOverhaul.espKS Hairdos - HDT.espxazPrisonOverhaul - Patch.espHentaiMaxiArmor.espCre_Miko.espDevious Deviants.espSexLab Aroused Creatures.espKS Hairdo's.espContinueGameNoCrash.espYuri_And_Mary.espPrincess Armor & Robe Set.espMagicka Sabers.espHDT TestSkirts.espHermit.espDOA5.espDual Sheath Redux Patch.espCharacterMakingExtender.espEnhancedCharacterEdit.esp16923.espXXGongzuorenyuanHH.espsophitiacs2.espElysiumArmor.espMarieRose Wig.espSeraphim - Fiona Clothes.espPSLacePanties.espSLAL_K4Anims.espBDO_BaekMuSae.espsr_FillHerUp.espKawaiiDress.espAzure Armor.espSAP.espZenna-Armor.espBless_Tyelle.espSGEyebrows.espVindictusPadding.espRRC_MarieRoseFollower.espSexyVest.espMini Sage Outfit.espgun.espKCEAssaultRifles.espPickDefaultFollowerArmor.espSLAnimLoader.espDangerousMales.espHDT Maid Outfit.espHDT Maid Outfit Slot Change.esp[NINI]Sister.espLady Mist.espfamitsudlck.espNorthgirl.espSexLab_PaySexCrime.espAradiaKatoArmor.espGhosu - Project Flintlock.espRifle.espRRAsuna.espZenitharWorkshop.espYorha Dress Full HDT.espRanger_Sitaila.espFF12ElzaOutfit.espUNPPantyhose.espRemakeSkirt.esp and here is my papyrus log: [04/10/2017 - 10:42:15PM] [CF][Framework] Forcing active actor restart[04/10/2017 - 10:42:17PM] [CF][Framework] Cleared log Form DB[04/10/2017 - 10:42:17PM] [CF][Framework] Creature Framework is done initialising[04/10/2017 - 10:42:17PM] [CF][Main Quest] The cloak is being applied for the first time since game load[04/10/2017 - 10:42:19PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()[04/10/2017 - 10:42:20PM] [slamainscr ]:Defered maintenance...[04/10/2017 - 10:42:20PM] [slamainscr ]: found Devious Devices - Assets.esm[04/10/2017 - 10:42:20PM] [slamainscr ]: Enabled Desire spell[04/10/2017 - 10:42:20PM] [slamainscr ]: Updated notification key to 49[04/10/2017 - 10:42:20PM] [slamainscr ]: finished maintenance[04/10/2017 - 10:42:24PM] [CF][Framework] Activating actor ["Elk" [Actor < (000847EE)>]][04/10/2017 - 10:42:24PM] RNPC: Periodic update check.[04/10/2017 - 10:42:24PM] warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 1 on (000847EE)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[04/10/2017 - 10:42:24PM] [CF][Creature] Started on ["Elk" [Actor < (000847EE)>]] with race/skin ["Deer" [Race ]]["Elkmale" [Armor < (0005E979)>]][04/10/2017 - 10:42:25PM] [CF][Creature] ["Elk" [Actor < (000847EE)>]] unaroused[04/10/2017 - 10:42:25PM] [CF][Creature] Equipping normal armour on ["Elk" [Actor < (000847EE)>]][04/10/2017 - 10:42:35PM] [bYOHHouseBuildingPlayerScript ]: [Location < (00018A4A)>], None[04/10/2017 - 10:42:35PM] [byohhousebuildingscript ] PlayerChangeLocation: oldloc=[Location < (00018A4A)>], newloc=None[04/10/2017 - 10:42:35PM] [DCL1VampireTurnPlayerScript ]OnLocationChange()[04/10/2017 - 10:42:35PM] [dlc1radiantscript ]CreateQuestBasedOnLocation(None)[04/10/2017 - 10:42:35PM] [dlc1radiantscript ]CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None.[04/10/2017 - 10:42:35PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()[04/10/2017 - 10:42:37PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000977F5)>]]; creature isn't registered; race=["Redguard" [Race ]] skin=["" [Armor < (00000D64)>]][04/10/2017 - 10:42:37PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000977F7)>]]; creature isn't registered; race=["IMPERIAL" [Race ]] skin=["" [Armor < (00000D64)>]][04/10/2017 - 10:42:38PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()[04/10/2017 - 10:42:42PM] [MQ102ChatterTrigger < (000AC137)>] triggered by [Actor < (0002BFA2)>][04/10/2017 - 10:42:42PM] [CF][Framework] Activating actor ["Fox" [Actor < (00105A33)>]][04/10/2017 - 10:42:42PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000977F6)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][04/10/2017 - 10:42:42PM] warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 1 on (00105A33)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[04/10/2017 - 10:42:43PM] [CF][Creature] Started on ["Fox" [Actor < (00105A33)>]] with race/skin ["Fox" [Race ]]["" [Armor < (000829B4)>]][04/10/2017 - 10:42:43PM] [CF][Creature] ["Fox" [Actor < (00105A33)>]] unaroused[04/10/2017 - 10:42:43PM] [CF][Creature] Not equipping normal armour on ["Fox" [Actor < (00105A33)>]]; there is no normal armour[04/10/2017 - 10:42:43PM] [CF][Creature Apply] Failure on ["Hadvar" [Actor < (0002BFA2)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][04/10/2017 - 10:42:48PM] [CF][Creature Apply] Failure on ["rabbit" [Actor < (0009A724)>]]; creature isn't registered; race=["rabbit" [Race ]] skin=["rabbit" [Armor < (0006DC9B)>]][04/10/2017 - 10:42:50PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 5[04/10/2017 - 10:42:51PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()[04/10/2017 - 10:42:54PM] RNPC: Periodic update check.