AcacGames Posted January 25, 2017 Posted January 25, 2017 Thank you very much! *Answered* ======================= [Debug] ; -1 to disable logging; 0 - Fatal Error; 1 - Error; 2 - Warning; 3 - Message; 4 - Verbose Message; 5 - Debug MessageiLogLevel=5 ; Default[5] [General]; Changes the way overrides are loaded,; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session); 1 - Always Immediate (will always load overrides immediately); 2 - Always Delayed (will always pass overrides to the task manager); Previous versions were always set to 2, but I experienced CTD when loading; subsequent saves of the same game session (like dying and reloading)iLoadMode=0 ; Default[0] ; Parallizes computation of BodyMorphs on armor/bodiesbParallelMorphing=0 ; Default[0] ; Enables automatic reapplication of transforms on model loadbEnableAutoTransforms=1 ; Default[1] ; Determines scaling mode; 0 - Multiplicative; 1 - Averaged; 2 - Additive; 3 - LargestiScaleMode=0 ; Determines combination mode for BodyMorph; 0 - Additive; 1 - Averaged; 2 - LargestiBodyMorphMode=0 ; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes; String Data: (Without semi-colon);[; {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},; {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]};]bEnableEquippableTransforms=1 ; Default[1] ; Amount of memory to be used by BodyMorph TRI cache; cache will temporarily exceed this limit to load a TRI; then remove least recently used entries until the; used memory is below this thresholduBodyMorphMemoryLimit=256000000 ; Default[256000000] ; Enables Body Randomization based on guided filesbEnableBodyGen=1 ; Default[1] [Overlays]; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via scriptbPlayerOnly=1 ; Default[1] ; Determines whether face overlays are enabled; disabling this disables the hook; Note: face overlays are known to crash when decapitatedbEnableFaceOverlays=0 ; Default[0] ; Determines whether to immediately apply shader changes; when overlays are installed on an ArmorAddonbImmediateArmor=1 ; Default[1] ; Determines whether to immediately attach and apply shader changes; when overlays are installed to the facebImmediateFace=0 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [sOvl#]"; Determines how many body overlays there should beiNumOverlays=12 ; Default[6]iSpellOverlays=0 ; Default[0] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [sOvl#]"; Determines how many hand overlays there should beiNumOverlays=1 ; Default[3]iSpellOverlays=0 ; Default[0] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [sOvl#]"; Determines how many feet overlays there should beiNumOverlays=1 ; Default[3]iSpellOverlays=0 ; Default[0] [Overlays/Face] ; "Face [Ovl#]" and "Face [sOvl#]"; Determines how many face overlays there should beiNumOverlays=6 ; Default[3]iSpellOverlays=0 ; Default[0] [Overlays/Data]; Assigns these alpha properties to all overlays when they are applied; 4844, 128 is recommended for solid overlays (they will render correctly underwater); Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flagsiAlphaFlags=4845 ; Default[4845]iAlphaThreshold=0 ; Default[0]sDefaultTexture=textures\actors\character\overlays\default.dds
anubis Posted January 25, 2017 Posted January 25, 2017 Thank you very much! ======================= [Debug] ; -1 to disable logging ; 0 - Fatal Error ; 1 - Error ; 2 - Warning ; 3 - Message ; 4 - Verbose Message ; 5 - Debug Message iLogLevel=5 ; Default[5] [General] ; Changes the way overrides are loaded, ; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session) ; 1 - Always Immediate (will always load overrides immediately) ; 2 - Always Delayed (will always pass overrides to the task manager) ; Previous versions were always set to 2, but I experienced CTD when loading ; subsequent saves of the same game session (like dying and reloading) iLoadMode=0 ; Default[0] ; Parallizes computation of BodyMorphs on armor/bodies bParallelMorphing=0 ; Default[0] ; Enables automatic reapplication of transforms on model load bEnableAutoTransforms=1 ; Default[1] ; Determines scaling mode ; 0 - Multiplicative ; 1 - Averaged ; 2 - Additive ; 3 - Largest iScaleMode=0 ; Determines combination mode for BodyMorph ; 0 - Additive ; 1 - Averaged ; 2 - Largest iBodyMorphMode=0 ; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes ; String Data: (Without semi-colon) ;[ ; {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}, ; {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]} ;] bEnableEquippableTransforms=1 ; Default[1] ; Amount of memory to be used by BodyMorph TRI cache ; cache will temporarily exceed this limit to load a TRI ; then remove least recently used entries until the ; used memory is below this threshold uBodyMorphMemoryLimit=256000000 ; Default[256000000] ; Enables Body Randomization based on guided files bEnableBodyGen=1 ; Default[1] [Overlays] ; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script bPlayerOnly=1 ; Default[1] ; Determines whether face overlays are enabled ; disabling this disables the hook ; Note: face overlays are known to crash when decapitated bEnableFaceOverlays=1 ; Default[0] ; Determines whether to immediately apply shader changes ; when overlays are installed on an ArmorAddon bImmediateArmor=1 ; Default[1] ; Determines whether to immediately attach and apply shader changes ; when overlays are installed to the face bImmediateFace=0 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [sOvl#]" ; Determines how many body overlays there should be iNumOverlays=12 ; Default[6] iSpellOverlays=0 ; Default[0] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [sOvl#]" ; Determines how many hand overlays there should be iNumOverlays=1 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [sOvl#]" ; Determines how many feet overlays there should be iNumOverlays=1 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Face] ; "Face [Ovl#]" and "Face [sOvl#]" ; Determines how many face overlays there should be iNumOverlays=6 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Data] ; Assigns these alpha properties to all overlays when they are applied ; 4844, 128 is recommended for solid overlays (they will render correctly underwater) ; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags iAlphaFlags=4845 ; Default[4845] iAlphaThreshold=0 ; Default[0] sDefaultTexture=textures\actors\character\overlays\default.dds
Sarge Misfit Posted January 25, 2017 Posted January 25, 2017 I haven't been able to get tattoos on face for quite awhile. And the only NiOveride I use is whatever is included in RaceMenu and such.
AcacGames Posted January 26, 2017 Author Posted January 26, 2017 ... You're a champ! Thank you, kind sir!
Sarge Misfit Posted January 26, 2017 Posted January 26, 2017 It'd be nice to know which file all that is from
anubis Posted January 27, 2017 Posted January 27, 2017 It'd be nice to know which file all that is from Data - SKSE - Plugins = nioverride.ini
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