zniachtl Posted April 9, 2017 Posted April 9, 2017 Anyone who used WyreBash years ago may remember: There WAS this option to 100% (including moving/repacking of .bsa) merge mods. I am getting this feeling after fooling round with new version: It got removed. I tried even the "new suggested" method of for example including and then plugindisabling [hairs + eyes + weapons + armors + followers] into the "bashed path 0" but it just won't recognize them after they got "marked as mergeable" - it just turns into a puny little .esp, it doesn't even get a new /meshes and /textures folders, which an assets merge simply "needs" That's exactly why the old versions had the "create new mod" option to make "big" merges far exceeding the capacities of the little "bashed patch" Am I just utterly retarded or is this really removed from new version/s?
Lodakai Posted April 9, 2017 Posted April 9, 2017 http://www.nexusmods.com/skyrim/mods/69905/? There is this method.. with BSA handling http://www.nexusmods.com/skyrim/mods/37981/? This one is older and unsuported from the same author.. but you can run a script through TESVEdit
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