[04/10/2017 - 10:42:57PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()[04/10/2017 - 10:43:07PM] [CF][Creature Apply] Failure on ["Worshipper" [Actor < (000977FB)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][04/10/2017 - 10:43:07PM] [CF][Framework] Activating actor ["Deer" [Actor < (000EC18B)>]][04/10/2017 - 10:43:07PM] warning: Assigning None to a non-object variable named "::temp6"stack:[Active effect 1 on (000EC18B)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10[04/10/2017 - 10:43:07PM] [CF][Creature] Started on ["Deer" [Actor < (000EC18B)>]] with race/skin ["Deer" [Race ]]["ReinDeer" [Armor < (000CF89C)>]][04/10/2017 - 10:43:07PM] [CF][Creature] ["Deer" [Actor < (000EC18B)>]] unaroused[04/10/2017 - 10:43:07PM] [CF][Creature] Equipping normal armour on ["Deer" [Actor < (000EC18B)>]][04/10/2017 - 10:43:08PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()[04/10/2017 - 10:43:10PM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate[04/10/2017 - 10:43:10PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()[04/10/2017 - 10:43:12PM] [DLC2RieklingRescuePlayerScript ]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture[04/10/2017 - 10:43:12PM] [DLC2RieklingRescuePlayerScript ]ProcessingHit OnBeginState() WasProjectile: False[04/10/2017 - 10:43:12PM] [DLC2RieklingRescueScript ]RollForRieklings()[04/10/2017 - 10:43:12PM] [DLC2RieklingRescueScript ]RollForRieklings() chance: 25.000000, roll: 42.000000[04/10/2017 - 10:43:12PM] [DLC2RieklingRescuePlayerScript ]OnHit() akProjectile: None[04/10/2017 - 10:43:12PM] [DLC2RieklingRescuePlayerScript ]OnHit() akSource: [WEAPON < (00012EB7)>][04/10/2017 - 10:43:12PM] [DLC2RieklingRescuePlayerScript ]OnHit() WasProjectile: False[04/10/2017 - 10:43:13PM] [CF][Creature Apply] Failure on ["Worshipper" [Actor < (000977F9)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][04/10/2017 - 10:43:13PM] [CF][Creature Apply] Failure on ["Worshipper" [Actor < (000977F8)>]]; creature isn't registered; race=["IMPERIAL" [Race ]] skin=["" [Armor < (00000D64)>]][04/10/2017 - 10:43:13PM] Defeat: AddAggressor, Target - [Actor < (000977F6)>] / Slot - 0[04/10/2017 - 10:43:13PM] Defeat: SetAggressors Accomplices / Slot filled - 0 // Accomplice -> [Actor < (000977F5)>][04/10/2017 - 10:43:13PM] Defeat: SetAggressors Accomplices / Slot filled - 1 // Accomplice -> [Actor < (000977F7)>][04/10/2017 - 10:43:13PM] Defeat: SetAggressors Aggressor / Slot filled - 1 // Aggressor -> [Actor < (000EC18B)>][04/10/2017 - 10:43:13PM] Defeat: SetAggressors / Aggressors slots - [[Actor < (000977F6)>], [Actor < (000EC18B)>], None, None, None][04/10/2017 - 10:43:13PM] Defeat: SetAggressors / Accomplices slots - [[Actor < (000977F5)>], [Actor < (000977F7)>], None, None, None][04/10/2017 - 10:43:13PM] Defeat: SetFollowers / Scenario - $All Down // Followers slots - [None, None, None, None, None][04/10/2017 - 10:43:15PM] Defeat: TheNext set - [Actor < (000977F6)>][04/10/2017 - 10:43:16PM] Defeat: Player victim, Assault - Aggressor [Actor < (000977F6)>], Persuer (Should be the same) -> [Actor < (000977F6)>] // Raped - False // NumRapes - 0 // NumAgg - 2[04/10/2017 - 10:43:16PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()[04/10/2017 - 10:43:17PM] [MQ102ChatterTrigger < (000AC138)>] triggered by [Actor < (0002BFA2)>][04/10/2017 - 10:43:17PM] Defeat: [Actor < (000977F6)>] wants to have a piece of ass / IsBadRelation[04/10/2017 - 10:43:18PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart() thanks
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