Guest Posted March 21, 2017 Posted March 21, 2017 I have no idea how to do this, I installed SOS Lite on my Modorganizer mod list because the original was a little script heavy and I didn't really use many of the features either. I tried editing the way the author described using NifSkope and editing skeleton.nif and skeletonbeast.nif in my SOS mod folder, and changing the scale for NPC GenitalsBase from 1 to 2 but that didn't seem to change anything. Anyone have a way? The default schlong size is really small....
TnTTnT Posted March 21, 2017 Posted March 21, 2017 Use nifskope to edit genital directly to skeleton file.
Guest Posted March 22, 2017 Posted March 22, 2017 Use nifskope to edit genital directly to skeleton file. Where is that file located that you changed? Because I used NifSkope to change the skeleton file located in. C:\Games\Steam\steamapps\common\Skyrim\ModOrganizer SL\mods\SOS -- Lite - 1.04\meshes\actors\character\character assets\skeleton.nif And it still gives the npcs some dinky looking schlong.
TnTTnT Posted March 22, 2017 Posted March 22, 2017 You should let skeleton from XPMSE overwrite one from SOS/SOS light. And if you do so, edit the skeleton in XPMSE folder.
Guest Posted March 22, 2017 Posted March 22, 2017 You should let skeleton from XPMSE overwrite one from SOS/SOS light. And if you do so, edit the skeleton in XPMSE folder. I'm not exactly sure what you mean, do you mean taking XPMSE and making it the higher priority in my modlist for MO? Because if so I already did that, my XPMSE has overwritten my SOS lite and is the higher priority for my ModOrganizer mod list.
TnTTnT Posted March 22, 2017 Posted March 22, 2017 Because if so I already did that, my XPMSE has overwritten my SOS lite and is the higher priority for my ModOrganizer mod list. As I mentioned in my second paragraph, edit skeleton files in XPMSE folder.
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